Fergarin Raid #3: Speak with the King  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:75
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Advancement
  • Faction
  • Loot
Factions Raised:
Factions Lowered:
    Related Zones:
    Related Creatures:
    Related Quests:
    Era:Serpents Spine
    Recommended:
    Group Size:Raid
    Min. # of Players:6
    Max. # of Players:54
    Appropriate Classes:
    • All
    Appropriate Races:
    • All
    Entered: Thu Dec 21 16:03:04 2006
    Modified: Tue Dec 5 05:21:04 2023
    This 54-player raid task begins with Fergarin Bardon I in Valdeholm, who is located in the back room behind Wraithguard Heimgul, at +770, -780, -25.

    In order to request this task, you must have completed Fergarin's three group tasks and two prior raid tasks, "Kill Kangur" and "Udengar the Traitor."

    At the end of the previous task, there was one small thing to [take care of].


    You say, 'What's left to take care of?'

    Fergarin Bardon I says 'I have done my best to ensure King Odeen that you are worth speaking with. Avoid any confrontations with the other citizens of Valdholm if at all possible on your way.'

    You have been assigned the task 'Speak with the King'.

    Fergarin has done his best to convince people close to King Odeen that you are worth speaking with. He asks you to avoid confrontations with other citizens of Valdeholm. They will not understand your reasons for being in the city and will probably attack you.

    Exit the southern door and proceed carefully to the palace to the north.

    Exit the black market area through the southern door 0/1 (Valdeholm)

    This instanced zone is entered through the same door as the Kangur and Udengar raids.

    Convince King Odeen to give you the key to Undercrypt 0/1 (Valdeholm)

    This is quite the undertaking.



    Royal Captain Gurangor

    The king's palace is located in the northeastern section of Valdeholm. Outside the front gate you will find Royal Captain Gurangor and cohorts:

    - Arch Wizard S`Sitari, four Wizards of Zek (each of which cast the spell Ether Flame)
    - Lead Archer Hoseph with a number of Archers of Zek
    - Warguard Hanlo
    - High Priest Utok

    Herald Kelion, who is at the bottom of the hill from the palace, begins the event:


    You say, 'Hail, Herald Kelion'

    Herald Kelion says, 'You should not have ventured here... Unless you are foolish enough to [challenge] the might of [Royal Captain Gurangor].'

    You say, 'We challenge the might of Royal Captain Gurangor.'

    Herald Kelion says, 'Your challenge is accepted. Prepare yourselves for the wrath of Valdeholm's finest!'

    Kill all of the giants including Royal Captain Gurangor who drops two items out of this list:

    - Earring of the Ageless
    - Holmguard Pauldrons
    - Lorekeeper's Veil
    - Loreward
    - Veinsplitter

    The Royal Captain Gurangor event has a lockout timer of 3 days 6 hours. The remainder of the task can take 2-3 hours depending on your raid makeup.



    King Odeen: In the Throne Room

    After the Royal Captain event the gate to the palace unlocks and you may proceed towards King Odeen's throne. Upon arriving you find King Odeen, Faelig Bearcaller, and Hethgar the Fell standing there. They aggro upon approach. Behind Odeen's throne is High Lorekeeper Thair. You'll want to kill Hethgar the Fell (who procs an unresistable 60-second stun), Faelig Bearcaller (who summons a bear named "Bearclaw"), and High Lorekeeper Thair; leaving Odeen for last. Doing this out of order may cause this part of the event to reset.

    Hethgar the Fell flurries; enrages; and casts "Power Strike":

    Power Strike: Single Target, Unresistable (0)
    1: Decrease Hitpoints by 7000
    2: Stun (60.00 sec)

    Faelig Bearcaller AE rampages and enrages. Bearclaw has no special abilities.

    High Lorekeeper Thair enrages and casts an AE mez:

    Ritual of the Rapt: PB AE 300', Magic (-550)
    1: Mesmerize(2/85)

    King Odeen flurries and AE rampages.

    Hethgar the Fell has been slain by _____!
    Hethgar the Fell's corpse falls to the rime encrusted ground.

    Faelig Bearcaller has been slain by _____!
    Faelig Bearcaller's corpse freezes in place.

    Bearclaw has been slain by _____!
    Bearclaw's corpse loses its footing just before crashing into the snowy terrain.

    High Lorekeeper Thair has been slain by _____!
    High Lorekeeper Thair's corpse falls.

    Upon taking King Odeen to 59% health you receive the following emote:

    King Odeen flees up the stairs and disappears through the door.



    King Odeen: In the Meeting Room

    Proceed up the steps behind the throne to find the second part of Odeen's event. You'll find Commander Clanghor the Savage and 8 Royal Guardsman. You must kill the guardsmen and the Commander to proceed with the event.

