Is the above reply for real?
Those aren't anywhere near the efficient ways to solo as a druid...
Wizards are nukers, pure and simple. Druids can do direct damage, damage over time, buff, debuff (basically weaken a mob), heal and fill in other capacities (roots, snares, etc.).
If you like to solo, druids are by far the better option, though no longer the best option in the game. In addition to kiting and root rotting, which aren't the most efficient ways, there's such a thing called "quad kiting" that you can do at various points in the game very efficiently, as well as solo by charming pets, etc. There's a lot of diversity there.
Druids can and do find groups, at least as of the last time I played. The best way to find a group is join an active guild. Roles in a group can vary: you can be the healer, a back up healer/utility person (debuffing, occasional nuking, etc.) and damage dealer. Druids have direct damage spells that are just below a wizard's, though mages have equally good (and in some ways better) direct damage spells. But, mages have pets and druids have dots.
Druids have lots of good buffs for groups. Generally, people prefer cleric hp buffs, but druids have a good hp buff line too. Druids also have a thorn line, which does damage to a mob any time it hits your character (or whoever you casted it on). Druids also have a decent str line, etc.
We have probably the best snare line in the game, becuase it's cheap mana and lasts a long time and slows the mobs run speed down. Our root spells aren't bad either. Also, druids have run speed buffs and levitate, etc.
Druids have a lot more diversity and can still nuke fairly well. Wizards nuke far better, but they'd bore me in this game. There are lots of druids, not that many wizards and the reasons for that - after reading all of this - is fairly obvious.