An End to Fear  

Quest Started By:Description:
Where:
Who:
Rating:
*****
(From 1 rating)
Information:
Level:100
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Advancement
  • Experience
  • Loot
  • Money
Time Limit:06:00:00
Success Lockout Timer: 06:00:00
Related Zones:
Related Creatures:
Related Quests:
Era:Rain of Fear
Recommended:
Group Size:Group
Min. # of Players:3
Max. # of Players:6
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Tue Jul 16 06:05:35 2013
Modified: Tue Dec 5 05:21:04 2023
Rain of Fear Information & Guides: An Overview | Group Progression & Task List | Raid Progression | Visible Armor



This group mission begins with "Kismari, Glask`s Liaison" in the Heart of Fear: The Threshold (first level), found in the zone-in area.

Pre-Requisites:
- Level 85
- Completed "Lost Harbingers"
- Completed "Channeling Cazic"
- Completed "Growing Fear"
- Completed "The Heart of Fear"
- Completed "Menace, Doom, and Horror" (group mission)

You say, 'Hail, Kismari, Glask`s Liaison'

Kismari, Glask`s Liaison waves you down and speaks hurriedly, 'Adventurer, there is no time! Tarry and Harbinger Glask will be lost! She has already delved below with contingent of harbingers, intent upon finding the heart of the crystal, the source of Cazic-Thule's power. Sam Napth is in her company, and the [worst] has befallen them!

You say, 'The worst?'

Kismari, Glask`s Liaison says 'Our messengers trailed the harbingers in their descent and witnessed a great slaughter. All but Glask and Sam have fallen, and that shifty halfling knows nothing of battle other than cowering behind rocks or feigning death! You must [help] at once, before the chance to revive Cazic-Thule and destroy Phantasm is lost!'

You say, 'I will help!'

Kismari, Glask`s Liaison says 'Then [go] now and see Harbinger Glask at the source of all fear!'

Note: The task locks upon request.

You have been assigned the task 'An End to Fear'.

You have descended into the very heart of fear. Accompanied by the mysterious Sam Napth, Harbinger Glask has led her followers here in quest to destroy Phantasm and resurrect Cazic-Thule. After encountering two powerful foes, all of Glask's followers have been annihilated. Now only Glask and Sam remain.

Speak to Harbinger Glask and find out where Sam has gone.

You say, 'Let's go!'

Kismari, Glask`s Liaison says 'Return Cazic-Thule to life, or may you never return!'

LOADING, PLEASE WAIT...
You have entered Heart of Fear: An End to Fear.



Task Steps

Speak with Harbinger Glask 0/1 (Heart of Fear: The Epicenter)

Defeat Xaric 0/1 (Heart of Fear: The Epicenter)

Claim your reward from the chest 0/1 (Heart of Fear: The Epicenter)

Task Rewards:
225 platinum
Experience



Task Summary

- At the zone-in, hail Harbinger Glask to trigger the opening script.
--- The script takes about 3 minutes to unfold, after which Xaric auto-aggro's.

- If you want to bypass the opening script, say "attack now" to Harbinger Glask.
--- This will spawn Xaric in the center who, in this case, will NOT auto-aggro. Once you're ready to engage, hail Xaric to trigger the event (no response to hail - he just attacks).

- Soon after Xaric is aggro'd, adds start spawning.

- Around the room are seven crystals. These should be destroyed to spawn auras in their places. (If you don't destroy them, adds will do it for you, but it will be much faster if you do it yourself.)

- In order to progress the event here, you have to allow one of the adds to "absorb" all seven crystal auras without allowing any other adds to absorb any (a mob will gain a title under its name for every aura from which it absorbs power, up to seven titles).

- In order for an add to absorb a crystal aura, the add has to remain in the aura for about 20-30 seconds (you'll see emotes indicating its progress). Allow the add to power up in an aura (the first power-up changes the add into a yellow-con, different-named mob), then move on to the next aura, and repeat the process until the add has absorbed all seven crystal auras (the add will display titles under its name indicating which auras it's already absorbed).

- Note that the first time an add powers up, it resets its aggro and possibly strips its debuffs (this only occurs for the initial power-up).

- Adds are mezzable and rootable. Powered-up adds are rootable (unknown if mezzable).

