Because of the DMG/DLY, if you're fighting mobs in LDoNs(packed in means lots of fun little damage shields tossed from nearby caster mobs), duoing this with a DLB is a nice combo. Both have great ratios, would be fun to watch two delay 34 weapons in action with 22 and 23 damage.
That's the exact combo my ranger is using at the moment. Ornate Long Sword of Slaughter in primary, and Defenders Lightblade in secondary. Haven't parsed the DPS yet, but have seen many nice hits over 100. Damage output looks decent, especially when double-attack and dual wield both kick in.
Also played around with the cheap proc augs, Cold Slimestone Fragment and Warm Emerald Shard but deauged em' after pulling some agro. Might see if there are any Jolt type augs around!
okay, pls don't take this as a flame on your but just curious, why would you equip a weapon with 34 dly in your primary? I use Sword of the Bloodsworn 12 dmg 19 dly in my primary for faster attack. I mean 34 dly swings 2 i swing 3.5, it swings 4 times i swing 7, do the math. I am sure the damgae done is very nice, just the more often your swing the more chances you get to use double attack. using a faste dly weapon in the primary and this in the secondary would be a nice combo just the stats could be alittle nicer on saves. Just my 2cp
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Mulila Forestwarden 110th season RANGER
aaror-95th lvl cleric tahnorma-110th lvl shammy kutekittie 93rd lvl beastlord darkmulila 81st lvl necromancer and a few other classes like druid, enchanter, magician, and rogue Torvonnilous forever =)
"never turn down a good fight and always help friends in need =)"
okay, pls don't take this as a flame on your but just curious, why would you equip a weapon with 34 dly in your primary? I use Sword of the Bloodsworn 12 dmg 19 dly in my primary for faster attack. I mean 34 dly swings 2 i swing 3.5, it swings 4 times i swing 7, do the math. I am sure the damgae done is very nice, just the more often your swing the more chances you get to use double attack. using a faste dly weapon in the primary and this in the secondary would be a nice combo just the stats could be alittle nicer on saves. Just my 2cp
Your 12/19 weapon on a mob with a decent damage shield mean cleric has to heal you more. 21+/30+ means less shredding yourself on damage shield and over 30 delay on 1hs means higher damage bonus.
Tanks that carry one set of weapons for every situation may as well be boxed, because they are not thinking about the game. Believe it or not there is a technical/tactical side to the game.
#REDACTED,
Posted:Oct 31 2003 at 7:08 PM, Rating: Sub-Default, (Expand Post) NerF Time.. Thanks SOE... looks like the 13 Damage bonus is not there anymore.
Damage Bonus for all 1 hand weapons is: (Level -25) / 3, with some rounding :) At 53 my Damage Bonus is 9. The person that submitted this picture was level 64 or 65 probably.
Umm, isn't Damage Bonus based on level? Meaning if you're level 3 using this your not going to see a bonus? Which also means that it probably hasn't been nerfed, just that you're too low to get a bonus in the first place...at least that's the way I've always understood it to be...
This sword drops off Earth Mystic Gedak, who spawns in the dining hall (EQAtlas Droga main map at location number 5, approx. loc is pos 200 pos 100). In the building there is a platform up a staircase with 3 spawns - Earth Mystic Gedak spawns in the middle rear, his PH is always a goblin earth mystic. The ornate long sword seems to be his common drop; I've seen him up twice, both times with this sword. Quite a nice item, though the price is FAR from accurate - last I saw was 20k in the bazaar on Lanys. Good hunting.
~Maestro Havrad Spellsinger, Bladedancer and Spoony Bard of Lanys T'Vyl
confirming that Earth Mystic Gedak drops this. he spawns in the building at #5 on the eqatlas map. he dropped the sword for us tonight. took about 4 kills of his ph.
#REDACTED,
Posted:Jul 14 2003 at 11:18 PM, Rating: Sub-Default, (Expand Post) Most def as a warrior i would be like wow nice, but i mean if a pally or a sk was in group i'd vote hands down that they got it, i mean ratio alone is very nice, with their shield in offhand bashing away, i think this would be nice taunt, on the other hand a rog or ranger withit could deal som nice dps to...and last but least warriors, i would have to see last on getting this.
Got one last night, looks cute on a gnome (very short longsword) Dropped of named, Earth Mystic so and so, has two Goblin Earth Mystic's that sit in house on a loft with him. My 60 sk was able to fd pull while a 56 ranger tagged, took him with a full group very easy. Hope this helps
As much as I hate bringing this up, since it seems to always start a huge debate, dlb is not a primary weapon because despite it's nice ratio, the high delay makes it almost worthless for primary. Secondary gets no damage bonus included, and so it is pure ratio which determines offhand DPS. Primary, you have to include the damage bonus, which is determined by level alone in one handers. Low delay one handers get the damage bonus far more often in the same time period, and so they end up doing more damage. That's why you see rangers with something like a snow chipper at 10 damage, 20 delay in primary instead of dlb.
Yeah, that debate has raged a long time. But if you're a 53 Ranger (full stats for this), you're max DPS is 66, assuming double attack every time and max hit including damage bonus. With a 10/20 weapon you're DPS would be 54, including damage bonus. The difference in damage is so much larger than the difference in delay, that this would be a better primary than the 10/20. A 12/19 weapon would be necessary to match this sword in DPS in primary. 12/20 would be 64, close enough to win with procs.
One caution, faster weapon means more procs. But how much would you have to proc to do the 720 damage difference over a 2 minute fight, between the 23/34 and 10/20?
74% haste - the DPS is 112, MAX, on this weapon, 98 on a 10/20. 14 more PER SECOND, times 120 seconds = 840 more damage.