    Commander Clanghor the Savage flurries, AE rampages, and enrages. He also doesn't like spellcasting (this has what effect, if any?):

    Commander Clanghor the Savage grows furious, 'If you insist on using magics in this battle, you cowards, then I shall be forced to teach you a lesson!'

    Commander Clanghor the Savage has been slain by _____!
    Commander Clanghor the Savage's corpse pitches forward and bleeds across the ice.

    After the Commander has fallen, you may proceed by opening the three doors that are in his room. Only one of these doors spawn King Odeen and his 6 named guards. The other two will spawn 6 Royal Guardians inside them (6 per door, these are different than the Royal Guardsmen). The room that has the King and his named guards is random every time; if you are lucky enough to pick the correct door on the first try, you do not have to bother with the remaining doors.

    Here you will find (in addition to King Odeen):

    Serjar, Highkeeper of Arts
    Geriok, Highkeeper of War
    Rentik, Highkeeper of Ages
    Teltet, Highkeeper of Crypts
    Wigni, Highkeeper of Ritual
    a Highkeeper revenant

    IMPORTANT: Kill all the other nameds BEFORE you bring Odeen down to 50% health. If Odeen hits 50% before the nameds are dead, you chance him locking his health permanently.

    Upon taking King Odeen to 49% health you receive the following emote:

    The Lorekeepers place their king into a protective stasis.

    King Odeen warps back to his throne room and begins running across the zone towards the hotsprings area.



    King Odeen: At the Springs

    Your raid must backtrack to the hotsprings where you'll find Odeen back at 70% health (he regens). During this part of the event he calls for help from much of the surrounding trash. You'll have to fight him while dealing with a lot of adds and he is immune to spells during this phase. Take him to 34% at which point you see:

    King Odeen rushes out the city gate in a desperate attempt to flee his deadly foes.



    King Odeen: On the Bridge to Icefall

    This is the final stage of the event. King Odeen warps onto the bridge area and upon moving your raid there you find he is surrounded by several shieldman NPCs which guard both sides of the bridge. They cast a knockback on anyone trying to get by them. Group/Target DA + COH should help with this.

    Take the King down from 50% health (he's regen'd again). During this part of the event you must deal with several shieldman NPC's and King Odeen at the same time. Upon taking King Odeen to 14% health you receive the following emote, and the King's health locks up again, preventing you from killing him:

    King Odeen shouts 'I surrender! I can not defeat you! Do not kill me! I don't want to be one of . . .them. . . I'll do anything.'



    Hail King Odeen and then An icebound chest spawns with additional loot:

    - Essence of Speed
    - Everlasting Forge Coal
    - Gefia's Gift
    - Girdle of Stone Strength
    - Glowing Obsidian Rune
    - Highkeeper's Haven
    - Lute of Longing
    - Robe of the Driving Rains
    - Sleetstorm Leggings

    You say, 'Hail, King Odeen'

    King Odeen says 'Please,' the great king of the Krithgor appears to be near tears, 'don't kill me! I don't want to be like them. I don't want to turn into one of them. I'll give you anything. I'll tell you the only [secret] that I have left.'

    You say, 'What secret?'

    King Odeen says 'I know the words that will allow you in to the roayl crypts! Perhaps you can find something there to stop this insanity.' King Odeen sniffles. 'Certainly one of my great ancestors can be convinced to help us. I know they have been made to walk again by, by those things! Maybe they can help us. Just please don't hurt me.'

    Your task 'Speak with the King' has been updated.

    You receive a 4 day 6 hour lockout for this event.



    Speak with Fergarin Bardon I 0/1 (Valdeholm)

    You say, 'Hail Fergarin Bardon I'

    Fergarin Bardon I shakes his head, his brow furrowed. 'I. . . You destroyed so much, so many. . .just leave me. If you plan to make use of that key, speak with Commander Haesgrin. Perhaps you can redeem the evil you. . . we have done today.'

    Your task 'Speak with the King' has been updated.
    Your faction with Wraithguard Leadership has been adjusted by 800.
    You receive a character flag!

    You see in yellow text:

    Fergarin did not seem pleased with the swath of destruction you left in his city or the way you humiliated his King. He is obviously not too thrilled about the part he played in this matter, however, he would like to offer you the opportunity to [set things straight].

    Completion of this event allows you to request the first Frostcrypt raid.
    Rewards:
    Send a Correction
    Post Comment
    Quest Info
    # Jun 06 2020 at 10:03 PM Rating: Excellent
    **
    513 posts
    King Odeen: In the Throne Room
    Upon taking King Odeen to 69% health you receive the following emote:
    was 59% for me.