- If adds are left unaggro'd, they will attempt to destroy the crystals and will power up on their own, without player intervention, making the event unable to progress. You will have to keep all adds controlled in order to prevent this from happening.

- If you mess up and allow another hatchling to power up, you have to kill it. When you kill it, the aura it had absorbed will respawn in place of its corpse.

- Once a single add has absorbed all seven auras, without any other adds having powered up at all, you can kill it to spawn Cazic-Thule.

- Once Cazic-Thule spawns, kill off the remaining adds, and then tank Cazic and Xaric side-by-side.

- Once Xaric reaches 1%, turn your DPS on to Cazic-Thule and wait for an emote indicating Xaric is vulnerable to death. At this point, you can kill Xaric. You have 40 seconds to kill him, or you'll have to wait for another emote. This completes the event.



Triggering the Event

Hail Harbinger Glask to trigger the event. She and Sam Napth walk up to the center of the room, at which point Xaric spawns. After some lore, Xaric goes aggro.

You say, 'Hail, Harbinger Glask'

Harbinger Glask says 'Sam waits below. We will descend.'

Sam Napth raises his hand and points to the inner sanctum. 'Here lies the Heart: the end of your journey and the beginning of fear.'

Harbinger Glask shouts 'The nexus of Cazic-Thule and the seven pillars of fear!'

Sam Napth shouts 'Within you, adventurers, the seeds of fear germinate, cultivated by the shards and the countless creatures you killed. Offer yourselves before the pillars of Thule and let go of the fear that has tormented you in our long journey. Offer the fruit of its power to Cazic that he might set the world aright. Offer your very souls and be ready to greet your resurrected lord!'

Harbinger Glask shouts 'I would offer my last breath to revive the Faceless. I live only for his return. Let us do as we must, but pray that the Father of Fear will devour whatever darkness lurks behind Sam's eyes!'

Sam Napth shouts, in Alaran, 'You worshipped a false god! Can you truly fear that which you call by name? You prayed to it, built temples to honor it, sacrificed your lives for it. You made Cazic-Thule familiar, and the familiar fear cannot compare to the terror of the Unspoken.'

Xaric shouts, in Alaran, 'I live beyond sight, beyond hearing, beyond belief. Beyond your deepest fears and darkest imaginings I wait for you. I am the oblivion that calls to you beyond all reason and madness.'

Harbinger Glask shouts 'I answer the call and return you to oblivion myself!'

Xaric says, in Alaran, 'Lose yourselves in me, creatures born into fear. I am your life-bringer now, and your essence belongs to me. I will be greater than the Faceless. I will be the Nameless. I will be the terror in every shadow you do not see, and when you rest today in my darkness, Norrath will never again hold the name of Xaric on its lips.'

Xaric attacks, and a few more emotes unfold:

Harbinger Glask shouts 'Xaric siphons the remnants of Cazic-Thule's power from the pillars! If he controls the foundations of fear, our hope is lost!'

Harbinger Glask shouts 'See how it draws out the embodiments of Cazic's power? Far better would it be for them to control the pillars than Xaric!'

Xaric shouts, in Alaran, 'You cannot fight the unfathomable! You cannot defeat the fear that lurks behind all fears! In the endless dark all fears become one and reside in me, their rightful god!'

Harbinger Glask shouts 'We have but one chance: Let the children of Cazic feed upon each other and grow in his strength! Only the true God of Fear can defeat Xaric!'



Xaric

Xaric summons from 100% health; hits for a max ~11,000 (does not rampage; does not flurry). He has a few regular spells:

Influx: Targeted AE 30', Unresistable (0)
1: Slow Push (-50)

Interphasic: Self 0', Unresistable (0)
1: Increase Chance to Dodge by 115%
2: Mitigate Spell Damage by 15%, 200000 total

Lifepool: PB AE 25', Prismatic (-975)
1: Decrease Hitpoints by 60184

Marked for Punishment: Targeted AE 55', Prismatic (-975)
1: Increase Incoming Spell Damage by 20%
2: Limit: Spell Type (Detrimental only)

He also has two spells triggered by phantasmic crystals (avoidable if you can manage to kill the crystals before the AE goes off):

Jagged Swath: Frontal 1000', Magic (-975)
1: Decrease Hitpoints by 69564

Shard Rain: Targeted AE 40', Prismatic (-975)
1: Decrease Hitpoints by 34460

Except for a short script right after Cazic-Thule spawns, you have to keep Xaric tanked for the entire event's duration.

