Item GlossaryEverQuest icon

Brain of Cazic-Thule  
 

Lore Item No Trade Placeable
Slot: RANGE
AC: 10
This item is placeable in yards, guild yards, houses and guild halls.
STR: +10 STA: +10 CHA: -25 WIS: +10 INT: +10 HP: +100 MANA: +100
SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
Mana Regeneration: +1
WT: 10.0 Size: LARGE
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)

Item Type:Misc
Stackable:No
Lucy Entry By:Kerasota
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2022-01-17 00:02:11
Page Updated:Tue May 2nd, 2017

*This item is the result of a raid event.
Expansion: Scars of Velious Scars of Velious


Rarity: Very Rare
Level to Attain: 60

[Drops | Comments ]

Drops

This item is found on creatures.

Plane of Fear
NPC Name
Cazic Thule

Plane of Fear 2.0
NPC Name
The Shade of Cazic Thule



Zone(s) Found In:


Zone Name
Plane of Fear 2.0
Screenshot

Uploaded November 27th, 2008
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lmao
# Jun 01 2001 at 3:53 PM Rating: Default
why must you all argue over this even. since it is all/all everyone would get to roll, and you must not forget that some of us play on pvp servers where resists matter alot more. It would help ANYONE...stop whining, especially those of you under 50...your not killin a god anytime soon.
LOL
# May 26 2001 at 4:31 AM Rating: Decent
I love... Just LOVE reading posts on here. You guys make me crack up.. arguing up the *** hole.. this is a GOOD item for anyone.. but it is a GREAT item for casters etc. Think about it, yes tanks do need good gear to be a good tank and not so much for a caster.. but who would not want a pretty much perma clarity item as a caster its like the most godly "mana batery" there is. I think all classes would be good with one myabe not enchanter but either way just because someone else would be good too have it you have too look at ALL the stats. It also doest matter who would be best with it. It mattters who wins the damn roll
What would make me LOL...
# Jun 05 2001 at 8:13 AM Rating: Default
...is if a guild that's good enough to kill the new Cazic /randomed off his loot! Get a clue lowbies, out of the 3 or so guilds on any given server that could take him, maybe 2% of them still random off stuff.

They should make it so people below 46 can't post their dumb comments on the planar stuff ...
#Anonymous, Posted: May 22 2001 at 2:59 PM, Rating: Sub-Default, (Expand Post) Are glorified meat-shields. (J/k)
RE: Warriors
# Jun 08 2001 at 8:39 AM Rating: Default
You have been flamed. Happy?
spawn time
# May 15 2001 at 1:28 PM Rating: Default
I can't believe that somebody said "get everybody in your guild one of these in a month.."

