#REDACTED,
Posted:May 07 2003 at 12:00 PM, Rating: Sub-Default, (Expand Post) i was wondering how often and where this item drops. what lvl mobs im curious about too
"no offense, but there are disadvantages to every class and, unfortunately for rangers, it is their job to go down alot. in return they get to outdamage warriors slightly with dual wield, track, SoW, snare, nuke, DoT, buff, light heal, etc."
Shred of Paineel 52 Reaver Druzzil Ro
SLIGHTLY OUTDAMAGE?! /sigh. Another post from yet another person who thinks a warrior is in your group for DPS...
i agree with the above post. Warriors are absolutly not in ur group for DPS. This is why warriors suck on PoJ trials, and thats what makes the defensive discipline so good. It makes u take less damage, but u deal less damage..most of this time doesnt matter because a warrior is meant to take the hits while ur DPS kills the mob. Sure we hit the mob, but most fights we account for very small amounts of damage.
heh i accadently KS'd a beastlord once, 65 with his pet 8) he was pretty upset. believe it or not if warriors were not in a defensive position all the time, ie tanking, we would be able to put out as much pure melee damage as other classes (excluding things like backstabs etc)
parses done by friends of mine (monks and rogues) show warriors using offensive disc's shamed the monks they were grouped with. and before i'm crucified by nay-saying monks, one of the people doing the parses was a time equipped monk.
its all in the role guys, warriors dont dps because we're too busy making a target for you other classes heh.
Sarcazzm -Overlord of Mithril Heart Brigade -The Tribunal
you, a warrior, KSed a 65 beastlord? you must have some awesome gear, either that or that beastlord was naked and didnt buff his pet, didnt melee at all, didnt nuke it, didnt dot it. and was just sitting there pet clericing for some crazy reason hehe. either that or it was a low lvl mob with little hitpoints and you simply got a nice crit in and did over half dmg. im not saying warriors suck or anything but warriors are a meat shield class well they are THE meat shield class, i would much rather have a warrior as MA on a raid than any other tanking class
and about your parsing...i would like to see the results because im sure if you took a beastlord and a warrior and gave them equal gear and both were the same level, the beastlord wsould outdamage the warrior. the monk would outdamage the warrior, the rogue would probably die because they cant tank...hehe just kidding...im not sure if a rogue would out D a warrior excluding baskstabs, i havent played a rogue past lvl 29 so no comment hehe
Well, I thought I'd share my feelings on this earring. This is not a good earring unless you have 1250 ac or higher. Why do you ask?
There is a soft cap on AC at 1200. If you have atleast 1250 ac, this earring is ideal for you due to it adding nearly 100 hp per ear and you still being over the 1200 ac mark.
To those thinking you need "uber" gear to have 1250 ac, get real, and get some levels please. I have hardly any quest gear, no ToV gear, well pretty much just stuff that is traded, and I sit nicely at 1123 ac at level 57. Those who think 1200 ac is "uber" don't know a thing about what they are posting. I've been nearly broke all my eq life and have over 1100 ac.
The benefits of this to casters? Perfect example is on raids when mobs have AEs. You don't always resist AEs even if you are over the softcap on resists. Even when buffed to 260 in resists with a bard song, I take full damage sometimes. This will keep you alive longer and the healer in your group won't spend mana healing you instead of keeping the damage going to the mob. Necromancers and shamans especially benefit from such an item if they have 255 int or wis since they can take off their earrings with +mana and cann/lich for mana without needing a heal as much.
Look at the emp ssra fight, that takes roughly 30 minutes. You need hp and need to be able to get mana and take some damage at times.
This is a very nice item for any class, PERIOD, and anyone who says different needs to level up and experience the high end of the game.
Nice post but one thing id like to ask you is that before you try and flame ppl- "Those who think 1200 ac is "uber" don't know a thing about what they are posting." Think about what you are saying... - "This will keep you alive longer and the healer in your group won't spend mana healing you instead of keeping the damage going to the mob. " arent the healers supposed to be healing not wasting their mana dmgin the mob? plz correct me if im wrong on taking this.
This would be a very insightful post except for 2 things. The softcap was 1250, not 1200...and the softcap was raised with the introduction of PoP and is now argued to be between 1400 and 1450. The number cruncher types are still working that out.