Xaric locks health at 1% (you can take him as low as 1% at any time in the event). He is only killable while affected by Cazic-Thule's "Cazic Touch" DOT (details about this in a section below).



The Seven Crystals & Their Auras

Around the room are seven crystals: Fright; Terror; Anguish; Madness; Misery; Dread; and Anxiety.

Each of these crystals needs to be killed in order to spawn an aura in their place (if you don't kill these crystals yourself, the event adds will do it for you -- more details about adds can be found in the next section of this writeup).

The auras that appear upon the death of their respective crystals don't have any effect on players, but they can power up the event's adds if the adds are left unattended inside an aura for more than 20-30 seconds.

The auras also spawn mini-crystal mobs. One type is called "Pillar of Influence", which can trigger a push/pull spell on nearby players OR add a one-time AE to Xaric's arsenal before despawning.

The second type of mini-crystal spawned by the auras is called "_____ Pillar" (where the 'blank' is the name of one of the original seven crystals). These pillars will add spell attacks to powered-up adds and Cazic-Thule (the spell it adds to their arsenal will be displayed under the pillar's NPC name - example image). These spells are as follows:

(Note: While the spell list here may seem overwhelming, these are not all cast at the same time. Again, it depends on which mini-crystal has spawned and what spell it has listed under its NPC display name.)

Boil Blood II: Targeted AE 18', Fire (-975)
1: Decrease Hitpoints by 24614 per tick

Creeping Dread: Targeted AE 30', Cold (-975)
1: Trigger Effect: Frozen Dread on Fade
2: Increase Curse Counter by 80

Creeping Dread II: Targeted AE 30', Cold (-975)
1: Trigger Effect: Frozen Dread II on Fade
2: Increase Curse Counter by 30
3: Interrupt Casting (15%)

Devouring Anxiety: PB AE 75', Disease (-975)
1: Decrease Hitpoints by 15162 per tick

Devouring Anxiety II: PB AE 100', Disease (-975)
1: Decrease Hitpoints by 19297 per tick
2: Decrease AC by 60
3: Decrease All Resists by 100

Frost Breath II: Targeted AE 35', Cold (-975)
1: Decrease Hitpoints by 59272

Frozen Dread: Single Target, Unresistable (0)
1: Decrease Hitpoints by 75000
2: Stun (2.00 sec)

Frozen Dread II: Single Target, Unresistable (0)
1: Decrease Hitpoints by 98460
2: Stun (1.50 sec)

Magi Curse II: Targeted AE 9', (-150)
1: Decrease HP when cast by 48245
2: Stun (2.00 sec)
3: Decrease Mana by 2000 per tick
4: Decrease Hitpoints by 12405 per tick

Miasma of Anguish: Targeted AE 20', Disease (-975)
1: Increase Agro Multiplier by 100%
2: Decrease HP when cast by 48245

Miasma of Anguish II: Targeted AE 20', Disease (-975)
1: Increase Agro Multiplier by 130%
2: Decrease HP when cast by 62029

Oppression of Misery: Targeted AE 20', (-150)
1: Trigger on Cast: Lash of Misery
2: Limit: Minimum Mana Cost (100)
3: Reverse Damage Shield (850)
4: Cap Hitpoints (70%)

Oppression of Misery II: Targeted AE 20', (-150)
1: Trigger on Cast: Lash of Misery II
2: Limit: Minimum Mana Cost (100)
3: Reverse Damage Shield (1000)
4: Cap Hitpoints (90%)

Scarab Storm II: Targeted AE 18', Disease (-975)
1: Decrease HP when cast by 34460
2: Decrease Hitpoints by 13784 per tick
3: Increase Disease Counter by 35

Seeping Chill II: PB AE 100', Magic (-975)
1: Empathy
2: Limit: Spell (Frost Breath II allowed)
3: Increase Curse Counter by 40

Specter Lifetap II: Targeted AE 20', Magic (-975)
1: Decrease Hitpoints by 52380

Strength of Madness: Self 0', Unresistable (0)
1: Add Proc: Strike of Madness rate mod 100 (NPC proc for 58,000 dmg)

