Yeah, I think you must be thinking of something else. Whether it is No Drop or Tradable, they are not going to have an item drop with a recommended level that is lower than the level required to get to the zone in which it drops. (Sorry for the stupidly long sentence)
Shame it is ranger only. Not saying Rangers shouldn't have the focus, but Nukers and Healers would probably get more use from it.
I have to disagree, looking at all other ER4 stuff, only 2 or 3 others are usable by rangers and this is the only one that is attainable by single group.
I have to switch it out after every pull because stats are not very good, but as far as pulling, makes it much easier to harmonize and snare from a distance. I feel that is needed once you get to planes where mobs run up on you faster.
Not taking anything away from casters, they need this as well. Just my 2cp.
(1) The stats aren't uber by any means, but extra hp and magic resistance are often quite handy, and sometimes ac doesn't really matter anyway (getting nuked by a wizard, etc).
(2) Several posts here have mentioned the Harmony line of spells, and with good reason. The whole point to using harmony is to have better control over what you pull and what you *don't* pull. Having extra distance between you and your targets gives you that much more time to do things during the pull, or adjust for surprises that happen during the pull.
(3) Tangling Weeds has also been mentioned here. This level 9 spell is very powerful in more than the obvious ways. With a low mana cost, and a 0.5 second cast time, it can be quite useful for pulling. Before anyone starts flaming about pulling with snares, let me clarify and say that I do *NOT* recommend pulling with Snare or Ensnare, unless you specifically intend to do so for some reason; Tangling Weeds doesn't last more than a few seconds and it doesn't slow down a target *that* much. However, it does a few very useful things. For one, snare spells will break Spirit of Wolf, so right off the bat you've not only debuffed the target's run speed, but you've also stripped them of their run speed *buff*. I've used the level 4 necromancer spell Clinging Darkness for this very reason. Also, Tangling Weeds doesn't really slow a target down very much, but it will slow them down enough to keep them off of your heels while you run back to your group or solo area, so for those places where you're indoors and don't have Spirit of Wolf available, this tactic can circumvent the cheating NPCs that *can* use SoW indoors.
(4) While some people may not like having much distance between them and a target when using archery, some other people do, and with the long range bows and arrows in the game now, this handy focus item will help your spell range catch up a bit. As far as root-and-shoot goes, refer to number (1) above.
I bought one of these for my ranger while he was in his 40s, specifically for the extended range focus on it, and for some rangers in their lower levels, it might actually be an improvement over their full-time neck item. I recommend having one of these, just for the focus effect. It can't really hurt to carry it around all the time, but someday you'll certainly be glad you have it on you.
Used with Harmony of Nature in zones like Bastion of Thunder this allows me to cast from far enough away that even if the harmony fails the target often will not agro. That makes it handy enough to get a spot in carried inventory at least.
these go as little as 300 plat now on brell serellis in the bazaar... maybe high price would be 1k... but usually there are enough here to make it always have a couple of lower prices
I am sure we have all been pulling to our kill spot and had a mob aggro us that we didnt see. One thing this helps with: after the mob aggros you run back to camp. With our normal range, we can cast snare right as the mob gets in range and have it land right before it gets to us. With this item, we can get snare to land with a few seconds extra for the tank to get aggro, adn even have time to account for a fizzle or two.
#REDACTED,
Posted:Oct 29 2002 at 11:16 PM, Rating: Sub-Default, (Expand Post) Fookin take this piece of sh*t back and un-nerf Harmony, plzkthnx. We tree huggers are supposed to use this to increase the range of a severely hosed spell ?? ( Harmony is one of the few reasons we Girl-Scouts get XP groupage ... besides SoW / Snare ).
Yah, might not be great for stats vs the other neck pieces out there, and to be true, focus effect may not be the most useful thing for a ranger at times. But, i noticed that it has 10 to magic resist. Hmmm. That kinda makes this a bit more useful. I know i saw it and then started whining "why o why can't my warrior use this?!!?" Heh. Ahh well, i figure there is someting useable like this to add to my very small pool of resist gear for warriors floating around out there. Meanwhile, rangers enjoy it! I know me, i prefer to have someone who can snare and pull specific mobs outdoors, like i prefer a monk for indoor work, so I figure the extra 10 to magic resist might let you get back to me alive so i can beat on it a while.
At level 46 a few friends and I completed the collar of the storm quest +11 AC +6 Str +7 Sta +7 vsMg +13 vsCold +15 HP +2.10 Wt. Or you could do the Queynos Badge quest +6 AC +6 Str +6 Agi +6 Wis +6 Int +40 HP +40 Mana +0.10 Wt effect See Invisible among a few others. So to the point, unless someone can enlighten me as to why I may possibly use this as a situational item for the focus effect it is useless for a ranger IMHO.
I saw this on my server through people sending links around, my question is...what the hell do rangers need extended range for? and even more so, what ranger over 50 would sacrifice stats for any focus?
This would come in handy if a ranger had to pull in an xping group in an outdoor zone, good for getting more time to get back to group after snaring a mob. In the extra time he will have after the snare he could switch out for a different necklace, for stats. Other than that he would be better off with the stat necklace instead of the focus effect. All in all not too bad of an item, but might not get a lot of use, since I rarely see rangers pull. Just my 2cp.
In outdoor zones, a Ranger would be better off just pulling with a bow and not snaring, for several reasons. Firstly, you can hit things much, much farther away with a bow than with a spell (even with Extended Range, which increases by only 15%). Secondly, snaring a mob to run back to camp can be a bit counter-productive. If you get too far away from the mob, it loses interest and wanders away. And if you have to stay close enough to maintain aggro, you have a greater chance of adds (you have to move slower back to camp, giving you more time to run into something).
This item was designed for use with the harmony replacement, I'm betting. I'd make sense: snare pulling isn't efficient most of the time, and I sure don't stand out far enough to not be able to cast even when I'm bowing a mob down.
The only use for this that I can think of is the harmony and lull lines.