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Forest Stalker's Bracer  
 

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Slot: WRIST
AC: 17
STR: +3 DEX: +4 HP: +10 MANA: +10
SV FIRE: +1 SV DISEASE: +1
WT: 4.5 Size: SMALL
Class: RNG
Race: HUM ELF HEF HFL DRK
Slot 1, Type 7 (General: Group)
Slot 2, Type 21 (Special Ornamentation)

Item Type:Armor
Appearance:Velious Chain 2
Tint:
 
Color (RGB):45, 150, 100
Stackable:No
Lucy Entry By:unknown
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2021-07-27 08:29:31
Page Updated:Mon Oct 24th, 2016

Expansion: Scars of Velious Scars of Velious


Rarity: Rare
Level to Attain: 50

[Comments ]

This item is the result of a quest.
Expansion List - Premium only.
Quest Name
Ranger Kael Armor


Zone(s) Found In:


Zone Name
Kael Drakkel
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nerfed or this page wrong
# Oct 13 2002 at 11:47 PM Rating: Decent
The bracer is ac 17 not 13
RE: nerfed or this page wrong
# Nov 06 2002 at 2:52 PM Rating: Good
Yes -- I think it is 17 AC. Personally I use CC gaunts for the stats and lose the 1 AC

on other notes --
Hello all --

In an effort to save time I have consolodated a few notes that I have from my scrapbook, and I have posted them in the various Kael quested armour pages to help people out.

1. Yes, Halfling rangers can equip these. The screen shot is pre-halfling-ranger era, and Illia will update if one of us send in a photo.

2. Yes, wonderful AC. Kael Armours tend to be more AC based with lower stats and saves than their CoV faction armour counterparts

3. Yes, there is a soft cap for AC. Most level 60 rangers try to shoot for about 1100/1200 AC and then work either hp, saves, or stats depending on their playstyle and hunting locations.

4. I love my Kael armour as it allows me to focus AC in a few of the items and then a bit more flexable with the other items that I have to focus them on either stats or resists.

5. These are giant faction quested legs. There are 3 major faction groups -- Dorfs, giants and dragons. Giants are further divided into Kromiff, Kromzek, and Tormax faction. In order to do this quest, you will need to get your Kromzek faction to warmly, and it is pretty smart for you to get your Tormax faction to at least Dubious. Kromiff faction is not required ( I was KOS at the time of my turn in), but it makes it a lot easier for you to get around in Kael if you are not concerned about all the Kromiff trash bonking you. (On a side note, I found it a small challenge and a lot of fun attempting to sneek around and camoing trying to get past them all -- the journey is half the fun :-) /giggle)

6. For more details on the quest check out the quest and the required gemmies for each item listed above.

7. For improving your faction there are a series of different quests that you can do to impove your giant factions. It is theorectically possible to become Ally to all 3 Kings (Dorf, CoV, and Tormax) it is very very difficult to maintain these factions if you are in a raiding guild. (To do this Kill giants to improve/max your COV and Dorf fctions and then kill Velks the Sorc about 40 times .. difficult, but not impossible) Most people find that hunting the CoV dragons and drakes while hoping for a set of chain to drop is generally enough. Killing some (100) dorfs, turning in their heads(30 or so) and turning in Kobald paws (eeks I had turned in too many to count) from Velks lab will generally finsh your faction hits off to the point where you can complete the quest.

8. The Kael armour items drop in the Temple of Vesh. in the north and west wings. The west wing is commonly hunted for this purpose. There are a couple points in which to pull to, but I like the "zone out" room if LTK is not up. If she is up then we raid her and then do the armour farming :-)).

9. Generally, a well balanced team of 3 velious equiped groups is the number I try to shot for when we do this. Standard mix of 3 MA type, 2 chanter, 2 shammy, 3 cleric as a baseline, with the critical pieces being a CoV faction mage available to CoTH the raiding groups into whatever location you want to pull to, and some form of FD puller. Round out your 18 people with a smattering of rangers rogues, casters and such, and you should be set for a happy hunt.

10. Watch the gating mobs - mobs gting and getting summoned is never a fun way to have a raid end. (Remember white and blue ... white and blue ...)

Just a few notes and comments. Hope this helps someone :-)
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