Strength of Madness II: Self 0', Unresistable (0)
1: Add Proc: Strike of Madness II rate mod 250 (NPC proc for 64,000 dmg)
2: Increase Attack Speed by 10%

Terrifying Sluggishness: Directional 125', Magic (-975)
1: Decrease HP when cast by 41352
2: Decrease Movement by 200%
3: Decrease Attack Speed by 25%

Terrifying Sluggishness II: Directional 125', Magic (-975)
1: Decrease Spell Haste by 10%
2: Limit: Minimum Mana Cost (100)
3: Decrease HP when cast by 59272
4: Decrease Movement by 220%
5: Decrease Attack Speed by 10%

Tigir's Insects II: PB AE 30', Magic (-975)
1: Decrease Attack Speed by 20%
2: Silence
3: Amnesia (Silence vs Melee Effect)
4: Decrease Endurance by 1500 per tick
5: Decrease Mana by 1500 per tick
6: Increase Disease Counter by 35



Adds & Their Power-Ups

Shortly after Xaric aggro's, adds begin appearing (what types of adds appear will depend on how far along the event has progressed -- more details about add types are found below).

In order to progress the event, you have to allow one of the adds to "absorb" the power from all seven crystal auras without allowing any other adds to absorb any.

To absorb an aura's power, an add has to remain in the aura for at least 20-30 seconds. You'll see emotes indicating its progress (for example):

a nascent fearling is absorbing: Anguish

a nascent fearling stopped absorbing: Anguish

a nascent fearling has absorbed Anguish

Once an aura's power has been absorbed, the add will turn into a powered-up mob (more details about add types are found below) and gain a title under its name indicating which aura it possesses (example of an add powered up with all seven auras):

Anguish: "Ag."
Anxiety: "Ax."
Dread: "Dr."
Fright: "Fr."
Madness: "Md."
Misery: "Ms."
Terror: "Tr."

If everything goes according to plan, you will have allowed a single add to absorb all seven crystal auras while having prevented any other adds from doing so. If, however, an additional add manages to power itself up, you have some extra work to do.

When an add absorbs a crystal aura, that aura disappears and attaches itself to that add. Therefore, it's impossible to have a single add host all seven auras if there is more than one powered-up add alive.

So, if you have two powered-up adds alive, you have to kill one of them. Upon the death of a powered-up add, its crystal aura respawns where that add died.

Example: You allowed an add to absorb the Anguish, Dread, and Fright crystal auras, but then you allowed a different add to absorb the Anxiety crystal aura. Kill this newly powered-up mob to respawn the Anxiety crystal aura in place of its corpse, and then you can allow the original add to properly absorb that aura.

Note that the first time an add powers up, it resets its aggro and possibly strips its debuffs (this only occurs for the initial power-up).

Once you have allowed a single add to power up and absorb all seven crystal auras, you can kill it to spawn Cazic-Thule (more about this in a section below).



Add Types

The types of NPCs you encounter will depend how far along you've progressed the event.

With 0-1 crystal auras absorbed
- Original add: "a nascent fearling" (parasite)
- If allowed to power up: "a tentacle aberration" (tentacle terror)

With 2-3 crystal auras absorbed
- Original add: "a fearbred hatchling" (ghoul)
- If allowed to power up: "a fearbrute" (amygdalan)

With 4-5 crystal auras absorbed
- Original add: "a bonepile fearspawn" (skeleton)
- If allowed to power up: "a feareaper" (spectre)

With 6-7 crystal auras absorbed
- Original add: "a protogen fear" (golem)
- If allowed to power up: "an embodiment" (construct)

Upon spawning, adds do NOT auto-aggro players (note: powered-up mobs DO auto-aggro). Instead, they run straight to the auras and try to power themselves up. You will need to keep control over the situation by aggro'ing them and keeping them out of the auras.

All original adds are mezzable and rootable. The powered-up versions are rootable (not known if mezzable).

Note that there is a cap as to how many adds of a certain type can be alive at one time, and that once a different add type starts spawning, the previous add types will NOT respawn upon their deaths (so, once fearbred hatchlings start spawning, you can kill any remaining nascent fearlings without having the fearlings respawn).



