Classes: The Druid

Druids - a powerful outdoor class. With the triple ability to heal, inflict direct damage and cast damage over time, druids are a popular solo class, as well as popular in a group. They are also a travelling class, given both sow and teleportation abilities.

How should you play your druid to make the best use of his abilities? What are the best solo strategies? How should the druid be played within a group? What spells are the most and least useful? What skills should you develop?

Post your strategies on how to best play and develop the Druid and read, rate and comment on what others have to say.

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couple ?s
#1 Nov 03 2008 at 7:15 AM Rating: Decent
First off, why did they give Druids Research, what is the point of it? What can we make? I've tried to make couple of spells, but no use. It seems like everything for Research is for Enc, Wiz, Mag, etc.

Secondly, the AA called Forceful Rejuvenation. What does the AA do? I got it, mainly for my Spirit of the wood, MGB, etc, but it seems it doesnt for it. It seems like this AA is pointless also. The only thing that it would work for is Direwood Guard Rk.ii.

Edited, Nov 3rd 2008 11:23pm by CapWinky
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