    King Odeen: At the Springs
    completely immune to spells, I couldn't land anything on him during this phase, just melee

    King Odeen: On the Bridge to Icefall
    chest spawns after hailing King Odeen, not after the 14% King Odeen shout.
    Speak with the King timers
    # Jul 06 2019 at 6:16 PM Rating: Excellent
    ***
    1,312 posts
    "The Royal Captain Gurangor event has a lockout timer. The remainder of the task can take 2-3 hours depending on your raid makeup, and there are no lockouts from here on out."

    Speak with the King raid has two expedition lockout timers, for the two parts where you get loot:
    3D:6H - Valdeholm - Royal Captain (first event)
    4D:6H - Valdeholm - King Odeen (final event with the chest)
    Faction hit...
    # Feb 06 2016 at 8:44 PM Rating: Decent
    •Wraithguard Leadership +800
    Faction hit...
    # Jun 21 2020 at 8:19 PM Rating: Good
    2 posts
    This is confirmed. Faction hit is +800, should update it on the quest sheet
    Hethgar
    # Jul 19 2014 at 2:35 PM Rating: Decent
    17 posts
    Hethgar has a 60 second unresistable stun. You can hope stun resist will prevent it, but that will be rare. Something to consider when attempting this solo.
    strategy for phase 1:
    # Nov 11 2013 at 9:28 PM Rating: Good
    Scholar
    41 posts
    HOPE YOU DON'T MIND BLOCK PRINT...

    PHASE 1 - ROYAL CAPTAIN GURANGOR.

    - THIS FIGHT IS ESSENTIALLY A DPS-CHECK. TOO LITTLE DPS, AND THE FIGHT WILL DRAW OUT TOO LONG AND THE DIRECTED FIRE FROM THE LEAD ARCHER AND ARCH WIZARD WILL BE UNMANAGEABLE.
    - NOTHING IS MEZZABLE OR ROOTABLE. EVERYTHING SUMMONS (OF COURSE). I BELIEVE EVERYTHING IS SLOWABLE.
    - IF ANY OF THE NAMES, AT ANY POINT, DO NOT HAVE A PC ON THEIR AGGRO LIST, THE EVENT RESETS.
    - THE EVENT CAN BE FORCE-RESET BY DRAGGING A NAMED ALL THE WAY DOWN THE MAIN SLOPE NEAR THE RALLOS-ZEK STATUE.
    - NOTHING HITS EXCEPTIONALLY HARD FOR A WARRIOR OR KNIGHT TANK IN ANGUISH-ISH GEAR WHEN TANKED ONE-ON-ONE. (~20K HP/~4K AC). THE EXCEPTION POSSIBLY BEING ROYAL CAPTAIN GURANGOR.
    - TWO ZONE TRASH MOBS WILL SPAWN AND WANDER INTO THE PLAYING FIELD. PERHAPS A 30 MINUTE RESPAWN TIMER.

    NAMED CHARACTERISTICS:
    - HIGH PRIEST: HEALS AND RESSURRECTS OTHER NAMEDS. PERMA-ROOTED.

    - LEAD ARCHER: WHILE ALIVE, HE CAUSES THE ARCHER TRASH TO FOCUS THEIR SPECIAL ATTACKS ON A SINGLE PERSON. 8K TARGETTED AE PER ARCHER. HIGHLY UNABLE TO RESIST. PERMA-ROOTED. THE SPECIAL ATTACKS FROM HE AND HIS ARCHERS ARE PRECEEDED BY A *PERSONAL* EMOTE IN YELLOW TEXT STATING "You notice a glint, something, something".

    - ARCH WIZARD: WHILE ALIVE, HE CAUSES THE WIZARD TRASH TO FOCUS THEIR SPECIAL ATTACKS ON A SINGLE PERSON. 5K TARGETTED DD. HIGHLY UNABLE TO RESIST. PERMA-ROOTED. THE SPECIAL ATTACKS FROM HE AND HIS WIZARDS ARE A PUBLIC EMOTE DECLARING WHO WILL BE THE FOCUS OF THEIR NEXT FOCUSED SPECIAL ATTACK.

    - ROYAL CAPTAIN GURANGOR: TANK AND SPANK. NOT PERMA-ROOTED. HITS THE HARDEST. AE RAMPS FOR MODERATE DAMAGE.

    - WARGUARD HANLO: TANK AND SPANK. NOT PERMA-ROOTED.


    STRAT THAT WORKED FOR US:
    - OUR MAIN GOAL WAS TO GET THE HIGH PRIEST DOWN AS FAST AS POSSIBLE SINCE KILLING ANYTHING FIRST IS OBVIOUSLY POINTLESS. AFTER THAT, WE DECIDED KILLING THE LEAD ARCHER WAS MORE IMPORTANT BECAUSE OF THE TARGETTED AE NATURE OF THEIR SPECIAL ATTACKS BEING MORE DANGEROUS THAN THE 5K DD FROM THE ARCH WIZARD AND HIS CREW. THE ARCH WIZARD WAS NEXT, THEN THE WARGUARD WHO HAS SIGNIFICANTLY FEWER HP THAN ROYAL CAPTAIN GURANGOR, THEN LASTLY ROYAL CAPTAIN GURANGOR.
    - YOU WILL NEED AT LEAST TWO KNIGHTS WITH DA HAMMERS.