Ever hear that Gods are a 1 week spawn?
#Anonymous, Posted: May 13 2001 at 8:30 PM, Rating: Sub-Default, (Expand Post) Hi. I play on the Drinal server. In a couple days I'll start farming the new Cazic with a third party program I made, which lets me solo anything. Well since his stuff is no drop and lore, once I have the items I'll leave the rest on the corpse, so come get it.
RE: Drinal
# May 14 2001 at 6:10 AM Rating: Default
no, you wont be....
#Anonymous, Posted: May 25 2001 at 2:12 PM, Rating: Sub-Default, (Expand Post) Yes I will. but you'll never know about it becuz joo a nOOb and I'm leet.
uhhhhh
# May 11 2001 at 10:04 PM Rating: Default
um is it just me or has verant gotton sick?
AC doesn't effect
# May 11 2001 at 3:32 PM Rating: Default
The ac won't do anything in range. I am a mage and for everyone who knows what coldstones are they have 5ac on them but it doesn't add to total unless you put it on neck because range doesn't count.....is this different?
RE: AC doesn't effect
# May 12 2001 at 8:57 PM Rating: Decent
actialy ac in range slot does work. its ac in ammo slot that doesnt add to your stats
Newbies....
# May 11 2001 at 1:04 AM Rating: Default
The newbies that post on these boards blow my mind away. Talking stuff like how this should go to warriors, DID ANYONE NOTICE FLOWING THOUGHT I IS ON IT. Holy crap the newbies on here need to have their chars DELETED, WTF will a warrior find use in flowing thought? NOTHING. This item is geared toward casters, and to the DUMB FU<K Newbie (probley level 2 or so) who thinks items go to tanks? You are horribly mistaken, items go to who needs/uses them the most, and with this, its casters OBVIOUSLY.
#Anonymous, Posted: May 12 2001 at 2:40 PM, Rating: Sub-Default, (Expand Post) Umm...yes, i do agree with you that alot of people say alot of items go to tanks, and that is quite greedy because casters deserve just as much as much as any other class...but do you have to be so mean?...heh...veryyy tempermental...
#Anonymous, Posted: May 14 2001 at 6:12 AM, Rating: Sub-Default, (Expand Post) no, they dont
RE: Newbies....
# May 11 2001 at 8:05 AM Rating: Default
Well, yes the _effect_ is geared to casters; however, this particular item is extraordinary for everyone but enchanters and some bards may not like the charisma knock. In short, all classes would want this item but enchanters and possibly bards, and all would be significantly improved by having it. Your insult to players who disagree with you is troubling--you are rude about a difference of opinion. I would use it on my 59 warrior or my 53 cleric. I would prefer a caster win the item, but if a given raid were allowing everyone to enter lotto for this item, I would enter either of my main characters. The notion that the item "goes to who needs the most" I certainly agree with; however, I rather doubt that anyone could make a onvincing argument that wwould use it didn't "need" it. Heh. I'd bet you are a level 40ish typical moddy necro. =P
Scrunch Mith Mar
RE: Newbies....
# Jul 30 2001 at 2:10 PM Rating: Decent
He said he was a necro? Amasing. You should be a cryptologist. You can decrypt anything....
#Anonymous, Posted: May 08 2001 at 6:17 AM, Rating: Sub-Default, (Expand Post) All i have to say is anyone who thinks a tank should get this is a retarted dong beater.. its geared towards pure casters and clerics.. RANGED SLOT... how many freakin tanks do you know that wanna throw a cazic brain at a mob to pull it.. every tank and melee class ive seen either has a bow or shurikens of some sort, and yes it is 10mana per tick
#Anonymous, Posted: May 10 2001 at 4:45 PM, Rating: Sub-Default, (Expand Post) You're the freaking ******. A tank wouldn't even be able to throw it. Note: no dmg/dly. They could try all day and it woudn't leave their hand. So, if they wanted to pull, all they would have to do is exchange the brain for their bow and then back to brain when they hit their mark. You really should try playing more then one class.
#Anonymous, Posted: May 14 2001 at 6:13 AM, Rating: Sub-Default, (Expand Post) wrong
RE: Moron
# Jun 21 2001 at 9:50 PM Rating: Decent
Same goes for you, Mr Anonymous. I just checked this in game with my Kerran Toy, a no range, range slot equipable item. I was unable to throw it.
Don't you think you would get his brains every time you kill
# May 07 2001 at 11:54 AM Rating: Default
This Item Rock... For every class out there i think, but dont you think he would have his brains on him each time you fought him or he would just sit in one spot spining in circles like the LD do sometimes =)

