Classes: The Warrior

Warriors - the tank class. Combining a powerful offense with a strong defense, warriors are best suited to slugging it out toe to toe with the monsters they face.

What is the best way to develop and play your warrior? What skills are the most useful for a warrior to develop and master? Can a warrior be soloed, and if so how? How should the warrior be played within a group? What weapons and armor whould the warrior seek out?

Post your strategies on how to best play and develop the Warrior and read, rate and comment on what others have to say.

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why won't they let me taunt?Follow

why won't they let me taunt?
#1 Aug 30 2005 at 5:01 PM Rating: Decent
I have been playing my War for abit now and he is up to lvl 65, I have had this problem since I started that no one wants to give me the time to taunt a mezzed mob. I know people are in a hurry, but they get just as pissed when the mob goes strait for the chanter as they do when I am taking time to hit a mezzed mob with two or three taunts, some will even wake the mobs first because they don't want to wait. Is this a common thing, or is there a way around the taunt wake up?
why won't they let me taunt?
#2 Aug 30 2005 at 5:23 PM Rating: Default
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1,117 posts
Is there a way around folks who wont wait for the warrior to taunt? Yes, don't group with folks who do that.

Some people do get impatient and don't wait for the assist. I basically remind them once to let me taunt first, jump their case if they do it a second time, and if they do it a third time I will not group with that person again.
why won't they let me taunt?
#3 Aug 31 2005 at 12:24 PM Rating: Default
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388 posts
Heh, if a chanter dies because they are too in a hurry to give their tank time to establish agro, thats up to them. I used to have problems with this doing LDONs. I swear LDON's were some of the best training grounds for chanters, they learn real quick when they get munched by MoB X.

I am assuming you are taunting once? As an SK, ToD always locks agro for me. The warrior I play is dependant on taunt, and yes, Target of Targets Target (you can see who has agro).
why won't they let me taunt?
#4 Aug 31 2005 at 12:24 PM Rating: Default
Quote:
Some people do get impatient

and some people have hair trigers
and some people are tank want-to-bes

I assume you are using incite type disc, if so some folks see the mob move when incite lands and think you have broken mez and attack.

And some just can't resist the chance to show how uber they are and tank for a bit.

I wouldn't worrie about it too much, you are just starting to get to the lvl of mobs that groups actaully need a real tank for. As you gain level for the most part the problem will go away....however you will still have to deal with beast and othes who really wanted to be a tank, taking a few punches just to show they can. I say let them tank for a few sec no harm done
why won't they let me taunt?
#5 Sep 01 2005 at 7:52 PM Rating: Default
I always wondered why Warriors would stand there for what seemed like 5 minutes during those ldon's. Now I know. Still, I prefer a Shadow Knight or a Paladin anyday over a Warrior because those 2 classes can grab agro and never lose it. Also, don't Enchanters get some kind of mem blur spell they could cast on the mob right after mezzing? Don't they also have runes? Unfortunately, about 99% of the Enchanters out there suck at playing their class and obviously have no idea what half their spells do.
why won't they let me taunt?
#6 Sep 02 2005 at 4:05 AM Rating: Default
Yeah, that's it. We all suck.

Have you seen the success rate on blurs? 20%, 25%, 40%. Have you seen the mana it takes to cast it and the refresh time? Atrotious. Plus, you really can't tell when you actually do lose agro without either HoTT leadership ability or using /assist and retargeting... which defeats the purpose of saving time in the first place nevermind the mana. Counting on a chanter to remove his own agro from a mezzed mob is retarded.

Runes?! Are you insane? You really don't know what you are talking about. Once you are on the hate list, rune is insane agro, insane mana cost, and costs a peridot. Not much but it can add up quickly if you are the crowd control in an exp grind and are expected to keep yourself healed. Nevermind the cost, rune lets you take a few more hits at the cost of getting hit a few more times before the tank takes agro back. Pointless unless you cast while you aren't on anyone's hate list, and even then it is still costly.

Understand what you are talking about before you criticize, or go take up politics.
why won't they let me taunt?
#7 Sep 02 2005 at 7:28 PM Rating: Default
If any1 wakes a mob other than Tank should be warned , repeted ofenders should be called Noobz rite there and expeled from group.
Pretty simple really. Like I have time to argue with losers than dont wait to see waking emote on screen before they turn atack on.

Edited, Fri Sep 2 20:50:08 2005 by Warlork
why won't they let me taunt?
#8 Sep 03 2005 at 1:48 AM Rating: Default
The bad part about letting other non tank class's wake them, is ussually chanter or cleric gets ate.

As for Memblur, I have a chanter, and although it seldom works, It can be usefull with major mobs, or when exact aggro chain needs to be made. It used to be used at times, for ensuring RT (Rampage Tank) Order was done precisely. These days, with mudflation of gear, and such, it's not as big of a deal. The spell itself isn't all that group friendly, as was pointed out, the refresh time sucks, Might as well let someone taunt three times as opposed to waiting for it to refresh. The Biggest reason however is simple. Chanter's don't have enough spell gems to keep it there, it's not an important enough spell to put in gem slot unless your with a bunch that don't know what they are doing. You need a slow, tash, Ruin, specialty slot (Debuffer, Cripple, etc.), Buff that leaves fast such as NDT,or even haste, A mana drain, then you have stuns, DD and DoT spells, that all help with group dps. I have different setup's for different zones. POI Dragon walk makes memm type spells very useful, but they aren't one of the best things a Chanter can have up in a good group.

Ruin will get you aggro if your Ruining the person that has the mobs attention, including yourself, however it don't seem to be that big of a problem. There are self ruins that don't cost Dot's, (Two, but on same line) and an AA ruin that stacks. The AA ruin is nice, cuz it's an instant Ruin, costing no mana.

