Classes: The Necromancer

Necromancers - Masters of death. With their powerful pets and variety of damage over time spells, necromancers are one of the best solo classes in the game.

What is the best way to play a necromancer? What are the best solo strategies? How should the necromancer be played within a group? How should you develop your necromancer to best take advantage of his abilities? What are the important faction considerations for a necromancer? Which spells work best, and which are not worth their price?

Post your strategies on how to best play and develop the Necromancer and read, rate and comment on what others have to say.

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AA question?Follow

AA question?
#1 Sep 14 2004 at 6:26 AM Rating: Decent
Where should i put my AA points at level 55>?


53 Nec
Talon Zek
AA question?
#2 Sep 15 2004 at 7:16 PM Rating: Decent
I'm going with Mental Clarity and then Natural Durability. MC because mana regen > all and then ND because by 65 we need a lot of HP because it will be draining very fast from our lich line.
AA question?
#3 Oct 01 2004 at 6:18 AM Rating: Decent
Bad moves
1. Your hp does not drain fast at 65 because of SoS, one of our best dots is SK which heals us for 150 a tick (200 dmg a tick).
2. MC3 should be one of your last AAs because of how expensive it gets and how little it gives, SoS gives 50 mana a tick, FS gives 2, and if you're grouping you might have bst crack, bards songs, 9, etc. Grouped I consider 90 mana a tick to be ok mana regen. That said in a group I probably have blessing of replenishment, 9, symbol, and bst crack which means I'm losing 0 hp a tick... and even then I'm casting SK.

So in response to the path you're suggesting I'd say thats pretty unwise.

The AA path I would suggest now is run 3 at 55ish (use sow potions even with run 3) ideally you'd get your run 3 AAs from raids, then get level 64 for Seduction (65 is mostly worthless unless you can afford blood of thule and child of bert), then solo vxed for 14% AA XP a kill to buy 9th spell slot, regen 3 (needed for scm3), SCM3, then your utility AAs (suspend minion, pet hold, conjure corpse, flesh to bone), then your fun but mostly useless AAs (WTD, SoD, etc), then your "I want to dual weild envy and woe and pretend I'm a warrior" (casting fear I can hold aggro better) type of AAs. Might also be wise to charge all the way to lvl 67 to get PG groups and not stop till 70, up to you althought its probably the best path.

The truth is until you get 10k hp you're not going to be tanking, ND3 gives a 10% hp bonus and since I'm assuming you're not using uber nodrop gear you'd get about 200hp out of it. Do the math 200 hp for 12 AAs = 16.6 hp per AA. At 65 you're kiting mobs that quad for 1k, for 12 AA would you prefer 30% mana reduction on spells or 1/20 of a quad's damage added to your hp? If you are intending to tank defensive AAs would be wiser.
AA question?
#4 Oct 02 2004 at 12:00 PM Rating: Decent
ok,sorry but i am new at this game and i dont really know what all the MC3,AA, FS,ECT... means. could you wirte it out in full. i am sure that it also has to do with me being only a 17th level necro thanks
AA question?
#5 Oct 12 2004 at 11:08 AM Rating: Decent
33 posts
Couldn't have said it better Deak. Buy SCM3 (Spell Casting Mastery) Under Archetype - It cuts the cost of mana off of every spell you cast. When you're casting lots of spells every mob ( ...any situation you're killing, really) It saves you a lot of downtime. If you want Mental clarity, I'd put the first point into it only because mana regen +1 for two AAs isn't too too bad.. although when you're liching for 50 mana per tick, It's not exactly crucial. As far as Utility AAs, I'd say they're useful and all, but not necessarilly for a necro that has no clue what they do. If you plan on getting into a raiding guild at some point, you WILL need pet hold. Suspend minion is also good overall. With the AAs they have out now though, I may look to maxing my critical affliction AAs sooner. with the OoW advanced crits maxed, I kill the mobs pretty damn fast. Seeing a tick that looks like 168 131 224 978 622 964 Is pretty nice, and boy do you see them often.