-=Zoul Gatekeeper=-
-=Tarew Marr=-
Celestial keepers soon to be disbanded =(
RE: Don't you think you would get his brains every time you
# Jul 17 2001 at 2:47 PM Rating: Decent
***
3,705 posts
Perhaps his skull is split when you kill him, ruining the brain. I always assume that the item was ruined during battle when I fight something with a visible weapon or armor, and there is nothing on it for loot. Similarly, why don't all the bats you kill as a newbie have 2 wings, plus all the other bat parts? Same thing!
#Anonymous, Posted: May 07 2001 at 11:51 AM, Rating: Sub-Default, (Expand Post)
#Anonymous, Posted: May 03 2001 at 10:42 PM, Rating: Sub-Default, (Expand Post) Why argue over this? If you can take Caz W/O anyone having his brain, then just keep the !@#$ camped. I know that there are legal issues on high level stuff, with guilds literally reserving time for this spawn, but seriously, who WOULDN'T want it? +100 HP and +10 to all stats except charisma, dex., and agility?!?!? Get a CLUE. As to who could use it best? Well, who COULD have used it best when you took Caz out earlier??? Who will best use it to get him to die the quickest, so he respawns quicker, so he can be killed again??? THAT'S who. Then get another one for another party member, flush, rinse, repeat, and a month or so later, the whole GUILD has one. Just stop belly-aching over an ITEM that can be found and retrieved by only a few fistfuls of people on any given server.
Who gets it?
# May 02 2001 at 5:00 PM Rating: Decent
First all classes that cast have clarity or clarity 2 on them 90% of the time when they are fighting at high lvls, so "my class has no other way to get mana" arguements are from newbies or morons.
Second, tanks gear does matter more then casters, since casters are almost as effective without godly gear, but why on earth would a casters stay in a guild that gives away an item like this to a tank.
This should go to a caster.
Warriors should have an idol of the thorned and alhough it is not as good it is still very nice.
Because an item is all/all it does not mean a guild is gonna be stupid enough to waste half the items stats.
all
# Apr 30 2001 at 6:45 PM Rating: Default
hehe as a paladin i would love this - a nd i think the same would be said for any other class bar monk and chanter - i doubt i would use it on mine - even though it would be nice - as for a monk well cant speak for them but it is unlikely methinks
All classes
# Apr 28 2001 at 10:56 AM Rating: Decent
*
60 posts
I've seen alot of posts on various items arguing that the item is better for one class or the other. On an item of this value (considering the slot, looks to me to be the absolute best item i've ever seen) how can you possibly exclude someone from the chance to receive it if its arguably useful to their class. Only class I'd leave out here is enchanter as the -25 cha is a killer. The caster stats would be somewhat wasted on warrior or rogue but I wouldnt exclude them. Its not like you're likely to ever get more than one or maybe two shots at this item lifetime so let 'em all have have a roll.
#Anonymous, Posted: Apr 25 2001 at 9:05 AM, Rating: Sub-Default, (Expand Post) I know the casting classes are drooling all over this, but you have to remember one simple rule of effective high level play:
#Anonymous, Posted: Jun 09 2001 at 1:34 AM, Rating: Sub-Default, (Expand Post) The comment that gear should go to tanks first is ignorant. First of all, no castors would ever play if any loot that was good for tanks too was automatically defaulted to them. Second, even if most stats AREN'T that important for castors, think about it. FLOWING THOUGHT! that means more mana for every fight. even if all other stats are irrelevant for castors / healers, they should get dibs on these items. BTW, all you tanks that ***** that castors win haste items that have good stats can STFU if you think you should get to roll on flowing thought stuff. I mean come on, there's only a few items with this effect in the game, should definitely go to castors / healers imo.
#Anonymous, Posted: Jun 05 2001 at 8:48 AM, Rating: Sub-Default, (Expand Post) Hello, you are a tool. The reason caster gear normally has no effect on their effectiveness before was because it had much, much less impact on their efficiency as compared to tanks.
RE: Who Should Get the Brain?
# May 03 2001 at 7:13 PM Rating: Default
Yeah, because a buttload of extra mana on a cleric won't help tanks much at all, sheesh.

- R
Best for
# Apr 18 2001 at 1:25 PM Rating: Default
Ok I think what people are saying is, it is bast for some classes. Yes every class could benefit from it, but how many times have you said that should be a xxx class item, when it is marked only for one or 2 classes?

I personaly think it should be cleric item. all other classes get a form of mana regen, wether in class spells or items. IE mana robe, since manastone is nerfed in any zone that clerics go to past 50, it is useless. I would change my mind if VI would put it back in the game, and make it Cleric druid only.

