Classes: The Necromancer

Necromancers - Masters of death. With their powerful pets and variety of damage over time spells, necromancers are one of the best solo classes in the game.

What is the best way to play a necromancer? What are the best solo strategies? How should the necromancer be played within a group? How should you develop your necromancer to best take advantage of his abilities? What are the important faction considerations for a necromancer? Which spells work best, and which are not worth their price?

Post your strategies on how to best play and develop the Necromancer and read, rate and comment on what others have to say.

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Another stupid question!Follow

Another stupid question!
#1 Aug 19 2005 at 12:02 PM Rating: Decent
39 posts
Yeah, I know these sort of questions are older than God, but please humor me as I am going out of my mind.

I'm coming back to EQ in a month or so, and I have it finally narrowed down to Necromancer, or Paladin. I have played both of these classes before (Necro to 48-49 I cannot remember, and Pally to 51) so I have an Idea of what to expect from them.

I quit the Necro because I felt that the pet was weak, if the mob wasn't feared then the Skelly got handed his **** too fast. Now I know alot of this is opinion, but tell me your opinion, I know both classes have their ups and downs.

You see I love being MT in a group with the Pally, saving the CLeric/Chanter when they get aggro, and I know Paladins can solo reasonably well until higher levels where there is a lack of undead and Pally dps makes it too dangerous to try.

But I've always been a loner, I like to group occasionally, but I prefer to do my own thing. I started playing this game half a year after Luclin came out, so I haven't seen a whole hell of alot of things besides PoP and Ldon (I never played very seriously, tried alot of classes, quit and came back etc.)

SO I'm thinking, with a Necro I can visit many more zones solo than any other class, zones not many people go to, zones that no one cares about anymore. Especially in Kunark and Luclin.

My problem is, is the soloability of a Necro worth more than the semi soloability of a Pally + having a fun group role. I know this is one of those "its up to you man" types of questions, but help me make up my mind. :)

A friend who is on WoW and EQ said hes gonna give EQ up so he can concentrate on school (since WoW is so wussified) so hes gonna give me like 50k plat or something. I had a 59 wizzy (my highest level toon ever) and I know what its like to look for caster gear. Its more fun to get melee gear but, which type tends to be more expensive, caster or melee gear?

Anyways I'll shut up now, too many questions already, I hate people like me =p

Thanks for your time and help.
Another stupid question!
#2 Aug 19 2005 at 4:15 PM Rating: Decent
Prodigal Son
******
20,643 posts
I just answered in the other forum, but I guess I can put it here also.

The thing about being a Necro is that you won't be pet-tanking much, unless it's all undead so you can slow. Not like a BST or SHM who can slow anything and feed to pet. Their strength is in versatility. Root-rotting, aggro kiting, fear kiting and tap-tanking are the most common methods for a necro to kill a mob other than pet tanking. Necros also group well since they can do a bit of crowd control and a lot of damage, among other things.

As a 58 necro I've spent plenty of time holed up somewhere in the *** end of an empty dungeon, only to be called out to join a group. One of the allures to being a loner is that I can try to pull off all kinds of crazy sh[/b]it without worrying about killing anyone except myself.
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Another stupid question!
#3 Sep 25 2005 at 6:03 PM Rating: Decent
oooooooops miss read post... *delete delete response* lol

Edited, Sun Sep 25 19:10:25 2005 by lickleone
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