Regardless of that, the rest of your post is pretty dead on. HP is king, period, for a warrior. AC doesn't mean a heckuva lot at the high end game because, even maxed out, you still get hit alot...and hard. Mobs in the tier 2 and above planes routinely hit for up to 700. Many flurry...quite a few rampage...and most enrage. Most of the yard trash in places like CoD and Tactics hit like the mobs we used to take 25 people to take down. And you're doing these for xp with one group.
This item is indeed good for any class, but preference should go to warriors first, for whom it's all about the gear, knights and monks next, who act as off tanks, rampage tanks and pullers, clerics/shaman/enchanters next, who get alot of agro damage, and anyone else after that, who don't get hit much if they're doing their job correctly. 75hp earings are hard to come by.
peace, Aielman KajiraLiege Currently a 62 Warlord Shining Alliance, Prexus
Bravo! Even then... it's completely possible to work up sta/hp gear before 1200... Most big 'uns gonna hit you full damage regardless, and CH cycle gonna make or break the raid. HPs are your friend
I would wear this earring in a heart beat, I play a 60 necro and this thing would put me well over the 2k hps unbuffed mark. I mean ya gotta think about it at lvl 60 our mana regen eats 53 hps a tick so any added hps would be fantastic. To all of ya say this earring = crap take a look around how many other earrings are available that add this many hp's. A friend of mine just bought one and it adds something like 98-99 hp's for her and she's a necro.
#REDACTED,
Posted:Mar 24 2002 at 5:42 PM, Rating: Sub-Default, (Expand Post) PLEASE give me one, sell me one, rape me with one, or hack one for me
#REDACTED,
Posted:Mar 24 2002 at 5:43 PM, Rating: Sub-Default, (Expand Post) still droping?????? anyone no??? gona try to get a guild group together for some hammered looping
First off the earring was changed so it is no longer no drop. Second i want to talk about the usefulness of this. Whether you are aware or not there is a soft cap on ac much like there was one on int/wis pre luclin. What that means is after a certain point ac is figured at a lower value like wis over 200 was only 1 or 2 points of mana instead of i believe 12 at level 60. What that means is if you have some uber ac then this is a very good ear. You lose ac but it isnt all that bad. Essentialy would be like taking off a couple ac for 75 hp plus the stamina. I personally hit 1350 ac on raids as a monk and i dont notice a difference between 1300 and 1350 ac at all so i plan on getting myself a pair of these in the near future.
On a side note i could have sworn it was 8 stamina on the ear but that may have been changed. Gratz to shard on his second earring and 2nd one on the server.
#REDACTED,
Posted:Nov 18 2001 at 12:02 AM, Rating: Sub-Default, (Expand Post) ON raids? these things blow! anything with neg ac sucks mighty ballz of steel!
No, in raids these things are uber. If you are not a main tank then these are fantastic. HP and resists are far greater than ac on raids. You aren't taking direct hits, you are taking ae damage more often. So you want to resist the ae damage and have alot of hp to last. AC is useless if you aren't getting hit.
If you aren't planning on getting hit this is one of the best earrings you could have. All the big mobs AE. This earring would give me another 100hp. AC isn't going to do anything for you when the mob is AEing. It's a situational piece of equipment.
Heh, this guy talks about seeing only 6 intelligent posts here.... his must not have been on the list, he can't spell for crap. :)
And by the way... Most shamans I know spit at earrings like this, because slowing and debuffing mobs is A LOT of aggro, so they would need nice AC just in case they do get hit once or twice after slowing.
But for me, this earring is FOOKIN PIMP!! (I play a Necro) I want to buy some. :(
I'm 60 rogue on Saryn (come chat with me if you dont believe me... I'm never ANON). I'll wear this this in a second. 75HP + 7STA (almost 30 HP there) = >100HP with this thing. Sold! During big raids I usually dont have a healer, or have a SHM/DRU healing 5 melee people. 100+ more HP's could mean the different between life and death. When a mob's AE is slowly eating you away, stuff like this is awesome.
More hit points means I can convert manna more of the time without reaching critical low life levels. AC isn't as important because we usually take full damage if anything swings at us anyway. Additionally, the STA will generate about 15 additional HPs for a level 53 necro (Level * Stamina * 0.04 seems to be the aprox int caster formula). So this is about +90 HPs!