Spawning Cazic-Thule

Once you have allowed a single add to power up and absorb all seven crystal auras, you can kill it to spawn Cazic-Thule. Note that you have about a 60-second break after you kill the powered-up add. You can use this time to rebuff or rez, or to kill off any remaining adds if you need to.

Upon the death of the powered-up add, you see this unfold:

Xaric shouts, in Alaran, 'All fears unite. Your struggle ends. Bow one last time before your new god!'

Harbinger Glask shouts 'I spoke the truth: To my dying breath I defend my god! To you, Cazic-Thule, I grant my last measure of strength!'

Harbinger Glask plunges a knife into her belly. She draws the blade across her abdomen and falls to her knees as the blood pours from the gaping wound. Her life spills onto the last remaining essence of Cazic-Thule, and it is drawn inside her body.

Harbinger Glask's form begins to change. Her skin cracks, and her face dissolves into a featureless mask. She hunches over and begins to grow. The half-formed monstrosity of Cazic-Thule looks down upon you.

"Cazic the Inchoate" appears.

Cazic the Inchoate stares at you. Harbinger Glask's distorted voice projects faintly from within Cazic-Thule's body. 'My lord...has returned...but I cannot...control him. If you can, turn his touch of death...upon Xaric...'

Xaric shouts, in Alaran, 'Cazic-Thule! My people once ended your life. Now I end it again for the final time!'

Now, you'll have both Xaric and Cazic the Inchoate to contend with.



Cazic the Inchoate and Event Completion

Xaric retains his earlier fight abilities.

Cazic the Inchoate has similar melee power and abilities as Xaric (also summons from 100% health), with a few tricks of his own:

Cazic's Displeasure: Single Target, Magic (-975)
1: Decrease Hitpoints by 80000
2: Knockback (5) and Toss Up (9)

Desperate Freeze II: PB AE 50', Cold (-975)
1: Decrease Hitpoints by 57894

Desperate Inferno II: PB AE 50', Fire (-975)
1: Decrease Hitpoints by 57894

Desperate Lightning II: PB AE 50', Magic (-975)
1: Decrease Hitpoints by 57894

Magi Curse II: Targeted AE 9', (-150)
1: Decrease HP when cast by 48245
2: Stun (2.00 sec)
3: Decrease Mana by 2000 per tick
4: Decrease Hitpoints by 12405 per tick

In addition to those AEs, you'll also have the mini-crystals ("_____ Pillar") appearing and giving Cazic additional abilities. He can cast the same AEs as the powered-up adds in the first part of the event (spell list is linked in an above section).

You'll want to keep Cazic and Xaric side-by-side and wait for Cazic to use his "Cazic Touch" ability:

Cazic Touch: PB AE 60', Unresistable (0)
1: Decrease Hitpoints by 72000 per tick
2: Increase corruption counter by 20

This will inflict Xaric as well (if he's within range of it), making Xaric vulnerable to death as long as the DOT is on him:

Xaric has become vulnerable to death through Cazic's touch!

Once you see this emote, you have 40 seconds to kill Xaric, otherwise, you have to wait for another opportunity.

NOTE: The lower in health that Cazic the Inchoate is, the more of a chance he has to cast the DOT. Once he's under 5%, he basically chain casts it. The lower you DPS Cazic to, the less time you'll have to wait for the emote.

Kill Xaric to complete the event:

Xaric has been slain by _____!

Xaric shouts, in Alaran, 'Back to the darkness...the ever-long slumber beyond all eyes...the formless void of inchoate fear...that someday takes shape...in the frightened cry of the newborn child...'

Cazic the Inchoate stumbles around, blood gushing from the grievous rents torn into his body by Xaric's crystals. He trembles in front of you, unable to move any further. Harbinger Glask's shaky voice can be heard. 'I...am coming apart...my lord...my god...Cazic-Thule...is tired...it is time for him to rest...let him rest...'

Cazic the Inchoate falls dead upon the Heart of Fear. His essence rises, seems to linger for a moment, and then flows back into the heart, returning to the source from whence it all began. And as the lifeless corpse shrivels away, a small form emerges, crying softly.

Harbinger Glask shouts 'The Harbingers...Cazic-Thule...it was all for naught...' She cries into her hands. 'I know that now...never again shall I see my god...'

