Classes: The Warrior

Warriors - the tank class. Combining a powerful offense with a strong defense, warriors are best suited to slugging it out toe to toe with the monsters they face.

What is the best way to develop and play your warrior? What skills are the most useful for a warrior to develop and master? Can a warrior be soloed, and if so how? How should the warrior be played within a group? What weapons and armor whould the warrior seek out?

Post your strategies on how to best play and develop the Warrior and read, rate and comment on what others have to say.

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Discs ?Follow

Discs ?
#1 Jul 09 2005 at 7:34 AM Rating: Default
What are these Discs everyone Is talking about ?
Discs ?
#2 Jul 09 2005 at 11:00 AM Rating: Good
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312 posts
disc = disciplines
these are warrior abilities gained at various levels, mainly after level 50
they are tomes and are found in PoK, purchased from the Warrior Tome vendor in the library
once you have purchased the tome and are of sufficient level to use the ability, you turn in your tome to a warrior guildmaster, which unlocks that ability for use
you must then bring up your combat abilities window and create an icon for the desired ability
each discipline/combat ability runs on a timer

for example:
-you press the hotkey for a discipline
-that discipline activates
-each discipline uses Endurance, so as your discipline runs, your endurance goes down
-the discipline ends when the timer for that discipline runs out or when your endurance runs out
-the wait timer for that discipline, and all other similar disciplines, activates, making those abilities inacsessible until the timer ends and your hotkeys pop back up
Discs ?
#3 Jul 09 2005 at 11:55 AM Rating: Default
-each discipline uses Endurance, so as your discipline runs, your endurance goes down
-the discipline ends when the timer for that discipline runs out or when your endurance runs out


now thats nuts

Do warriors have the Mana bar I could see them having this work on that Idea but taking Endurance from you!

Let them try that with the spell casters and there would be an uprour for sure even thow the caster stand still most of the time
Discs ?
#4 Jul 09 2005 at 1:03 PM Rating: Good
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312 posts
think of our endurance as our mana
-casters cast spells, they use mana
when mana runs out, spells stop
-warriors (and melee) use disciplines and combat abilities, they use endurance
when endurance runs out, discs/CAs stop
Discs ?
#5 Jul 09 2005 at 8:25 PM Rating: Decent
Problem is in most group content the discs aren't worth much. Defensive for example is on for 3 minutes, then you wait at least 7 before it refresh's. It's good for a named or a Raid mob though. For group content, that's not really gonna help the group much, unless you come accross a named mob every 11 minutes. The more powerfull ones, Like Furious, last alot less time (2 ticks), and takes alot longer to refresh. Another thing to note, is if you do happen to use more then two of the better one's, the endurance cost is so much that using a 3rd can use the rest up without using the allotted time the disc is supposed to work. It would be comparible to a self buff spell, that is only active while you have mana, when you go OOM the buff would leave. To my knowledge, there is no endurance regeneration help for them, outside of sitting for a good amount of time.
Discs ?
#6 Jul 11 2005 at 7:11 AM Rating: Decent
The spell Invigor (for one, there might be more)was designed to decrease the stamina lost, before the discs were changed to use endurance. It was nerfed for a time so no class could use it, but it is back in the game. I don't know if they changed it from decreasing Stamina lost to decreasing Endurance lost. My Cleric is level 33 and has the spell, but Warriors at that level don't have any discs that impact endurance enough for me to justify the mana used in casting it. The other issue is that most casters seem to think the spell is worthless since the aforementioned nerf made it unavailable for a period, and probably don't understand the importance of endurance for the Warrior at the higher levels (You should have seen the comments I got from the group the other night, when I told them my level 59 Warrior needed a Med break to replenish endurance, after a particularly grueling session of a high risk LDoN in EF with only 4 people).
Discs ?
#7 Jul 11 2005 at 11:20 PM Rating: Decent
Don't work, that spell is useless I think, right now. I wish they would switch it over to endurance from stamina, would make scense though, LOL.
Discs ?
#8 Jul 12 2005 at 2:54 AM Rating: Default
Some of the Warrior Discs are very usefull.

Thank Focused Will for example. It is great for reducing the amount of down time while soloing. Just bind wounds to 70% and then hit FW.
At lower lvl you should be able to solo almost until it repops.

Then there is the defensive disc. Sure it can be used to tank names, but it is also great in over pull situations. I used it a lot doing LDoN and now doing DoN (when we can't get a monk or bard to pull). I currently have about 3 independant ways to reduce the amount of damage I take.

The disc that increass your damage output are not overly usefull, but they are fun. And can be used to finish off a mob after the clreic gose oom.