I play(ed) a warrior to 55, and have reason to believe that I know my class very well. What I don't like seeing are sub-40 casters saying what's good for 50+ melee classes. Something that in most cases they know nothing about. If I had this earring I would wear it if I weren't the main tank, and in situations where my AC wasn't a major factor, which would be against casters, or on raids where there were so many people that I would by no means take alot of hits. For this reason I'm unnder the impression that this earring would best suit a melee class that uunder normal circumstancees wouldn't take alot of hits, which under normal grouping scenarios would be a ranger, paladin, or shadowknight. The increase in HP (for my 55 warrior would be about 40 from the Sta, and the 75 which adds upto 115) would more then offset the minus 25 actual ac hit that you (or at least I) would take by putting on the earring especially if you weren't getting hit that often.
Actually 7 stamina is going to bump someone over the next mini cap and give them an additional HP boost but like these guys pointed out with the big AC hit I'm thinking necro or maybe shaman since they spend more time relying on their HP pool for mana than they do getting hit. Maybe not something to wear all the time but pull it out on certain occasions and it could prove useful, heck give it to your monk/warrior/rogue simply for bandage trick (pop on +hp gear, bind wound to 50%, remove HP gear and voila! 75% health using bind wound) although most everyone who can get into chardok to loot one of these isn't going to be relying on bandages very often.
Hm first of all shaman need high AC to avoid a nice beatdown after they slow a mob or use their high-agro/low heal spells. At level 59 I have just over 1000ac and still have a huge amount to go, but I can tell the increases lately are helping. -15ac would really suck for shamans..
As for the bind trick you have it reversed. Take off your HP gear, bind to or over 50%, then put on the hp gear.
That bandaging trick is acually opposite that. You have to take off your hp gear and then bandage to your max amount, be it 50 or 70 percent. You then put on your hp gear to increase your hps over the most you could normally bandage.
The bandaging trick works such that you put ON your +STA gear (usually a crude stein) and take OFF your +HP gear when bandaging. And the best I've ever gotten (at level 30) was about 70%. My gear was a crude stein (sta10), a pair of orc fang earrings (ac3 str3 hp15) and a pair of gold fire rings (ac4 45hp).
That bandaging trick is acually opposite that. You have to take off your hp gear and then bandage to your max amount, be it 50 or 70 percent. You then put on your hp gear to increase your hps over the most you could normally bandage.
as a necro on a big raid i almost never get hit and even if i do its not more then about 2x with a pair of thies thats thats another 150 hp to convert to mana. to bad its sta on it and not some mana
In a good raid, only four people, MAX, will ever take hits (and that's even very messy). If you're not one of those four, this is an insane earring (I'm talking uber mobs, NToV, not Fear and the like). Bad in groups when you're more likely to take a hit.
Sorry guys -15 ac is about equal to 23 ac or so after defense skill and agility are factored in.
tons of hitpoints or not yer gonna get meleed eventually, and 15 ac will make a difference. If yer a hybrid yer gettin riposted. Rogue will get overagro. Caster classes will get agro regardless of how careful they are simply from tank taunt skill not working sometimes. I like how this gives you tons of hitpoints and some magic resist, but the -15ac is just unacceptable.
If you wouldn't use this as a necro you have problems. In a grouping situation I could possibly agree with you but generally we are soloing and not getting hit. This is godly.
the items with neg stats rock imo. it really makes people think about who exactly should use 'em. when i first looked at it i couldn't figure it out who would want it. necro is it. good job varanuss.
I've played EQ for a while now, and i didnt play it as a warrior just to let my AC be lowered by some earring i really dont even think is that impressive! Some people forget about the other stats a warrior needs to warrior about, they only think of HP.
Warriors are tanks, they need to be able to get agro, keep it, and take hits! And how are YOU going to be taking the hits, if a shammy just slowed the mob your killin, and now the agro is on them? You won't unless taunt works (which isnt too reliable) or if you have a disc that boosts your hate (but the timer is usually 30 sec. on that, and 30 sec. is a long time when your shammy is gettin his life eaten away) So, warriors need PROCING weps that get quite a bit of agro! But how will a wep proc if they have low DEX? It wont, so a warrior needs high DEX!
Now, this is just one of the stats, and i have a reason for AGI, STR and INT too (yes, i know, INT is too expensive, and may seem useless for a warrior, but, it actually isnt), but i wont get into those.
So, next time you think about raising your HPs a bunch with this "uber" (not uber in my opinion but...) earring, stop, and think about what OTHER stats you could be raising!