The Shadow of Luclin appears...

Shadow of Luclin shouts 'What strength resides in such fragile, mortal beings! Harbinger Glask, arise and weep no more!'

Shadow of Luclin places her hand under Glask's chin and raises the Harbinger's face. Glask stands on her feet. Her wounds are nowhere to be seen.

Shadow of Luclin shouts 'Your god rests. He shall slumber for a time before he awakes and again grows restless. His essence will flow; the seeds of fear will be sown; his children will mature as they did before. And you will watch over them.'

Shadow of Luclin shouts 'But what could I do for them? I have already failed their father!'

Shadow of Luclin shouts 'No, you have given him peace -- the peace of unknowing before the striving begins anew. There will come a time like this when Cazic-Thule begins to awaken. You will join with him, become one, and soothe his anguish. You will let him rest once more -- and again for as long as the Heart of Fear beats with life and the essence of Cazic pumps its full circuit.'

Harbinger Glask averts her gaze from Luclin's imposing shadow. She responds with her eyes shut tightly. 'I will do this for my god...I will do this that I may again see Cazic-Thule.'

Shadow of Luclin shouts 'I will leave my servants with you. They will protect you and care for you. When the time comes, they will do for you what you might not have the heart to do yourself.'

Shadow of Luclin shouts 'Adventurers, you have walked the path I set before you. The light still shines upon Norrath, untarnished by Xaric's darkness. Cazic-Thule remains asleep, but the world still has need of fear. This crystal shall remain its heart. It shall be a reminder of the folly of gods and mortals, a remembrance of the ambition and gullibility that almost destroyed us all.'

Shadow of Luclin shouts 'But it shall also be a monument to the gods and mortals who rose above their mistakes, stood against the darkness, and atoned for their misdeeds. None shall be forgotten: Morrell, Terris, Rallos, Ryken, the Triune God, Xaric -- this is their monument, and yours.'

Shadow of Luclin turns back to Harbinger Glask. 'And this is now your home, Harbinger Glask. If ever you need me, or your anguish becomes too much to bear, cry out to me, and I will come to you. Your days might be endless, and your burden heavy, but you will never be alone as long as we both keep watch over Cazic-Thule.

Harbinger Glask kneels before Luclin. 'I will do this, Lady of Shadow. I will do this for my god.'

Shadow of Luclin shouts 'Why tarry here, adventurers? Your part has been played. The long journey is over. [Go] out into the bright world of Norrath, where the light still shines and there is always another adventure to be found just beyond the next hill.'



Loot

Chest loot consists of 1 Heart of Fear + 2 other items (first list) + 1 armor piece (second list) + 1 spell rune (third list):

Dreadmail Shoulders
Embroidered Death Shroud
Fancy Belt of Fearlessness
Flask of Rage
Frightbloom
Frightful Mantle
Simple Cord of Courage
Terrorweave Cloak
Veil of Clarity
Visage of the Raging Beast

Fear Infused Armguards
Fear Infused Boots
Fear Infused Bracer
Fear Infused Gloves
Fear Infused Helm
Fear Infused Leggings
Fear Infused Tunic

Minor Dreadmote
Lesser Dreadmote
Median Dreadmote
Greater Dreadmote
Glowing Dreadmote

The "Heart of Fear" is used in the Depths of Fear class-specific weapon achievement.
Rewards:
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Challenger Achievements
# Mar 25 2014 at 3:35 AM Rating: Good
*
77 posts
Just knocked out the 3 challenger achievements for this mission in one go. Our group was 100 monk with 100 shaman box, 100 warrior with 100 necro box, and 2 cleric mercs. The achievements are to kill 2 powered up mobs, get Cazic to 10% before Xaric hits 90, and to let Xaric get hit by Cazic Touch 6 times. So here's how we did it. Warrior was tanking Xaric and the powered up adds the whole time with no dmg (using Aged Left Eye of Xygoz). We powered up 1 mob and then killed it, the next add we powered up was the one who was going to absorb all of the auras. While warrior was powering up the mob, monk and necro were clearing out the rest of the adds. Once done with all of the auras, we killed the 2nd powered up mob. At this point it was time for Cazic and Xaric. We dpsed Cazic to 9% and then switched to Xaric who was at 98% or so. Then we burned Xaric down while keeping the dot from Cazic cured. Xaric died and our challenger achievements came shortly after.
lore
# Sep 12 2013 at 9:12 AM Rating: Decent
*
59 posts
Does anyone have a log or at least a summary of the lore at the beginning? The group I was in skipped that part.
Hatchlings
# Aug 11 2013 at 3:38 AM Rating: Good
*
171 posts
Quote:
Note that each time a hatchling powers up, it resets its aggro and possibly strips its debuffs (this is not confirmed).


