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ph mobs
# Mar 02 2004 at 2:10 AM Rating: Decent
could a well geared 65 monk solo these?
RE: ph mobs
# Apr 08 2004 at 3:29 PM Rating: Decent
Unslowed you might be able to solo one of these if you are elemental geared and buffed. They hit fast and in the 240-250 range. My 60 best alt, ornate geared, self buffed with virtue, need 1-2 druid CH's to finish 1 off. (I was tanking along side my warder, no pet cleric here) I watched 1 unslowed almost kill my 65 rogue friend with nearly 8k in hps. Had to CH him twice. These are kiters and slowing class spawns. A shaman could solo these easy. Mostly I see enc's, druids, and wizzies doing them.
RE: ph mobs
# Mar 04 2004 at 10:23 PM Rating: Excellent
I would say so, but you might want to bring a slower with you. The named is immune to speed changing spells (snare and root).
some info
# Feb 29 2004 at 4:08 PM Rating: Excellent
These are for a quest if you get 4 essences you turn them into someone (sorry dont know name) and they give you a 1hb weapon 14dmg 23 dly nice stats and a 170ish dd but problem is getting the essences... My friend got 3 in 15 mins and didnt get the last one until 3 days later lol.Also, these are all PH's for a named sorry dont know her name either lol and she drops a nice druid monk and bstlord hat, 20 HP aug and a meele ring
Shell Inlaid Collar
# Feb 24 2004 at 11:51 PM Rating: Decent
Shell Inlaid Collar

Dropped this for me. I've killed quite a few and have only seen this once.

Ptolomey Exmortum
63 necromancer of Arcane Sanctum
Kane Bayle Sever
Summon >?
# Feb 20 2004 at 6:35 PM Rating: Decent
Do these summon is my only question :)
RE: Summon >?
# Feb 25 2004 at 9:10 AM Rating: Excellent
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360 posts
No, they don't summon. The named one is immune to changes in Run Speed, though, so be aware.
RE: Summon >?
# Feb 21 2004 at 3:32 AM Rating: Decent
Have been snare/dot kiting these with my 62 druid...have never been summoned
invis
# Feb 15 2004 at 4:07 AM Rating: Decent
these see invis
RE: invis
# Feb 26 2004 at 11:37 AM Rating: Decent
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94 posts
All undead see through invis, that is the reason there is a seperate spell invis to undead.
RE: invis
# Mar 02 2004 at 5:07 AM Rating: Good
not to disagree but not all undead see through invis , go check out the grey nothing sees invis there
RE: invis
# Jul 18 2004 at 8:13 AM Rating: Decent
Quote:
go check out the grey nothing sees invis there


I don't think that's correct. The one time I went through The Grey, to Scarlet Desert, I was invis the whole way until just outside the Scarlet Desert zone-line. There was a bunch of skellies out there, & I *know* my Invis didn't drop; they saw right through it, or at least one of them did.
RE: invis
# Mar 19 2004 at 11:44 PM Rating: Default
There are indeed mobs in the grey that see invis, but you usually have to be on top of them before you get aggro. Many of the skellies there see invis, not all but many do.
RE: invis
# May 19 2004 at 7:26 PM Rating: Decent
Plaguebone thieves in Dreadlands are another example of undead that to not see thru any invis.

Also, in the Grey very few undead mobs see thru invis. Not most, as an eariler post implied.

Edited, Wed May 19 20:29:56 2004
Issues with quads
# Feb 14 2004 at 11:08 PM Rating: Decent
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216 posts
As the topic may suggest, I had some problems pulling a quad of these things as a 64 wizard.
#1: They resist snares like you wouldnt believe.
#2: I had a couple of issues involving stonemite adds, complicating things a bit.
#3: After rounding them all up, and landing a successful snare on all of them, they seemed to wander off in different directions every once in a while. I pulled them to the left if their spawn point, to the open area, where they behaved better (but not ideally).

If you decide to be brave, and attempt a quad, please post your results, especially if you find a better pathing area.

Edited, Sun Feb 15 11:57:15 2004
RE: Issues with quads
# Feb 18 2004 at 4:01 PM Rating: Decent
Post my results? Level 58 wiz, dead as a doornail. Dunno what a doornail is, but you get the idea. I've got 250 int with KEI, and an extra 375 mana from my gear. Didn't need to die, but I accidentally rightclicked my abscond, and well...
Been quadding constantly since lvl 38, so I fancy myself fairly competent. When pulled with T-staff, these mobs don't path consistently - they all zig-zag around apparently at random. Creates difficulty getting AOEs to hit all of them. I think I got 3 in one shot, but usually only 2 - they just don't stick together and cooperate. I read a post on Graffe.com where a 64 wiz quadded these easily, but I don't see how you could do it without a massive mana pool.
Cleric soloin' fun!
# Feb 12 2004 at 2:19 AM Rating: Decent
These are great AA at 65 and easily soloable by a cleric =D. Load up those undead dots and dot rot like those silly druids, 355 a tic and these buggers go down fast. Plus a named pop in the camp with an alright pure melee ring and dru/mnk/bst hat.
More details
# Feb 13 2004 at 4:51 AM Rating: Decent
Ok for you number crunchers...I clocked the low level ones at having 7420hp and the higher dark blue ones at about 8.5k hp. They typically hit between 90 and 200s. The camp is on the middle island denoted by several pillars. Quite a few mobs in camp, enough to keep a small group busy forever. It's best to sit on the north side of the spawns near a square slab, no wandering mobs from behind or the hills. Also plenty of room to move around there.
Loot
# Feb 12 2004 at 12:28 AM Rating: Decent
Can Drop Spectral Essence used in paranormal Quest
Incorrect Level
# Feb 11 2004 at 6:35 PM Rating: Decent
These are not level 60, some are light blue to me at 65, but most are dark blue - so would guess 45-50 as rough level range, they are under con though.
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