This is for all classes EXCEPT warriors, paladins, and shadowknights, i.e. the classes that are sometimes expected to hold aggro on the target in a raid.
For all those like this puny lil bard here, the neg 15 ac doesn't hurt that badly cuz I'm never getting hit by the target's claws/fangs/weapons/fists/etc. No, the only damage I'm taking is from AoE effects, to which AC means jack squat.
I'd probably use this one as a lvl 54 bard... truckload of hit points on it. True, the ac hit is bad..but the bard-only slasher Symphonic Saber has a sweet aggro-reducing proc, which I'm fortunate enough to have. Best thing is that it procs about 4-5 times each fight in an average xp group, meaning i almost never take any hits.
Lanerin Leafdancer 54 Minstrel Aurora Polaris Tunare Server
Good point. If you expected spell damage, but no melee damage (unless you were going to lose anyways), this would be a great earring. Don't ever let me catch an agroing class wearing this on an experience raid though. :p
to the dood that said AC doesnt matter at high levels you are obviously a noobie! have you ever took seen the dmg difference without ac? ac is measured by 1.5 times the item onto your ac so basically its not taking 15 ac off of you its taking around 23 thats a huge difference
For those of you who don't know, unless you are a main tank, AC means nothing at higher levels.
I think this is very useful...why?
75 hp on an earring...that is a lot, plus 7 stamina and 5 sv magic. That makes a tasty earring.
Now heres a combination to think about...one of these, and a Stonemelders band. The huge AC of the band makes up for the loss on this one, and a high level would have dex and agi maxed, so the stat hit wouldn't matter. The sum? You gain a few AC, but you get 75 more HP, this is better than the average high level combination for HP which is black saphire earrings, it wins by 25 hp.
i hate hearing all this nonsense about how AC doesnt matter when it clearly does in day-to-day XP grinding(which is what happens 90-95% of the time in EQ). the ppl who always say "resists over AC" always tend to have 1100+ AC or got their high level info from ppl who have 1100+ AC, which pretty much disqualifies them for passing that info to the general schmucks like me or nayone else w/o uber gear.
resists are for raids and tanks with great AC and mebbe casters.
I'd have to say you are incorrect, at least from the standpoint of the high end of the game. I routinely lose between 50 and 100ac changing into resist gear, depending on configuration, for various zones where this is necessary and i'm not the MT. With high level ac spells like Virtue and Khazad, it's never an issue even in xp groups.
I'll use HoT in ToV as an example, where the mobs are all green to dark blue to me except for a few. With full resist gear on, minus about an average of 55 ac, I get hit roughly the same percentage of the time and for the exact same damage. This was true even before I had gear that put me over the old softcap. It's even more true post PoP. In addition to higher level mobs, the mobs have more skill than previously. I am dodged, parried and especially riposted far more than in non PoP zones. The addition of HP and resists, however, keeps me from going down, as do addition levels. At 55-58, I got eaten up by ae damage in HoT...even with resists over 200. At 62, with resists below 150, I resist more than half the time.
Resists and HP are king for high level melee, especially post 60.
With regard to the resists are for raids and tanks with high ac comment, I have to disagree. Even in my early EQ days, fighting in EC, I found resists to be incredibly useful. Try this, make a new character, preferably melee, and level it up to about lvl 8. Go to ec, and start fighting darkweed snakes with 2 different setups. first, try the high AC (for this level) approach. Full banded, and highest ac shield you can find. After you spend several minutes bandaging until the poison wears off, swap out the banded for some of the splitpaw items (I had tunic, belt, mask) and a collar of undead protection. Add in a chitin shell shield, and look at the poison resist. Now, go fight some darkweed snakes. You'll die less, as you resist the poison more, even with lower ac.
Now, level your char up about 10 more levels, and head to beholder's maze. Substitute magic resist gear for poison resist, and go fight some Evil eyes. For ac, you'd probably have bronze or slightly better by this point, if going the strict ac route. Swap the two types, and see how often you get charmed. I'm not saying resists are always better, but they have their place, even at lower levels. I certainly would want max ac when going against a heavy hitting melee type opponent, but they're not the only ones around, even at low levels.
In fact, if you want to see the value of magic resistance at a low level, go fight some lowland basilisks in butcherblock without high MR, and see how often you get stunned by their stonebreath.
At high levels almost the only thing us necros are concerned with is hit points and regenerating them. This is by far the best necro earring I have seen.
Please give this item to someone who really wants it.