TDS Progression #23: The Cost of Balance  

Quest Started By:Description:
Where:
Who:
Rating:
*****
(From 1 rating)
Information:
Level:105
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Advancement
  • Experience
  • Money
Time Limit:06:00:00
Success Lockout Timer: 06:00:00
Related Zones:
Related Creatures:
Related Quests:
Era:The Darkened Sea
Recommended:
Group Size:Group
Min. # of Players:3
Max. # of Players:6
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Sun Oct 26 03:00:31 2014
Modified: Tue Dec 5 05:21:04 2023


The Darkened Sea Info & Guides: Overview | Progression & Task List | Raiding | Visible Armor



This group mission begins with Firiona Vie (click for map image) in Arx Mentis, located at the zone-in.

Pre-Requisites for Requesting:
- Completion of "A Rising Storm" (Tempest Temple)
- Completion of "Gathering Clouds" (Tempest Temple)
- Completion of "Clearer Skies" (Tempest Temple)
- Completion of "The Edge of Balance" (Katta Castrum: Deluge)
- Completion of "The Abscent Scholar" (Katta Castrum: Deluge)
- Completion of "Just Recompense" (Brother Island)
- Completion of "The Cover of Night" (Brother Island)
- Completion of "Loyal is the Heart" (Caverns of Endless Song)
- Completion of "Leave No Brother Behind" (Caverns of Endless Song)
- Completion of "Two Sides of the Shield" (Caverns of Endless Song)
- Completion of "The Sacred Profaned" (Degmar, the Lost Castle)
- Completion of "Crying for the Dead" (Degmar, the Lost Castle)
- Completion of "Burden of the Past" (Degmar, the Lost Castle)
- Completion of "An Endless Cycle" (Thuliasaur Island)
- Completion of "To Remake Eden" (Thuliasaur Island)
- Completion of "Fit for the New World" (Thuliasaur Island)
- Completion of "A Fickle Wind Blows" (Combine Dredge)
- Completion of "What Hate Begets" (Combine Dredge)
- Completion of "Deep Lies the Snow" (Combine Dredge)
- Completion of "Free Us From Ourselves" (Arx Mentis)
- Completion of "A Beginning From an End" (Arx Mentis)
- Completion of "All Rivers Lead to the Sea" (Arx Mentis)

Say "apex" to request the task. This task partially takes place in the non-instanced version of the zone.

You say, 'Hail, Firiona Vie'

Firiona Vie does not take her gaze from the citadel, thinking about the [path] that [Lanys] had led her on since the incident aboard the [ship] -- thinking about Dagda. 'Is this what my companions felt when I was lost? Did they too feel as though at any moment I could step ashore and greet them as though I had merely returned from a long journey? Did they remind themselves I would never return -- and then regret everything unsaid and [undone]?'

You say, 'Undone?'

Firiona Vie closes her eyes. 'If only I could undo everything this journey has done to us: the betrayal, the despair, the death... If only Lanys and I had remained [dead] to the world...'

You say, 'Dead?'

Firiona Vie says 'I came to heal Tsaph, to give life and balance again to the Buried Sea. I have brought death with me. The sea darkens -- with tears, with the [blood] of those I love...'

You say, 'The blood?'

Firiona Vie says 'How much snow must fall to cover all the blood? How much to wash away a river, a sea?' Firiona clenches her fist. 'Before the snow covers all our headstones, more blood will flow. We shall [dismantle] the citadel piece by piece.'

You say, 'We'll dismantle it...'

Firiona Vie holds your gaze. 'Al`Kabor returned and shared what he learned in the citadel schematics. The portal controls rely upon key generators and the master power conduit to reject unauthorized persons. If we destroy these, we will have access to the [apex]... and Lanys.'

You say, 'What about the apex?'

Firiona Vie looks up at the citadel again. 'Lanys, Calix, your journeys to the sea shall be swift. We are coming for you.'

You have been assigned the task 'The Cost of Balance'.

Al'Kabor has identified the systems the Citadel uses to block undesirable people from using the portal systems. You must destroy the key generators so that you can reach the apex of the citadel and confront Calix and Lanys.








Teleports can be destroyed by wizard spell - Spell: Xalirilan's Greater Appraisal (not Extrication)

Destroy the first teleport key generator in the garden on the lower level of the citadel 0/1 (Arx Mentis)

Destroy the second teleport key generator in the feeding chambers on the second level of the citadel 0/1 (Arx Mentis)

Destroy the third teleport key generator in the teleport room on the fourth level of the citadel 0/1 (Arx Mentis)

The above three generators are found in different locations in the non-instanced zone. They can be lockpicked and then /opened to update the task. Rogue Lockpick skill is known to work, as is the pure caster spell Wuggan's Greater Extrication (requires a Greater Scrying Stone reagent). The CLR Iony's Greater Cleansing reportedly does NOT work. The Archaeologist's Automated Antiquity Analyzer in range slot works also great on the generators.