    RAID SETUP:

    - MAIN RAID: THE MAIN RAID STANDS WHERE THE HIGH PRIEST ENDS UP. NEAR A LARGE ROCK TO THE SOUTHEAST OF WHERE THE NAMEDS ARE STANDING IDLE.

    - KITER/REZZER GROUP: THIS IS THE CORNERSTONE OF THE FIGHT AND IS THE MOST COMPLICATED PART. AT LEAST 2 KNIGHTS AND 2 CLERICS WAIT ABOUT 20-30 FEET DOWN THE MAIN SLOPE THAT LEADS UP TO THE ENTIRE EVENT. THE FIRST KNIGHT WILL AGGRO BOTH WARGUARD AND THE ROYAL CAPTAIN AND BEGIN TO KITE. THE OTHER KNIGHT AND CLERICS STAY OUT OF COMBAT (OFF AGGRO LISTS) FOR THE TIME BEING. THE REASON THE OTHER KNIGHT AND CLERICS STAY OFF THE AGGRO LISTS IS BECAUSE THE ARCH WIZARD AND LEAD ARCHER WILL RANDOMLY FOCUS ONE PERSON ON THEIR AGGRO LIST FOR THEIR FOCUSED ATTACKS, USUALLY KILLING THE PERSON INSTANTLY. IF THE KITER IS A PALADIN, THE PALADIN CAN ACTIVATE HIS SANCTIFICATION DISCIPLINE TO BLOCK THE FIRST ROUND OF DIRECTED SPECIAL ATTACKS. SINCE HE AGGROD THE MOBS FIRST, HE *WILL* BE THE FIRST TARGET SINCE HE IS THE ONLY PERSON ON AGGRO. I DONT KNOW IF SHADOWKNIGHTS HAVE A SIMILAR ABILITY TO SANCTIFICATION. W/E THO, SHADOWKNIGHTS SUCK.


    EVENT START:
    ONCE THE KEYWORDS ARE SAID TO THE HERALD, THE EVENT SCRIPT STARTS. THE LEAD ARCHER AND ARCH WIZARD WILL WALK OVER TO THEIR RESPECTIVE TRASH COHORTS AND PERMA-ROOT THEMSELVES THERE. THE HIGH PRIEST PATHS DOWN THE HILL TO HIS LEFT (NEAR A BIG ROCK) AND PERMA-ROOTS HIMSELF THERE. THE ROYAL CAPTAIN AND WARGUARD WALK DOWN THE CENTER PATH AND STOP A FEW FEET BEFORE THE PATH STARTS TO SLOPE DOWN AGAIN.

    ONCE THE MOBS BECOME ATTACKABLE:
    - THE MAIN RAID WILL ENGAGE HIGH PRIEST IMMEDIATELY, USING ALL DPS COOLDOWNS. WHEN A TARGET DIES, MOVE TO THE NEXT AND ENGAGE IMMEDIATELY. THE ORDER AGAIN IS PRIEST->ARCHER->WIZARD->ARCHER TRASH->WIZARD TRASH->WARGUARD->ROYAL CAPTAIN.

