Spell Icon Xalirilan's Lesser Appraisal  

Description

1: Appraise LDoN Chest (1)

Details   Raw Spell Data, Lucy Spell View

Mana: 70 Skill: Divination
Casting Time: 4 Recast Time: 10
Fizzle Time: 1.5 Resist: Magic
Resist Adjust: -100 Range: 40
Location: Any Time of Day: Any
Fizzle Adj: 5 Deletable: No
Reflectable: No Focusable: Yes
Dispellable: Yes Interruptable: Yes
Target Type: Single Spell Type: Detrimental
Source: Live 09/29

Messages

Cast on other: Soandso is covered in a soft glow.

Game Description

Attempts to sense the presence of a trap on the targeted object.

Items with this effect

Quick Facts

Scroll:
Spell: Xalirilan's Lesser Appraisal

ClassLevel
WIZ13

Expansion:
Lost Dungeons of Norrath

Duration:
Instant
Post Comment
where
# May 01 2005 at 6:43 PM Rating: Decent
Spell is purchase in East Commonlands adventure camp with 25 adventure points.
Where to get these spells?
# Feb 03 2005 at 10:18 PM Rating: Decent
Hi,I'm just getting back into the game again and like to know where you buy or find these spells at exactly? and what does 25points in EC mean?
RE: Where to get these spells?
# Sep 11 2005 at 1:58 PM Rating: Decent
18 posts
To help you, u need to have LDoN to get those 25 (adventurer) points in EC (East Commons).
Is that clear enough for you. :)
Where are these?
# Apr 17 2004 at 12:37 AM Rating: Decent
Where do you go to get these spells...are they on a quest, or on a creature, or just from research?
How these spells work
# Oct 29 2003 at 2:20 AM Rating: Excellent
**
561 posts
Ok to clear up a lot of confusion about the ldon spells.

In LDON there are THREE types of traps. They are mechanical, magical, and cursed.

MECHANICAL traps can be sensed by a bard or rogue and ONLY by a bard or rogue using their sense trap skill. These traps can then be opened by the bard or rogue with disarm and lockpick.

MAGICAL traps are opened by INTELLIGENCE casters and ONLY intellegence casters via the new LDON line of spells. The wizard, mage, enchanter, and necromancer have these spells. The first spell tells that caster if the trap is indeed a magical trap. If it is then the caster should use the appropriate spell to disarm the trap. Lastly that caster must open the lock with the lock break spell. ONLY these FOUR classes can open MAGICAL traps and none other.

LASTLY is the CURSED traps. These can be opened by the holy classes via their new LDON spells. Also note that NECROMANCERS can also unlock cursed traps. Again the first spell line must be used to tell if the trap is a CURSED trap of not. If it is cursed the disarm trap spell must be used. Lastly the caster must use the lock break spell. ONLY the holy casters and necromancers can open cursed traps.

Also, each spell is able to work up to certain lvls of traps. The lvl 14 spell can open traps to a certain average group lvl and not farther. Likewise the lvl 24 and 34 spells go up to higher lvl traps. I DONT KNOW which the lvl 14 24 and 34 stop working on so if you do please post away.

As you can see these spells can be very helpful to get and are not junk as most people believe. Know also that the trapped chests can have nice items inside such as AUGMENTATIONS and gear that rares have, as well as money and experience.

So next time you are in LDON and come across a trapped chest.....take the time to learn which of the three types it is. Then open it...you will be glad you did :)

Thanks you and I hope this helps a lot.
Level restrictions?
# Sep 26 2003 at 12:40 AM Rating: Decent
any one know any dungeon lvl restrictions this has?
Spell Description
# Sep 26 2003 at 12:40 AM Rating: Decent
MAGIC, ITEM, NO DROP
Level Needed: WIZ(14)
Skill: Divination
Mana Cost: 70
Spell Effect: Attempts to sense the presence of a trap on the targeted object.
WT:0.1
Size: Small
Race: All
LDoN Spell
# Sep 13 2003 at 12:42 PM Rating: Decent
25 Adventure points in EC
This must be AAXP as well right
# Sep 13 2003 at 5:26 AM Rating: Default
Scholar
21 posts
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