You can also destroy them through DPS, but you'll have adds at health intervals of 90%, 70%, 50%, 30%, and 10%. Adds hit for a max ~13,000 each; are mezzable; and have a fair amount of hitpoints.

The first teleporter spawns 4x a gyro defender at each health check point; the second teleporter, 2x "???"; the third teleporter, 3x "???".

NOTE: If no damage is done to the generator for a period of time (even if you're at its location and fighting adds), it starts to regenerate.

You hear a low voice booming from the walls, as though it emanates from all directions. 'What are you doing in my citadel? What do you hope to accomplish? Tsaph Katta lies with us, and we already have the staff you seek. You cannot oppose us. My guards shall deal with you. And if they do not, my daughter shall.

Calix's voice again booms from the walls. 'The age of separation is over. All creatures of Norrath will become one. There will be no more strife, no more struggle. I wish you could understand. When Tsaph arises, he shall see. He shall see in my plan his original spark, perfectly kindled by my will.'

Calix's voice envelops you. 'You shall not be a part of the plan. There is nothing to redeem in you. You are only fit for the funeral pyre. Una shall consume you. Nothing shall remain.'



Speak with Firiona near the power room on the fourth level of the citadel 0/1 (Arx Mentis)

TASK LOCKS HERE

Hail Firiona Vie in the hall between the two north rooms of the citadel's top floor. This opens up an instanced zone (say "ready" to zone in).

You say, 'Hail, Firiona Vie'

Firiona Vie takes a deep breath. 'This is the power conduit of which Al`Kabor spoke. Destroying it will destabilize the magic in the citadel and fully unlock the portals to the apex. Tell me when you are [ready].'



Speak with Firiona in the power room 0/6 (Arx Mentis)

Hail her until the task updates.

Firiona Vie looks at the lines of magic flowing like a river through the conduit. 'The final dam between us. Our enemies have run their course. The sea approaches. Lanys and Calix, we are coming for you.'

Al`Kabor says, 'I still dislike destroying parts of this exquisite structure.'

Ognit Eznertob grips his staff. 'Perhaps if you cared more about flesh and blood than books and magic, Dagda would still be alive.'

Galeth Veredeth says, 'We cannot blame each other. We chose our courses, as did Dagda and Holmein. We all approach the same end, but some reach it more quickly.'

Firiona Vie closes her eyes. 'Father, sometimes I think that metal frame has robbed you of all the passion you once had. I cannot forget what Dagda and my companions have suffered. There will be an end to this -- an end to Lanys.'

Ognit Eznertob nods. 'Firiona and I have the right of it. I would rather die defending my friends than this citadel.'

Una Lucem says, 'I will let you die.'



Speak with Una Lucem 0/5 (Arx Mentis)

Hail her until the task updates. Be ready for a fight.

Una Lucem looks at you for a moment. She tilts her head and then leans in more closely. 'Why do you hate my father? He tries to make the world better, but you break his home and threaten him.'

Una Lucem says, 'You are strong, even though inferior. I liked seeing you struggle. But Father is right: I should not coddle nasty creatures. You are evil and must be killed.'

Galeth Veredeth's eyes are as expressionless as Una's. 'Una, your course need not end here. Your father's tributary shall die out; do not follow him. I know you are strong, but there is weakness in following a failed cause.'

Firiona Vie does not take her eyes off of Una Lucem. 'Father, you cannot appeal to her. She is a monster, a failed experiment -- Calix's flawed vision of perfection.'

Una Lucem looks at Firiona. She blinks once. 'I'm not a monster. I'm Calix's daughter, the future of the world. I like strength, the beauty of perfection, the trees, the ocean, and the stars above the citadel. But I don't like you. You are evil and have to die.'



Destroy the power conduit in the center of the room 0/1 (Arx Mentis)

Defeat Una Lucem 0/1 (Arx Mentis)

Una Lucem hits for a max ~26,000 and AE rampages. She casts two emote-based spells: "Energy Whorl" (50' range PBAE for 100,000 dmg) and "Citadel Beam" (frontal AE for 140,000 dmg).

Una Lucem raises her sword. (5-second warning for Energy Whorl)
Una Lucem swings her sword. (seen as she casts Energy Whorl; done every 65 seconds)

Una Lucem draws upon the destructive magic of the citadel (5-second warning for Citadel Beam)
Una Lucem fires the destructive magic of the citadel. (seen as she casts Energy Whorl; done every 65 seconds)

In the middle of the room is a targetable power conduit. After the conduit has been destroyed, Una Lucem adds another emote-based spell to her arsenal: Citadel Strike (a single-target version of her beam spell).

As the conduit explodes, Una Lucem loses the ability to cast her beam spells!

Una Lucem looks at her hands as she feels some of the citadel's magical energy fade. 'What did you do?'

Towards the end of the fight (around 15% health), she adds the buff Last Defense to her spells. This is a melee damage shield for 8,000; gives her a 70% chance to reflect incoming spells; and mitigates all incoming damage by 30%.

DPS her to 2% health for the update.