    - THE DESIGNATED KNIGHT WILL BEGIN KITING THE TWO NAMEDS ON THE SLOPE, WELL AWAY FROM THE MAIN RAID. HE'LL USE HIS SANCTIFICATION DISCIPLINE TO ABSORB THE FIRST ROUND OF SPECIAL ATTACKS WHICH HE'LL RECEIVE ABOUT 15-20 SECONDS AFTER INITIAL AGGRO. AT THE POINT OF THE SECOND KNIGHTS DISCRETION, HE MAY GET ON THE AGGRO LIST AND BEGIN EITHER KITING OR TRY TO PROC HIS DA HAMMER BY CHASING DOWN ONE OF THE MOBS. NOW THAT THE OTHER KNIGHT IS ON THE AGGRO TABLE, HE MAY BE THE TARGET OF SPECIAL ATTACKS AND HOPEFULLY WILL BE STRUCK WHILE HIS DIVINE AURA PROC IS UP OR HE CAN USE HIS OWN SANCTIFICATION DISCIPLINE. THE KNIGHTS CAN EXPECT TO DIE A LOT HERE. THE GOAL IS TO GET THE KNIGHT REZZED IMMEDIATELY, BACK ON AGGRO, AND GET HIS DA HAMMER PROCCED AGAIN. THE CLERICS WILL REMAIN OUT OF COMBAT AND OFF AGGRO AND THEY WILL ONLY CAST REZZES. THEY MAY, AT THEIR DISCRETION CAST BESTOW DIVINE AURA ON A KNIGHT AT THE RISK OF PUTTING THEMSELVES ON AGGRO AND AT RISK OF HAVING TO TANK THE TWO KITED MOBS AS WELL AS POTENTIALLY BE THE TARGET OF THE DIRECTED ATTACKS. IF BOTH KNIGHTS PROC THEIR HAMMERS TOGETHER, THE CLERIC WILL OBVIOUSLY BE THE ONLY ATTACKABLE TARGET IF THEY GOT ON THE AGGRO LIST. PALADINS ARE PARTICULARLY USEFUL HERE BECAUSE OF SANCTIFICATION, AND EVEN MORE SO, THEIR LAY-ON-HANDS ABILITY THAT REFRESHES ON EACH DEATH. ONCE REZZED, THEY CAN POP LAY-ON-HANDS AND BEGIN TANKING AND TRYING TO PROC THEIR DA HAMMER. THE HEAVY HEAL-OVER-TIME FROM THE LAY-ON-HANDS ABILITY WILL HEAL THEM DYNAMICALLY, PER-TICK, FOR THE MAJORITY OF THEIR LIFE DEFICIT FOR THE NEXT 30-40 SECONDS, MEANING THE CLERICS DONT NEED TO GET INVOLVED ON HEALS AND ADDED THUS TO THE AGGRO TABLE.

    THE LONGER THE KNIGHTS AND CLERICS HAVE TO PERFORM THIS CIRCUS-SHOW, THE MORE LIKELY THE KNIGHTS WILL BOTH END UP DEAD AT THE SAME TIME FROM UNLUCKY DA PROCS AND THE EVENT WILL RESET.

    ONCE THE LEAD ARCHER IS DEAD, IT BECOMES MUCH SAFER TO BEGIN KITING THE WARGUARD AND ROYAL CAPTAIN AGAIN INSTEAD OF TRYING TO PROC THE DA HAMMERS ALL THE TIME. THIS IS BECAUSE THE DIRECTED SPECIAL ATTACKS ARE NO LONGER FOCUSED ENTIRELY ON ONE PERSON. THE KNIGHTS CAN BEGIN KITING AND IF THEY GET HIT BY A SPECIAL ATTACK, IT'LL ONLY BE FOR 5-10K EVERY SO OFTEN, SOMETHING THE CLERICS CAN EASILY MANAGE.

    THE RAID CONTINUES THROUGH THE KILL ORDER AND CALLS IN THE KITED MOBS ONE AT A TIME UNTIL ROYAL CAPTAIN IS DEAD. CAREFUL FOR HIS AE RAMP.

    END OF PHASE 1.


    PHASE 2: ODEEN ENCOUNTER #1

    - ONCE DEFEATING GURANGOR, YOU HAVE A LIMITED AMOUNT OF TIME TO ENGAGE ODEEN UP IN THE THRONEROOM. ASSUME 18 MINUTES, TOPS.
    - THERE IS TRASH THAT NEEDS TO BE PULLED FROM THE EAST AND WEST WINGS BEFORE ENGAGING, OTHERWISE THE TRASH AUTOMATICALLY GETS CALLED DOWN TO THE FIGHT ONE AT A TIME DURING THE FIGHT. YOU CAN PULL THE TRASH THROUGH THE NAMES USING A BARD AND THEIR DIVINE AURA SONG (KAZUMI'S NOTE OF PRESERVATION) TO AVOID THE MEZ. THE BARD WILL BRING THE TRASH MOBS TO THE OUTSIDE AREA, JUST INSIDE THE GATE WHERE YOU KILLED GUARANGOR. THE NAMES WILL LEASH AND RESET AND THE TRASH MOBS WILL STAY TO BE KILLED.

    NAMED CHARACTERISTICS:
    - HETHGAR: TANK N SPANK
    - FAELIG: TANK N SPANK
    - BEARCLAW: MEZZABLE
    - HIGH LOREKEEPER: RANGE 300 AE MEZ ABOUT ONCE PER MINUTE. HARD TO RESIST.
    - ODEEN: TANK N SPANK, AE RAMP

    STRAT THAT WORKED FOR US:
    - BEST TANK GETS ODEEN. TANK HIM AWAY FROM OTHERS DUE TO AE RAMP.
    - OTHER TANKS AND KNIGHTS EACH GET A NAMED.
    - BEARCLAW CAN BE MEZZED.
    - HIGH LOREKEEPER IS TANKED AT HIS SPAWN POINT BY A KNIGHT. HEALED BY A CLERIC WHO WILL STAY OUT OF LINE-OF-SIGHT FROM LOREKEEPER TO AVOID THE MEZ.