I am a cleric and some of you say clerics are group dependant. Well one of the main reasons is we have no way of getting mana back, and we have to fight toe to toe, but cant melee for squat. No kiting for us. It is just utterly boring to kill and have to wait 10-15 min to get mana back to go again. We are the wost class when it comes to soloing, but we can do it, just takes stratagy and time. And gorups dont just fall out of the sky either. They arent hard, but at time 4 hours is a long time to wait for group. Just to many clerics on sometimes.

as far as stats go druids have the hardest time with armor. VI just didnt put it in the game. But all range items w/ wis that cleric can use so can druids.

I believe this Item would best suit everyone if worn on a cleric. how many times are you in a group with a cleric and no chanter? Happens to me a lot. The Str/SVs/HP/STA would be nice on a Melee, but all aspects of this would get used on a cleric more that any other class. Second would be a tie between Shaman and Druids. Shaman spend much more mana on stat buffs and slowing mobs than druids do in a group, unless they are primary healer(rare at ubber LvLs) This is what I think would benefit the GUILD most(CT will not betaken down by a rag tag raid, it will be a guild effort, and if help is there from outside guild, this item will stay in guild). Not just to be greedy. I play a cleric, War, Shaman, druid, Bard, Mage, Necro.


my 200kpp
#Anonymous, Posted: Jun 15 2001 at 10:14 AM, Rating: Sub-Default, (Expand Post) well, i hated your post until you got to the shaman part, comon, the wisdom dietys made by pottery shaman CANT wear, comon!
lol greed
# Apr 12 2001 at 2:11 AM Rating: Default
the way i see it, this item belongs on mages, wizards, druids and clerics. im a druid, but i think it should go to wizards and mages first. these 2 classes have no form of mana regen whatsoever. next would be a toss up between clerics and druids, druids do get forms of mana regain but not totaly awesome, clerics still have none even at highest level though they are group reliant
chanters and shaman do not need this for they have the 2 best forms of mana regain in this game
drugs and canibalize, and at level 60 shamans can do nearly the same as a cleric in old world EQ
cann to near nothing then use torpor...
my 2 cp
RE: lol greed
# Apr 18 2001 at 1:00 AM Rating: Default
The loss of Charisma is perfect for the Shadow Knight class who actually benifits from that loss... The lower the charisma, the longer the timed spells stick... I know this for a fact because I tested it, put some charisma gaining equipment on (That I borrowed from a friend for the time being) and casted Fear on a spiderling... Then I put back on my original equipment which lowers my charisma (Grotesque(SP?) Mask and so forth and casted fear on that spiderling again... It stayed feared at least 5 to 10 extra seconds, which is a big difference in a fight that turns into chaos...

And Shadow Knights have no method of mana regen until way later and that is taking life and turning it into mana (I believe, could be wrong)... Mana is something a SK needs severely, for one small fight and we are usually dry on it...
RE: lol greed
# Apr 25 2001 at 3:34 PM Rating: Decent
Mana for SK's is mostly used for taunting or soloing in PvE pretty much, or pulling, it adds minimally to damage, but has saved my life and helped in wipe outs in planes before (succesful feign and /q out). Anyway, -Cha has had no effect on fear from what I've seen, which 50cha to 75cha, fear works exactly the same, it's mostly about MR of Mobs, levels, and just random luck. But, back on topic, the main draw to this item is the 10ac, 10sv all, 10sta, and 100hp for tanks (war, pal, sk), the 10int and wis is great for hybrids and casters, as is the flowing thought effect. This would probably best goto a Cleric then Tanks, then Casters, since at the high levels, Clerics and Warriors (sadly) are what make or break a raid pretty much. A designated few will likely get this most likely.
RE: lol greed
# Apr 15 2001 at 3:32 AM Rating: Default
the fact is tho, it it probably be the best item for any class except ones that use cha, there are other mana regen items out there too. But also, even on a warrior, rogue or monk this is still the best range slot item in the game for them, so one day theyre gonna want it, and theyre gonna deserve it... but they may not get it. Tons of items on velious are like this and are the best item for any class.
fug, this should be caster only
# Apr 11 2001 at 9:05 PM Rating: Default
why didnt dump verant make this pure caster and priest classes only??? damn melee classes can get better range **** then this, and the effect is maybe the best on this, so why to fuging waste it on a dump melee????????????? there is nothing to argue about. this is caster item like CoF is melee item
not for enchanters
# Apr 08 2001 at 8:12 AM Rating: Default
this item wouldnt be all to cool for enchanters or shamans because they need charisma. Of course, its a small price to pay for this.
Useful for all classes
# Apr 07 2001 at 11:40 PM Rating: Default
Listen people...