When Chanter's are used in groups, people seem to be a bit lazy, and don't care if they get an add or two. This also effects the chanter's spell setup. IF you have two incoming mobs, I have to mezz one, slow it (Remember this chanter's, make sure the one that's definately gonna hit you if mezz wear's is slow'd FIRST!), then slow the one everyone's fighting, debuff, etc, then remezz to ensure it don't fall too soon, back to the one everyone is fighting, and help out, back to your mezz'd one, awaiting tank to aggro it. If you cast Memm blur after it's already coming for you, you won't get him off you, but you will erase any hate anyone else has built up (Ex": Pally stuns mob right before you Memm, stun is alot faster then Memm, so happen's), the stun isn't remember'd, but you standing right where mob is looking will effect who he is going to hit.

Aye, you need to chew them out if they break mezz before you get aggro.
why won't they let me taunt?
#9 Sep 03 2005 at 2:24 AM Rating: Decent
I have two buttons I've made that I use for these situations. One is labeled Cleric and one Enchanter. It's the /shield <clericname> and /shield <Enchname>. Always use it for these times, but it's not always effective since the troubled chanter is running as fast as those long Erudite legs will let them run!

Anyone else use the /shield discipline often?

Madipides 70 Naturewalker
Eltrab 59 Myrmidon
Tongah 52 Brawler
Milnor 44 Magician
why won't they let me taunt?
#10 Sep 03 2005 at 6:07 PM Rating: Decent


Edited, Sat Sep 3 19:11:39 2005 by Tawynia
why won't they let me taunt?
#11 Sep 03 2005 at 8:45 PM Rating: Decent
Madipides wrote:
I have two buttons I've made that I use for these situations. One is labeled Cleric and one Enchanter. It's the /shield <clericname> and /shield <Enchname>. Always use it for these times, but it's not always effective since the troubled chanter is running as fast as those long Erudite legs will let them run!


I generally use one shield hotkey for this, which just does /shield for target and swaps bandolier to my bashing set for the 12 seconds that shield lasts and then swaps back to dual wielding. I find usually its the person who is slowing or rookie clerics that pop off a CH on the ranger who pulled two adds before I can attain top of the hate list on both mobs. Of course, my warrior hasn't really spent much time in the planes yet so keep that in mind. Fortunately, all that metal the cleric wears makes him think he can tank so he doesn't tend to kite mobs he agros, which sure wouldn't happen in higher level zones.
why won't they let me taunt?
#12 Sep 06 2005 at 9:18 PM Rating: Decent
Seems that most people here are blaming the casters for waking up mobs that are mezzed. It has been my experience that mostly dps such as Pali's, SK's or other dps hybrids tend to wake the mobs. Now I don't know if this is tank envy or what but being a cleric I know to target the chanter and get ready for a quick heal if there are mulitple people up there smacking at the mob. I also know not to group with a tank who refuses to taunt. Yes, there are actually those out there that don't taunt and those are usually the ones sitting by the soulbinder nekid hoping the cleric really did go link dead and is coming back.


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why won't they let me taunt?
#13 Sep 07 2005 at 2:12 AM Rating: Default
In responce to Charyme's post, I think it's common practice for Warrior's to Taunt at any time they lose aggro, including before, after, and while chanter is getting beat on by mobs. The problem I have ran accross, is even with a successfull taunt, the person I'm competing for aggro over (Although the other person isn't necessarily wanting to compete) uses a root, stun or other means in which to escape, that lands after my successfull taunt, giving them aggro yet again.

I find it curious as to why you would think a tank wouldn't taunt? I think even knight's ussually try to taunt as well, but pally's might, use a stun instead, which would hopefully stop the mob from hitting as well as give the pally aggro. Similarly, knight's have great aggro spells, that work better then taunt ussually does, with more likeliness of it being successful. However I believe it's common practice for Knight's to use taunt as well, we don't want no one dieing.
why won't they let me taunt?
#14 Sep 07 2005 at 2:23 AM Rating: Default
Also, taunt hardly ever works if your not in mellee range, or if back is to the mobs,etc. IF said mob comes in for group to kill, and tank hasn't been able to hit it yet, he has no chance of getting aggro if cleric heals, someone nukes, etc.. Till the Warrior is on top of the mob, or the KNight's use one of their spells to grab the mobs attention. IF your counting on Taunt to actually overcome anything that other's do, then your battling something that's been on Warrior's boards for year's. Taunt isn't "guarrenteed" to work, nor is it a guarrentee that you can sustain the aggro. Myself and Warriorjoe have found ourselves in groups where certain dps class's (Monk) hold aggro even with a "successful" taunt. Necrophobe posted a theory in which he thought that could be possible, which was some people can do just so much DPS a tick, that they actually get back on top of Hate list before mob is able to react to taunt. There is alot of debate over taunt, and how it works. On Warrior Boards, Taunt has been on the top 10 list more then a few times, as to a "FIX" to make it stronger, and work better against even cons' and higher.

Do not assume, that because a tank didn't get aggro, it means they did not try. If the Tank says they aren't taunting, that's one thing, if your Assuming he/she's not taunting, that would be a wrong assumption.
why won't they let me taunt?
#15 Sep 07 2005 at 6:02 PM Rating: Decent
I realize that knights and pali's have hate spells that work wonderful. I was referring to warrior class mainly and there have been a couple, yes that's about 2 out 50 tanks that did not taunt for sure. One flat out admitted it, saying with good cleric and heavy dps he saw no reason to taunt. No I did not go LD on him and he did not die nor did anyone else in group but the group broke extremly quick. The other one that did not taunt had for sure to be Ebay or something due to total lack of any knowledge of what he was doing, that group broke rather quickly as well.
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