Lore Item No Trade Placeable
Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 34
DMG: 8 Dmg Bonus: 33
This item is placeable in yards, guild yards, houses and guild halls.
STR: +5 CHA: +5
SV FIRE: +5 SV COLD: +5
Recommended level of 10.
WT: 1.0 Size: MEDIUM
Class: CLR
Race: GNM
Deity: Bertoxxulous
Slot 1, Type 4 (Weapon: General) Slot 2, Type 20 (Ornamentation) Item Information:
Gains power for each new expansion that has been unlocked. Reaches full power when the Planes of Power are available.
Plague Raiser Mace
Lore Item No Trade Placeable
Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 34
DMG: 8 Dmg Bonus: 33
This item is placeable in yards, guild yards, houses and guild halls.
STR: +5 CHA: +5
SV FIRE: +5 SV COLD: +5
Recommended level of 10.
WT: 1.0 Size: MEDIUM
Class: CLR
Race: GNM
Deity: Bertoxxulous
Slot 1, Type 4 (Weapon: General) Slot 2, Type 20 (Ornamentation) Item Information:
Gains power for each new expansion that has been unlocked. Reaches full power when the Planes of Power are available.
Item Type:
1H Blunt
Charm Effect:
Gains power for each new expansion that has been unlocked. Reaches full power when the Planes of Power are available.
There are alot of great 2hb for clerics shamans druid, warriors palis the works, also i think the 2hb gives more wis, i need to check, and unless you get a centi warhammer (my 15 shaman has one) you cant be beat by much unlees you solo reds
Problem with 2hb weaps, is that they take up your primary AND secondary slots. So instead of having something in your primary with a wis bonus, you can have something in primary AND secondary (2 items with wis bonuses). I wouldn't use 2hb unless it had at least 25wis or so on it.
I know this was probably hard to follow, hope you people understand what i'm saying.