    RAID SETUP:
    ONCE THE TRASH IS CLEARED FROM THE EAST AND WEST WINGS. THE RAID CAN MOVE UP INTO THE FIRST ROOM INSIDE THE FORT. BE CAREFUL NOT TO GET TOO CLOSE TO THE NEXT ROOM AS THE MOBS SEEMED TO HAVE A LENGTHY AGGRO RANGE.


    FIGHT START:
    - WHEN READY, THE MAIN RAID WILL RUSH IN AND TANKS PICKUP THEIR ASSIGNED TARGETS. CLERICS CAN STAY IN THE FIRST ROOM BEHIND A WALL TO AVOID THE MEZ AND JUST HEAL THROUGH THE WALLS.

    - A DESIGNATED KNIGHT (IDEALLY A PALADIN WITH SANCTIFICATION READY) WILL RUSH UP TO WHERE HIGH LOREKEEPER IS WITH SANCTIFICATION RUNNING TO AVOID THE FIRST MEZ, AND WILL KEEP HIM OCCUPIED UP THERE. EVENTUALLY THIS KNIGHT *WILL* GET MEZZED AND THE LOREKEEPER WILL AGGRO SOMEBODY ELSE IN THE MAIN RAID BELOW. WHEN THIS HAPPENS, THE LOREKEEPER NEEDS TO BE PICKED UP BRIEFLY AND INTENTIONALLY LEASHED. BY THE TIME HE LEASHES BACK TO THIS SPAWN POINT, THE MEZ ON THE KNIGHT AT THE TOP WILL HAVE WORN OFF AND HE'LL BE ABLE TO PICK UP THE LOREKEEPER AGAIN.

    KILL ORDER IS Hethgar->Faelig->Bearclaw->Lorekeeper->Odeen

    BEAT ODEEN DOWN UNTIL HE POOFS AND PROCEEED TO THE NEXT PHASE:


    PHASE 3A: Commander Clanghor

    - THE NEXT PART IS FAIRLY SIMPLE AND NOT THAT DIFFICULT. ADVANCE UP BEHIND THE STAIRCASE AND BE READY TO TANK THE COMMANDER AND 4-5 ROYAL GUARDSMEN. THE ROYAL GUARDSMEN ARE PROBABLY EASIER TO TANK THAN RANDOM ZONE TRASH, PUT YOUR BEST TANK ON COMMANDER. COMMANDER AE RAMPS. HAVE A ROGUE GET PRE-TARGETS IF YOU WANT BUT IF YOU HAVE DECENT KNIGHTS, IT'S PRETTY EASY TO PICK UP WHATEVER COMES WITH THE COMMANDER IF YOU JUST PLAINLY PULL THE ROOM. SEVERAL OF THE ROYAL GUARDSMEN ARE TOO DEEP IN THE ROOM AND USUALLY DONT COME WITH THE PULL.

    PHASE 3B: ODEEN AND HIS DISPELLING HENCHMEN.

    - ONCE YOU'VE KILLED COMMANDER CLANGHOR, HAVE A MONK OR BARD OPEN ONE OF THE 3 HALLWAY DOORS AND MOVE UP TO THE ROOM. UPON ENTERING THE ROOM (NOT UPON OPENING THE DOOR) THE ROOM WILL EITHER SPAWN WITH ODEEN AND HIS HENCHMEN, OR A ROOM FULL OF ROYAL GUARDSMEN. IF YOU GET ROYAL GUARDSMEN, JUST IGNORE THE ROOM AND TRY ANOTHER.

    ONCE YOU'VE SPAWNED ODEEN AND HIS HENCHMEN, YOU'RE READY TO GO.

    NAMED CHARACTERISTICS:
    - Serjar, Highkeeper of Arts
    - Geriok, Highkeeper of War
    - Rentik, Highkeeper of Ages
    - Teltet, Highkeeper of Crypts
    - Wigni, Highkeeper of Ritual
    - Odeen

    - IT SEEMS THAT ALL OF THE NAMES EXCEPT ODEEN CAST "DEADLY FEEDBACK" A SPELL THAT ENTIRELY STRIPS THE TARGET OF ALL BUFFS, HITS THEM FOR UP TO 10,000 DAMAGE, AND APPLIES A 2500/TICK DOT. THIS IS REMOVABLE WITH A FEW CASTS RADIANT CURE AND/OR OTHER DETRIMENTAL REMOVERS. I DIDNT TEST THIS, BUT IT MIGHT EVEN BE WORTH HITTING YOUR TANK WITH A NORMAL OFFENSIVE DISPELL SINCE HE ONLY HAS 1 BUFF (THE DEBUFF) ON HIM ANYWAY. THE RECAST IS INFREQUENT ENOUGH THAT IT'S WORTHWHILE TO PUT A TENACITY BACK ON YOUR TANK ONCE YOU'VE DEALT WITH A ROUND OF DEADLY FEEDBACK.

