I spent 3 hours trying to find these guys with my guild. We went all the way to the top of the ice ramps, we went all the way through to Vel's spawn and incurred half a dozen or so falling-related deaths... The we found out where they were. You go about halfway up the ice ramps and then fall down it to the pits. Past or kill through the kobols, there is a pit with the hunters/stalkers and spectres. There were lots of spawns and it was easily taken care of with my guild (all 70+ except for me) but the spawns were fast and there were adds left and right.
We got NWB on first drop and a few other spells off of other drops.
Balleni Isagreeni 56 Druid Defenders of the Black Rose Fennin Ro
I've been tracking these little buggers for a few weeks now with invis on and Its taken me past the Kobold camp and past the Lord Pit(miniboss of zone) camp. Youll come around and see a "stone tower" to the right of the Lord's pitt which takes you up even higher into the zone. I have died 3x trying to get my self to even see 1 of these guys along with the wrest of the Velium Family and cant get into the front door of that tower as a few things can start to see thorugh Super Camo. I believe to get to these guys you will need a solid grp @ least 55 and higher to get a glimpse. I was in there with a 65 Mage and 2 of us ranjas lvl 55 and 58 and still couldnt get a look. Died b4 we got close to the front door. CAUTION: dont go near the Lord Pitt there is a dispell field.
ps: these things were never even close to the frenzy camp... but you can see the location of the stone tower from the frenzy camp, past the 2 ice dragon statues!
Any idea where these spawn? Never seen them in the Ramp area... and the previous post mentioned "past the lower dogs"... anything more specific?
____________________________
Kyrros <Knights Of Insomnia> - Bristlebane Guild Leader and Guild Historian Human Veteran Ranger and Warder of Tunare for 708085 90 seasons Knights of Insomnia Homepage - Hosted by Guildportal.com http://www.guildportal.com/Guild.aspx?GuildID=2542&TabID=16569
i think ... after you drop down the slippery ball and drop down a hole there is a dispel trap you must quickly exit the room to avoid this trap. what i do is before i drop down i face south. That way i automatically exit the room. if you are lucky you can avoid agroing the 2 in the room if not then make sure after you exit the trap room TURN right immediately go to the next room. Loc = +407 -322 -216 I haven’t seen any agro or roamers in this room yet. but by doing this you may bring the 4 mobs ( the 2 from the pit trap room and 2 from the next room. if you die then you can have a chance to get to your corpse easier if it is in that room to the right. FD or whatever to get to this spot
after you are safe in that room there are a couple more dispelling traps along the way. get used to them and figure them out so you can avoid em. Then you go south to the next room turn right to the next room then left (all the way at the end are the spectras.) But from this room count 3 rooms ( on these ramps are the dispel traps) at the 3rd room turn right and this room is a semi safe room and so is the [next room] to the south. LOC = +92 -170 -109
From this [second room] you should be able to see these ( a Velium Hunter and a Velium stalker ) my only concern is perhaps this isn’t the same as A Velium Hunter listed.
I think the resistances might have been changed. I hunt alot past the lower dogs in a single group with me (58 chanter) pulling. I mez spiders easy as pie with dazzle and often break 3 spawns of hunters by pulling with mez so i get two. Mez second and go back to tash and redo.