This item is useful for all classes, and would make any person of any class happy. So why does everyone always get into an arguement over who this item should go to? to me, this item would be very nice on my bard...the -charisma would suck, but the rest of it would be very nice.

So stop fighting, cause sooner or later, you'll be able to get this for your character...there is no point in fighting about who gets it here.
All Classes All Races
# Apr 07 2001 at 12:12 PM Rating: Default
LOOOK at the item.. think bout it.. every single race/class can benifit from this in one way or another.. every tank needs a good range slot item.. so what if they cant use the effect.. if there was a range slot haste item but had 15 int onit.. along with other stats.. I'll bet everybody would call for caster only.. yeah right.. Everybody Benifits.. Everybody Shares.. and EVERYBODY PLAYS NICE...
RE: All Classes All Races
# Jun 05 2001 at 8:52 AM Rating: Default
Regarding your hypothetical situation: there's a haste cloak dropped by trak that has 10 int 10 wis and melees *always* get that.
Holy crap
# Apr 07 2001 at 10:51 AM Rating: Default
jeez verant calm down your making everybody scared. including me. I MUST GET THIS
Druid item!
# Apr 06 2001 at 12:00 PM Rating: Default
This is a perfect druid item. We get shafted on everything, so this item goes to us! deal with it. muahahhaha
3 reasons why this is 100% NOT a monk item!
A.) it weighs 10 stones.
B.) it would be a total waste of +100 mana
C.) the effect while minimal does help all casters
#Anonymous, Posted: May 09 2001 at 7:36 PM, Rating: Sub-Default, (Expand Post) Hello ******** it is a total waste of 10 str, sta, and 100 hp on your stupid azz
RE: Druid item!
# Apr 07 2001 at 1:33 PM Rating: Default
Howver, a Warroir would use this too. We need all the STR we can get, STA is great too, and the saves are great because we take all the hits. Just because we can use the mana, we sure can use the HP
RE: Druid item!
# Apr 07 2001 at 3:16 AM Rating: Default
Why would we give this to a druid? Is the druid going to be the one to give you the rez when you die? Or the better heal when you are almost dead?
But, as most of you know, my guess is that a druid will end up getting this item. (since half the people who play this game are druids)
RE: Druid item!
# Apr 18 2001 at 9:25 AM Rating: Good
*
77 posts
Granted this has benifits to all classes.. but there are reasons why this should go to casters the triggered effect is the reason why casters benifit more than melee , hybrids do cast but are you going to count on a hybrids spell to really damage a Mob at thier lvl? i see this item really benifitial to Clerics because they have no way to regen mana with out out side assistance. Currently im lvl 52 and would love to get a mana regen item. though i know i do get one at 54 or so this item would truly be a blessing. unfortunatly as one opinion stated half the ppl that play everquest are druids, and getting on this raid for me would take an act from Tunare <giggle> but melee classes you know that this item in a cleric <or druid 8P> will ultimatley save your butts cause they will have that mana enuff to save you
RE: Druid item!
# Apr 07 2001 at 5:07 PM Rating: Decent
Druids suck, face it. They don't deserve this item.
RE: Druid item!
# Apr 12 2001 at 7:15 AM Rating: Default
/agree
RE: Druid item!
# Apr 25 2001 at 7:05 PM Rating: Default
i think it is best for a hybrid, les face it, a caster can solo 4 mobs at once that most melee chars cant kill 1 of. also, dont druids get a clarity type spell at higher levels?if druids think they deserve more, they should compare their stuff to everyone elses
RE: Druid item!
# Apr 26 2001 at 9:22 AM Rating: Decent
*
119 posts
Are you referring to 60-Protection of the Glades? This is a group spell giving hp+450 AC+24 hp regen+6 and mana regen+6, I think. Yes, the mana regen component is similar to clarity, but it costs a whopping 1200 mana to cast. (Still a great spell in a group, but not a substitute for clarity by any means.) And how many level 60 druids do you know?