Less downtime + faster kills = faster AAs.
AA question?
#6 Jan 16 2005 at 11:23 PM Rating: Decent
*
52 posts
i would hardly consider WTD (wake the dead) useless. well its upgrade, Army of the Dead certainly isn't. lets say you're in a group, tank goes down, cleric gets agro and goes down, your pet may be tanking next, maybe not, start casting Army of the Dead, bringing any nearby corpses back to life (3 at first lvl, 5 at max) which gives you time to reapply dots, snare, root, etc. can save your group from losing to a named more often than you think. and when kiting, leaving corpses laying around, casting army of the dead can drastically increase DPS, giving you less down time. but personally, i highly recommend knocking some Critical Affliction AA's out. nothing like seeing Dark Nightmare and Pyre of Mori hitting for 1476 and 843 respectively in one tick.
AA question?
#7 Jan 24 2005 at 5:34 PM Rating: Decent
Totally agree with Magzavus... WTD useless? It's totally free DPS, no mana what-so-ever... and it refreshes every 9 minutes... 9 minutes is nothing. And while we're on the topic... I find Swarm of Decay to be an excellent AA... even though most people totally bash it. But think about it, as Magzavus pointed out, if the tank and the CLR drop... the mob is after you next... so with WTD's upgrade Army of the Dead and Swarm of Decay along with your usual pet... you have a total of 9 pets out there... and Swarm of Decay is an instant cast, no mana, pets critting for over 400 damage... now I don't know about you, but I feel that's pretty frickin good. Refresh of 30 minutes? Who cares... I generally only use it on tough mobs anyway or in a bind, under normal circumstances you're just nuking and DoTing anyway... so why complain about extra, no mana, awesome DPS and 3 more targets for a mob? I've saved my groups plenty of times in MPG and RS with my army of pets in a bind to safely say that Swarm and WTD are definitely NOT a waste of AAs. And for ND? Over rated... if you're worried about getting hit as a necro... you're not really doing your job... you have FD to lose aggro... and in OoW, you get hit, you go down, period. 200 extra HPs aren't going to be helping you out a whole lot, I'll let you know. ND is when you have nice gear and AAs to burn imo. Get Combat Agility and damage avoidance AAs, but ND? Pffft. First, in my opinion, go with DPS... faster that mob drops the safer you are, solo or in group. DoT crits at lvl 67 for over 1.2k per tick on one DoT alone... think of the damage that mob's taking with 4-5 DoTs critting, pet with crits and flurries, 5 WTD pets, and 3 Swarmed archers critting for over 400 each. Lastly, Mental Clarity... FYI, you're a Necro, mana regen isn't exactly your biggest concern. Start with Innate Regen, Run Speed, and if you're like me... Casting Fury and Mastery (Combat Agility if you're worried about getting hit).
AA question?
#8 Jan 30 2005 at 7:36 PM Rating: Decent
My Necro Risingmyst, on Prexus will be lvl 51 soon. Seeking advice. My plan is to work on AA's at that lvl. Figure Regen 3,
Sta incease and maybe run 3 would be useful for when underground?
Int increase I figure I can wait on being I think of hp as my mana pool. Also as an Iksar my regen is fairly good and I have a mount. This helps out alot with my regen since I continually use Lich. Was surprised at how awesome lich is. Far better than Kie. Though I use Zheart +5 regen and the abrogation robe +2 regen, I'm thinking the extra 3regen from AA's will give me more leeway. Especially since I often heal as well. I have an RL friend who tells me that necro's should never heal. And keeps telling me at endgame Necros should only twich. Perhaps he is right. I would not know Til my Necro reaches this lvl. But for now my Necro is a fairly good healer given the right circumstances he can give a cleric a run for thieir money. It's all situational. Further I feel, how one plays their character is relative from lvl range to lvl range. Curently in Ldons for instance I've been very effective in supplementing a cleric in healing and have mana to spare for twiching. I use snare and my Leach type spells and use Life tap line as a DD. Don't use dots much being that the mobs fall to fighter types to quickly for dots to be usefull and more than a mana drain in that situation.
Heck, in afew Ldons with no healer I've been a rather inovative and devious necro and have had little trouble keeping up with the healing needs of a group. What I do and how I play my necro simply depends on the zone and type of situation. Anyway, I would appreciate any advisde reagrding AA's. Can't promiss I'd follow it. Only want to know my options so I can best decide whats appropriate for my playing style and futre requirements.
AA question?
#9 Feb 02 2005 at 11:18 AM Rating: Decent
Necrotalk.com says that you should get Innate Regen and Innate Run speed, then quite til lvl 65 to get AA as your AA exp is much greater because you will be counts as a lvl 51 for AA exp. At least that is what I have been told.
AA question?
#10 Feb 02 2005 at 6:00 PM Rating: Decent
Reddragon thanks ). Appreciate your help.
AA question?
#11 Apr 29 2005 at 4:43 PM Rating: Decent
Couple of follow up questions, as my 62 necro is working on his archetypes now. (I've done Run3, Innate Regen3, Mnemomic Retention, and MC2). Have 6 more archetypes to go for the required 12.

I didn't see Lifeburn listed in anyone's comments. Useless? Good?

Also, SCF only applies to DDs, right? The crit afflictions are 65+.

So if I finish my archetypes with SCM1+2, is WTD the next logical choice? Or maybe even before SCM1+2?

What about Mend Companion, Dire Charm?

Thanks for your help!
AA question?
#12 May 25 2005 at 7:04 AM Rating: Decent
ok everyone i need an experienced necro who nows plenty about aa's to post here in simple forms.. i just dinged 60 and found i can get massive amounts of aa's quickly i currently have none so here we go start witht he basics and go from there set it up like so

aa- 1-6 Run3 Regen 3
aa- 6-18 blah blah blah and so on and so forth!
then i have no idea eather new spell slot or somthing i will check this post in a few days
AA question?
#13 May 27 2005 at 6:45 AM Rating: Decent
after run spead I put 3 on inate regen
AA question?
#14 Aug 22 2005 at 3:49 PM Rating: Decent
how dose wtd work on a lvl 63 mob do u got to have wtd 2 or something
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