Then factor in if your target has a damage shield. DLB plus this versus a guy with a damage shield = less damage from DS, but doing just as much damage yourself. Hitting less often for 12% more damage than the 10/20 and taking less damage. At 74% haste, this sword swings every 2 seconds, versus every 1.1 seconds for a 10/20 weapon. That's almost twice as much DS damage, while doing considerably less damage.
So take care when selecting weapons that you don't generalize. The rule faster weapon will apply most of the time, but sometimes it doesn't.
Yes, Dex increases your chance to proc, but read more carefully. If you swing twice as often, your chance to proc, affected by dex, is checked twice as often. 100 swings versus 50 swings, means twice as many CHECKS for proc. Chance to proc is checked every swing, using Dex as the modifier for that chance.
So yes, faster weapons and haste DO mean more procs. Don't confuse chance to proc per swing with the benefit of gaining more swings. I've even had:
missed a tigeraptor missed a tigeraptor a tigeraptor is hit for 35 points of non-melee damage a tigeraptor is knocked back by a concussion of air missed a tigeraptor missed a tigeraptor hit a tigeraptor for 56
Procced on a miss. But yes, other than swinging more often, one way to proc more is increase dex.
Basically every weapon has a set proc rate, most proc about once every 30 seconds - 1 min depending on your dex. Some weapons, such as the cleric summoned hammers, have higher proc rates, but most have the same basic proc rate. Yes you have a chance to proc with every swing, but if you swing twice as often, each swing only has about half the chance to proc. This allows high delay 2 handers to keep up with quick little 1 handers...
Actually, that's incorrect. DEX is the only thing that affects *chance* to proc. So, a 20 delay weap and haste with a DEX of 50 will proc a LOT less (if at all) than a 34 delay weapon with a dex of 255...
Your missing the point. A 200 delay isn't the best example, but take a 20 and a 30 delay weapon with the same proc. Go to the banker in katta and hit him for a few hours with the weapons and y'll see that the amount of procs will be exactly the same.
#REDACTED,
Posted:Nov 08 2003 at 5:33 PM, Rating: Sub-Default, (Expand Post) EXCUSE ME MARTIN, YOU ARE MISSING THE POINT SIR! I USED YOUR NUMBERS TO MAKE YOU SEE THE POINT.
Nope you are still missing the point. But i guess its no use to keep on going, y'll never get it.
With a 20 and 30 delay weapon, say there is a 60 second fight with the katta banker..haha. The 20 delay weapon will swing 30 times (not counting double attack). The 30 delay weapon will swing 20 times(not counting double attack). Every time you swing there is a possibility you proc. ----> Lets say with the 20 delay weapon you proc all swings (30 procs) and with the 30 delay weapon you proc all swings (20 procs) <---- Isn't going to happen, NEVER, EQ: ohhh, ya swinged 10 times already, ok no procs for you the next few swings.
RokkenDaBoat is correct, more hits per minute means more of a chance for a proc. Less hits per minute means less chance of a proc.
The only way he could be wrong is if the weapons hidden proc chance per hit is somehow tied into weapon delay and I have used many proc weapons and noticed no such modifier.
You're missing the point, the chance for a weapon to proc IS tied to the delay. The imaginary 200 delay weapon would proc almost every swing. While the 10 delay weapon would proc every 30 swings or so (at 305 dex you get about 1 proc per 30 sec).
Just cuz i hate to see a good rant die. procs have nothing to do with ammount of swings.. proc is based off of time. If my proc at 250 dex goes of 45 times in a fight with a 20 delay weapon, it will go off the same ammount of times with a 45 delay weapon. based soley on dex. It's why hasted melees dont proc that much more, but dex buff in and proc flies through the roof (i.e. Boon vs. a haste).
Further more if the case were it to be based on delay wouldn't you think Sony would have put more checks in place to keep proc augs from being used in all weapons.. You'd have 2h peep screaming bloody murder over it. It's dex dex and more dex.
Actually, are you sure of that? Say you have a person with 255 DEX... He uses a 20 delay weap for 1 hour then a 30 delay weap for one hour. Doesn't he get a *chance* to proc on every swing of the weapon? So his 20 delay weapon will have more chances to proc per hour than his 30 delay weapon, due to a greater number of swings of the lower delay weap?
He is right, procs are based solely off of dex. Excluding weapons that have an artificially high proc rate such as bloodfrenzy, two people who had maxxed dex would proc approximately the same number of times over a long period of time, even when using weapons with greatly differing delays.
If that's the case, assuming a weapon procced every swing at 255 dex, then the higher delay weapon would have to proc multiple tmes per swing for this to be true?
The point is TIME here. No weapon will proc every swing unless it's delay is 300! Dex seems to effect the amount of time before the weapon will proc again. Take the "Kick" or "Bash" skill as examples of time, you can only use those every few seconds before you are allowed to use it again. Procs are like that but higher DEX means you will proc Sooner than a lower DEX.
This means that dispite the delay of the weapon, if between the proc modifier on the blade and your DEX adjustment you are going to proc every 30 seconds, it doesn't matter what the actual delay of the blade is or what haste you have, you're only going to proc at the rate set by the modifiers, NOT based on how many swings you get within that time. Higher DEX can make that number lower which THEN means you'll proc more.
At least that's what I've learned from reading these posts. =)
Ahh, I get ya! So to maximise the procs, having a very high dex combined with a very low delay would ensure that you recieved the maximum number of procs? (In the sense that, a lower delay weapon would recycle closer to the proc 'reset' timer than a high delay weapon?
Procs are affected by dex and the *preset* proc rate on each weapon. Some weapons proc more than others, all else being equal.
When SoE sets the proc rate on weapons (such as the cleric summoned hammer) I would assume they take into account the delay on the weapon, giving lower delay weapons a higher % chance to proc per swing, although variations still exist.