Yes and no. This will only happen the FIRST time a hatchling powers up. Reason for this is because the first time a hatchling 'powers-up' it completely despawns and a new mob spawns in it's place. The mob that spawns is dependent upon the first crystal it absorbs (A few examples can be found in the Related Creatures tab for the instanced zone involving this mission. I always get the tentacle terror because that is always the first crystal i have a hatchling absorb). After the first crystal's aura is absorbed, each additional crystal/power up merely makes the powered up hatchling gain a new title and, maybe, get a little tougher. however, unlike that very first power-up, it does not respawn and thus does not strip debuffs and/or reset aggro.

tl;dr it will only do that the first time any of the hatchlings powers up. After that each additional power up it will not strip buffs or wipe aggro.

-Rainbow Dash
to clarify
# Jul 29 2013 at 5:17 PM Rating: Good
Sage
Avatar
**
770 posts
Quote:
If hatchlings are left unaggro'd, they will attempt to destroy the crystals and will power up on their own, without player intervention, making the event unable to progress. You will have to keep all adds controlled in order to prevent this from happening.


That statement is the key to winning this mission. All of the hatchlings, and most of the other adds, can essentially be killed with a single nuke; they are wimpy. However, if you permit them to consume a crystal, they power up and gain a substantial amount of hitpoints. Now, it takes a dedicated effort to kill the thing. Adds will most definitely snowball on you here if you are inattentive, and you will be overrun. Be warned.

This mission is actually quite fun. Won't have a problem at all in doing this one over and over for guildmates to collect their Hearts of Fear.

Additional drops: Terrorweave Cloak, Flask of Rage

Edited, Jul 29th 2013 6:18pm by Tobynn
drops
# Jul 29 2013 at 4:01 AM Rating: Good
Scholar
33 posts
additional strat info
# Jul 21 2013 at 4:58 AM Rating: Decent
Scholar
33 posts
Note you have to be in the middle area or the boss leashes. We tanked Xaric (and later CT) near the middle of the room. Used a pet to offtank Xaric; he didn't do a lot of damage.

First phase (hard part) -
Marked an add to be the "super" add which absorbs everything. Mezzed/rooted others. If you kill the adds they will respawn fairly quickly. Kill crystal, bring super add over, tank it there for a minute until aura disappears and add gets (Tr.) etc under its name. Repeat for all crystals. If you mess up and another add powers up, you have to kill it, and its aura will reappear on the corpse. Once all auras are absorbed (7) kill the super add.

Second phase -
Killed the adds that were mezzed, then Xaric to 1%; never had an issue with his memblur ability. Offtanked Cazic in his aura (aura appears where the super add died), not sure if it matters where he stands. DPSed Cazic to 10, then slowed down, he was sitting at 1% for a while before we got the DT emote. Xaric turns into a crystal, once Cazic Touch fired we killed him but our whole group died to the dot (group corruption cures). We succeeded at the mission regardless.
Loot
# Jul 20 2013 at 9:49 PM Rating: Good
37 posts
Loot
# Jul 20 2013 at 9:31 PM Rating: Good
17 posts
Got Fear Infused Gloves today
Loot
# Jul 20 2013 at 2:59 PM Rating: Good
37 posts
Loot
# Jul 18 2013 at 6:32 PM Rating: Decent
37 posts
Got T4 legs and Visage of the Raging Beast tonight x2 https://everquest.allakhazam.com/db/item.html?item=112603

Edited, Jul 18th 2013 9:01pm by Zantorx

Edited, Jul 18th 2013 9:01pm by Zantorx
Some Loot
# Jul 17 2013 at 10:55 PM Rating: Decent
37 posts
T4 bracer dropped for us today, I forget what the other T4 loots were. I will have to pay more attn next time I do it.
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