    - AS THE NAMES ARE BROUGHT DOWN IN LIFE, THEY WILL BALANCE AND SHARE THEIR LIFE. THEY ALSO BEGIN TO HIT HARDER THE LOWER THEY ARE, HITTING UP TO 4-5K TOWARD THE END. WHEN THEY DIE, THEY MAY SPAWN A REVENANT TRASH MOB THAT WILL HAVE TO BE KILLED AS WELL.

    RAID SETUP:
    - ASSIGN EACH TANK A NAMED AND GIVE THEM AT LEAST 1 CLERIC EACH.
    - RAID DAMAGE CAN EITHER BE FOCUSED OR SPREAD OUT SINCE THEIR LIFE BALANCES ANYWAY, IT MAY BE WORTH FOCUSING SO DAMAGE INCREASING DEBUFFS CAN BE USED FOR THE BENEFIT OF ALL WHEN BURNING COOLDOWNS.

    THE FIGHT IS PRETTY MUCH A TANK AND SPANK WITH THE DISPELL RISK ON THE TANKS. KEEP THEM TOPPED OFF AS BEST AS POSSIBLE SO THE 10K DISPELL WONT INSTA-KILL THEM.

    ONCE AGAIN, WHEN ODEEN IS LEFT, BEAT HIM DOWN UNTIL HE POOFS.

    PHASE 4: ODEEN AT THE SPRINGS

    FAIRLY STRAIGHTFORWARD HERE. FOCUS ALL DPS ON ODEEN AND GET HIM TO POOF ASAP. ABOUT EVERY 15 SECONDS, ODEEN WILL CALL FOR ASSISTS FROM ZONE TRASH IN THE GENERAL AREA. THEY ALMOST ALWAYS PATH IN FROM THE SOUTHWEST. KNIGHTS CAN WAIT THERE TO PICK THEM UP AND KITE. KNIGHTS WILL END UP KITING AT LEAST 15-20 MOBS BY THE TIME ODEEN POOFS. ONCE ODEEN POOFS, YOU CAN EITHER PEEL MOBS OFF THE KITERS ONE AT A TIME AND KILL THEM, OR THE KITERS CAN EAT IT AND LET THE MOBS PATH BACK TO THEIR SPOTS (FOR THE SAKE OF SAVING TIME FOR THE NEXT PHASE).


    PHASE 5: THE LOL BRIDGE

    THIS FIGHT IS PRETTY RETARDED. ODEEN IS OUT ON THE BRIDGE WAITING TO BE ENGAGED. BEAT HIM DOWN TO 10% TO WIN. SADLY, EACH SIDE OF THE BRIDGE IS GUARDED BY ABOUT 10 MOBS THAT DEATHTOUCH. YES, DEATHTOUCH. ASSUMING YOU GET THROUGH THEM, YOU'LL BE ASSAULTED WITH A FAIRLY FREQUENT 2-3K AE+KNOCKBACK+SINGLE SLOT DISPELL (STRIPPING YOUR LEVI EVENTUALLY) TOSSING YOU OVER THE EDGE AND 200K'ING YOU IN THE PIT BELOW, TOSSING YOU INTO THE DEATHTOUCH MOBS, OR BEST CASE, JUST TOSSING YOU OVER THE DEATHTOUCH MOBS AND BACK ONTO LAND TRYING TO FIGURE OUT HOW YOU'RE GONNA GET BACK TO THE FIGHT.

    I DON'T REALLY HAVE A GOOD STRATEGY TO ASSURE VICTORY, BUT HERE ARE SOME TRICKS TO TIP THE SCALES IN YOUR FAVOR:

    - HEALERS CAN STAND UNDER THE BRIDGE - YES, AT THE VERY BOTTOM OF THE PIT, AND THEY CAN STILL REACH THE TANK/ODEEN WITH HEALS. THERE IS APPARENTLY NO Z-DIRECTIONAL RANGE LIMITATION. THIS WILL KEEP YOUR CLERICS SAFE AT LEAST.
    - GETTING THROUGH THE GUARDS CAN BE DONE WITH BARD GROUP DA SONG (KAZUMI'S NOTE OF PRESERVATION).
    - YOU CAN ALSO LEVITATE OVER THE DEATHTOUCH MOBS BY GETTING ON THE WALL DIRECTLY ABOVE THE MAIN GATE. THERE ARE INVISIBLE WALLS MOST EVERYWHERE ELSE, BUT TAKE SOME TIME AHEAD OF TIME TO EXPLORE THE WALLS ABOVE THE MAIN GATE AND FIND A GOOD LEVITATE PATH IF YOU DON'T HAVE ENOUGH BARDS TO DA-PUSH YOUR GROUPS THRU THE DEATHTOUCH MOBS.
    - BARDS CAN CHAIN CLICK SINGING STEEL BOOTS AND/OR SING AGLIMENTE'S ARIA OF EAGLES (LEVI SONG) TO KEEP THEIR GROUPS LEVITATED.
    - ODEEN DOESN'T HAVE A TON OF LIFE, KEEP CHAIN REZZING ANYONE WHO DIES UP ON THE BRIDGE AND KEEP THE DAMAGE GOING.