Una Lucem backs away from you and Firiona. Blood runs from her forehead into her wide eyes. 'But... Father told me I am perfect... how are you so strong? I must protect Father... Help me, citadel!' Una touches the symbol on her chest. She begins to glow as she channels the magic from the walls and prepares a spell.



See what happens with Una Lucem 0/1 (Arx Mentis)

Ognit Eznertob tries to cast a spell on Una, but the field around her deflects it. 'I can't strike through her defenses!'

Galeth Veredeth says calmly. 'My body will not last much longer. You have done fine work, Ognit, but this is its end. I will do as I must while I course along the river, just as we are all called to do.'

Ognit Eznertob shouts 'Wait, I can still repair you...'

Firiona Vie says, 'Do as you must, Father.'

Galeth Veredeth's body explodes in a blaze of fire and metal shards. Una Lucem screams out and falls to the ground, her legs shredded by the explosion.

Galeth Veredeth died.

Una Lucem is knocked out.



Speak with Firiona 0/13 (Arx Mentis)

Hail her until the task completes.

Una Lucem's tears fall from her wide eyes. 'What is happening? Why does it hurt so much? Father... I am not strong enough... save me!'

Una Lucem is surrounded by light as she is transported from the room.

Calix's voice booms from the four walls. 'You kill my people, wreck my citadel, and then... you dare to brutalize my daughter, the future of us all... Lanys was right about you. The full weight of this citadel shall fall upon you!'

Ognit Eznertob says, 'Galeth...'

Firiona Vie looks to the inactive body of a nearby stoneworker. 'His spirit is still with us, Ognit. It needs a new home.' She points to the stoneworker.

Ognit Eznertob looks at the body apprehensively. 'I don't know if I can manipulate something so complicated...'

Firiona Vie says, 'I trust you are more competent than you imagine.'

Ognit Eznertob begins tinkering and casting spells, trying to bind Galeth's spirit to the stoneworker's body.

Al`Kabor looks at the destroyed conduit. 'The portals will be open. If we move quickly, we can attain the apex before Calix musters his forces.'

Ognit Eznertob hops back, surprised as the stoneworker stands up and begins to glow with life.

Galeth Veredeth adjusts his joints and segments, feeling the differences in his new vessel. 'It resists me, but I can master it.'

Firiona Vie turns to you. 'Our way is open. It is your choice whether you shall continue or [leave] this place. Lanys and Calix await us. This stream shall come to an end.'

Firiona Vie says, 'Do you wish to [leave]?'

You say, 'leave'

Firiona Vie says, 'This is not over.'

Note: This mission does NOT spawn a loot chest. This task is repeatable with a 6-hour lockout timer from the time of request.


Reward(s):
75 platinum
You gain experience!
Rewards:
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The Easy Way
# Nov 16 2014 at 3:38 AM Rating: Good
*
77 posts
I completed this mission in 8 mins and here is how. You will want a bard or rogue to pick lock and /open the generators (Archaeologist's Automated Antiquity Analyzer might work) . This allows you to avoid all of the adds. The bard or rogue will request the mission and the rest of the group will be at the Firiona Vie outside of Mayor Praetor Livio's room. After all of the generators are done, zone into the instance.

For Una Lucem, have your tank agro her and face her away from the middle of the room (this allows dps to avoid the frontal ae). Have your dps kill the power conduit. Once the power conduit is down, it is time to dps Una. She's a simple fight up to about 15% when she uses her Last Defense buff. Our tank used his Aged Left Eye of Xygoz to avoid extra damage from the ds. We had a necro load her up with dots before she used the buff. The necro dots finished off the fight easily. I have also burned through the Last Defense buff with sk epic up, but having a necro finish the fight is the safest way.
The Easy Way
# Oct 12 2019 at 12:32 PM Rating: Good
*
96 posts
This is still an outstanding strat!!! Used my bard to merely "Sense Traps" and that's all it took to disarm the key gen things. Had the mage standing by at the upper Firona and coh'd the group and we zoned in. Let the SK stand there and beat on Una while the mage and bard beat down the power conduit! Piece of cake!


Edited, Oct 12th 2019 12:32pm by Suzzi
other teleporters
# Nov 11 2014 at 4:48 AM Rating: Decent
Scholar
*
57 posts
Another thing :
1st teleporter spawn 4 gyro thing,
2nd teleporter spawn 2 golem type mob and only 2 per wave
3rd teleporter spawn 3 combine mob per wave.
Last wave if the hardest, because of the 4 others mobs in room that will aggro, with a 5min respawn. and 2nd wave is really easy with a mezzer, just don't bother killing pops.

Edited, Nov 11th 2014 5:50am by Nilzera
Guard pops
# Nov 10 2014 at 8:48 AM Rating: Decent
Scholar
*
57 posts
pop at 90% 70% 50% 30% and 10%
task
# Nov 06 2014 at 5:25 PM Rating: Decent
Scholar
*
96 posts
she recast her last stand instant
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