We pulled the adds first and burned them down one (or 2) at a time. We had 1 add left and we pulled the Prince with it. Easily slowed with BoD, and after a malos, slowed him with Turgurs for the long haul.
Had 70 War, 70 Pally, 70 Rogue, 70 Mage, 70 cleric and 70 shaman (me).
Was a good idea to have heal potions, didnt get the Mage's dot cleared in time and he hit death aggro, but had the potion to bring him back above 30%.
Shaman spell "True Spirit" cures the dot as well as RGC, never did try any AA cures.
Just did this mob for a friend. He had the listed spells from the other posts about this mission. Also, he has a fear spell.
Ive done this many times and had never been feared. This last time, he feared myself (monk), our main tank (warrior), and our berserker. All of us are Anguish-ToB-ish geared, with decent resists.
We pulled him to the zoneline, so when he feared us, all three of us ran directly into the tower to the south aggroing all the mobs within. So when I came out I FD'd, np. Berskerer and Warrior, however, were healed by our cleric, spreading the aggro love to the whole group.
We did fine, burned down the 6? or so adds while our Beastlord off tanked the named. Then killed named, was no problem. I just wanted to post because I think that lesser geared groups would have problems with the adds and named at the same time. Or, let your cleric know that you are feared so they dont heal you.
Dropped the the sleeves, they werent chain though, were plate.