Maybe you're referring to 54-Form of the Howler, which is outdoors only and only increases mana regen by 2? Or 59-Mask of the Hunter, again outdoors only and increases mana regen by 3? 59-Spirit of Oak, outdoors only within a certain distance from a tree, with mana regen+4 (and no way to move while the spell is in effect)?

I don't think any of these qualify as a clarity type spell.

That said, yes, I think clerics would benefit most. I'd still hate to see all other classes automatically excluded though just because clerics would benefit a _little_ more.
Monks
# Apr 06 2001 at 12:48 AM Rating: Default
For those that don't know, monks can only have up to 15 wt on them up to level 50, and slight adds after that. After 15 wt they lose massive ac, which they desperatley need and crave. THAT is why it is NOT good for a monk. If they used this item, I would venture to say either a) their looting capacity will be nil, since I saw a nicely decked out monk with a very low weight or b) they are equipped in all 0.0 wt items, which would be nice, BUT is not gonna happen.
RE: Monks
# Apr 06 2001 at 12:56 AM Rating: Default
It's +10 str and weighs 10, so, in theory, doesn't it just cancel out the weight affect?

Or, does the total amount a monk is holding, whether he is burdened or not have affect?
RE: Monks
# May 12 2001 at 4:51 PM Rating: Default
Extra Str means alittle more damage, and Every little damage gets put in, im tired of everyone ******** i think this would be nice for SKs, and i do have knowledge of all classes, its good for all, SKs need to +hp sta str, blah...but its the mana+proc that ppl dont know about, My SK uses life draining spells sometimes that kill my mana,this thought tho, wouldnt be AS EFFECTIVE in a grp where your not even getting to much dmg and resorting to draining, helps more if Clerics dont have to worry about you as much...I bet someone could put something down like this about every class, im just explaining the SK side. It came to me right away :) now can we stop fighting
RE: Monks
# Apr 06 2001 at 1:47 AM Rating: Default
After 13(I think) weight, no matter what STR items a monk has on, he still gets a real bad AC loss.
RE: Monks
# Apr 06 2001 at 7:43 AM Rating: Decent
Wow, everyone buzzing around the correct info in this thread.

Over 14 wt the ac hit takes place for all monks till lvl 55. At which time wt over 18 effects AC. And finally at lvl 60, monks can hit 22 wt before they get the AC knock. =)

And this last poster is correct in saying no matter what str a monk has, the wt limit still takes effect
and your a monk?
# Apr 06 2001 at 6:11 PM Rating: Decent
first weight upgrade is at 53, when they can carry 17
next is 60, when they can have 22
and jeez it's only a loss of 1 AC per level
some of those great MONK-ONLY weaps weigh 10
RE: and your a monk?
# Apr 11 2001 at 10:59 AM Rating: Decent
Fenwick, your information is innaccurate. First, its 55, and 60, not 53, also, its 18, not 17. Second, the ammount of AC lost is calculated based on how over weight you are.
Example: First pound over weight you lose 4ac
Second you lose 8 for a total of 12
Third you would lose 12, for a total of 24
Fourth, you would lose 16 for a total of 40

Now, this is ONLY an example, it is in part based on your AC (as it is a percentage, each percent being higher than the one before it), and a few other contributing factors. You know nothing about monks. Shush yo mouf! =)

As far as those wonderful 10 weight monk only weaps you thought to mention, it should be noted that MOST of the pre-55 monks using them dont loot, at all, whatsoever. post 55 they still loot very little.

As far as an item like this goes, a monk in most or full planes gear could handle it. Though they would always have to choose between this, and their great MONK-ONLY weap =)

Thank you, please drive through, and next time(!) stop at the counter for an information packet before you spout off your nonsense =)
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