    Edited, Nov 11th 2013 11:52pm by bestbuy

    Edited, Nov 11th 2013 11:52pm by bestbuy
    Minimum 6
    # Sep 22 2012 at 3:40 PM Rating: Decent
    Scholar
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    Confirmed
    ____________________________

    King Odeen
    # Jan 17 2009 at 8:17 PM Rating: Decent
    When we first encountered King Odeen, he didn't flee up the stairs and disappear through the door until he was at 59% HP (rather than the 69% listed in the writeup).
    Royal Captain Gurangor
    # Jan 17 2009 at 6:59 PM Rating: Decent
    Instead of "Kill all of the giants including Royal Captain Gurangor ..." you need only Kill Royal Captain Gurangor, because while he is alive, all of the other giants respawn immediately upon death, and as soon as he dies, the remaining giants despawn.

    Edited, Jan 17th 2009 10:35pm by KiruCaro
    Robe of the Driving Rains from Odeen
    # Jun 08 2008 at 6:37 PM Rating: Good
    From the Odeen portion of the event the chest also drops Robe of the Driving Rains - it's correctly assigned on the illia's portion of the site but not present on alla's.
    Robe of the Driving Rains from Odeen
    # Jun 08 2008 at 10:40 PM Rating: Excellent
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    6,998 posts
    Yaldin wrote:
    From the Odeen portion of the event the chest also drops Robe of the Driving Rains - it's correctly assigned on the illia's portion of the site but not present on alla's.


    Updated, thanks.
    Speak with the king
    # Dec 10 2007 at 5:08 PM Rating: Decent
    I messed up and did not go back and talk to fergarin and then I lost the mission now I can't get the mission again but there is no named up at all ? Anyone have anyclues.

    Edited, Dec 11th 2007 10:31am by Glidreon
    update: a number of archers
    # Sep 13 2007 at 4:37 PM Rating: Decent
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    192 posts
    First spawn is Lead Archer Hoseph and 5 Archers of Zek.

    Also High Priest Utok spawns sole on right side of the ramp up near the Lead Archer.

    Edited, Sep 13th 2007 8:49pm by dylothe
    ____________________________
    In days gone by, I remember the flowers and the sky
    Missing Information
    # Aug 07 2007 at 8:55 PM Rating: Decent
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    73 posts
    Message has high abuse count and will not be displayed.
    Missing Information
    # Aug 08 2007 at 8:48 AM Rating: Excellent
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    6,998 posts
    Message has high abuse count and will not be displayed.
    How to win...
    # Feb 18 2007 at 9:57 PM Rating: Decent
    Anyone have any useful information about this raid? How hard mobs hit for? What expansion this raid is equal to? Etc, etc. This is where to go for people to help each other, correct? Please don't post BS.
    Bridge...
    # Feb 01 2007 at 8:39 PM Rating: Decent
    Any info on how to succeed once king warps to the bridge?
    Bridge...
    # Feb 07 2007 at 12:18 AM Rating: Decent
    *
    125 posts
    lots of work and persistance!
    Info on Speak with the King
    # Jan 31 2007 at 8:30 PM Rating: Decent
    36 posts
    Task window information:
    "Fergarin has done his best to convince people close to King Odeen that you are worth speaking with. He asks you to avoid confrontations with other citizens of Valdeholm. They will not understand your reasons for being in the city and will probably attack you."

    Objectives:
    Exit the black market area through the southern door | 1/1 | Valdeholm
    Convince King Odeen to give you the key to Undercrypt | 0/1 | Valdeholm
    ???

    Information:
    Royal Captain Gurangor (red) does indeed spawn in this instance, along with
    Arch Wizard S`Sitari (red), 4 "Wizard of Zek" (white to 75)(All cast Ether Flame)
    Lead Archer Hoseph (red) and a number of "Archer of Zek"
    Warguard Hanlo (red)
    High Priest Utok (red), unsure of any other priest mobs.

    Dialogues:

    The mob that starts the event is Herald Kelion, a yellow, indifferent con.

    'Hail, Herald Kelion'

    Herald Kelion says, 'You should not have ventured here... Unless you are foolish enough to [challenge] the might of [Royal Captain Gurangor].'

    'Challenge the might of Royal Captain Gurangor'

    Herald Kelion says, 'Your challenge is accepted. Prepare yourselves for the wrath of Valdeholm's finest!'
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