It is true that you will run out of endurance if you use 3 or so back to back. But if the situation calls for you to use that many disc most of the time the casters will call for a med break, or there will be down time while those who died are rezed etc.

There are a number of ways you can use your disc to help out the group. You just have to look for them.
Discs ?
#9 Jul 12 2005 at 8:23 PM Rating: Decent
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388 posts
Lvl 30
Resistant Dur 1 min Reuse 60 Reuse (lvl 60+) 30

+3 to all resistances increasing to +10 at 50th level. This discipline lasts for 1 minute, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level.

Lvl 40
Fearless Dur 11 sec Reuse 60 Reuse (lvl 60+) 40

Immunity to "Fear" and all spells that cause "fear". This discipline lasts for 11 seconds, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level.

Lvl 52
Evasive Dur 3 min Reuse 15 Reuse (lvl 60+) 7

The warrior is hit by his opponent less often, but also will hit his target less often. This discipline lasts for 3 minutes, and has a base reuse time of 15 minutes. The reuse time for this discipline will decrease as the warrior gains additional levels.


Lvl 53
Charge Dur 14 sec Reuse 30 Reuse (lvl 60+) 23

When using this discipline, the warrior will automatically land all attacks against his opponent. In other words, he will not miss. This discipline lasts for 14 seconds, and has a base reuse time of 30 minutes. The reuse time for this discipline will decrease as the warrior gains additional levels.


Lvl 54
Mighty Strike Dur 10 sec Reuse 60 Reuse (lvl 60+) 54

When using this discipline, all landed attacks will automatically be either Critical Hits or Crippling Blows. This discipline lasts for 10 seconds, and has a base reuse time of 60 minutes. The reuse time for this discipline will decrease as the warrior gains additional levels.

Lvl 55
Defensive Dur 3 min Reuse 15 Reuse (lvl 60+) 10

The warrior takes less melee damage, but also deals less. This discipline lasts for 3 minutes, and has a base reuse time of 15 minutes. The reuse time for this discipline will decrease as the warrior gains additional levels.

Lvl 56
Furious Dur 9 sec Reuse 60 Reuse (lvl 60+) 56

When using this discipline, the warrior will automatically riposte every attack landed on him by the opponent he is facing. This discipline lasts for 9 seconds, and has a base reuse time of 60 minutes. The reuse time for this discipline will decrease as the warrior gains additional levels.

Lvl 57
Precision Dur 3 min Reuse 30 Reuse (lvl 60+) 27

The warrior will have a greater chance to hit his target, but will also have a greater chance of being hit. This discipline lasts for 3 minutes, and has a base reuse time of 30 minutes. The reuse time for this discipline will decrease as the warrior gains additional levels.

Lvl 58
Fell Strike Dur 12 sec Reuse 30 Reuse (lvl 60+) 28

When using this discipline, all hits landed by the warrior will be for at least four times the base weapons damage. This discipline lasts for 12 seconds, and has a base reuse time of 30 minutes. The reuse time for this discipline will decrease as the warrior gains additional levels.

Lvl 59
Resistant Dur 8 sec Reuse 60 Reuse (lvl 60+) 59

When using this discipline, the warrior cannot be hit in melee combat. This discipline lasts for 8 seconds, and has a base reuse time of 60 minutes. The reuse time for this discipline will decrease as the warrior gains additional levels.

Lv 60
Aggressive Dur 3 min Reuse 27 Reuse (lvl 60+) 27

The warrior will do more damage with every blow landed, but will also take more damage as well. This discipline lasts for 3 minutes, and has a base reuse time of 27 minutes.

My warrior is 61 (bleh), so I dont know of the ones higher then 60 atm
Discs ?
#10 Jul 12 2005 at 10:31 PM Rating: Decent
Quote:
Thank Focused Will for example. It is great for reducing the amount of down time while soloing. Just bind wounds to 70% and then hit FW.
At lower lvl you should be able to solo almost until it repops.


Yeah, it will get you about 4% or so of your health back. If you sit till 70% using Bind wound, trust me, your regenerating more than that disc is. Healing will even at lower levels don't do much WJ. In fact, I would say that you would be better hitting that, then bind to 70%, maybe. I know When I first used it compared to now it's no different in comparison. I just don't want anyone thinking its doing like 100 HP per tick or something cuz it's more like 14 or so.
Discs ?
#11 Jul 13 2005 at 1:12 AM Rating: Decent
As Necrophobe's post show's you, most the discs have way too far of a reuse time to be effective in group, although you could probably use them all one time if you had an endless supply of Endurance. Endurance does not have any way of being replenished outside of just don't do nothing for a while. It will eventually build up, but the time to allow for this is just way too long of a downtime to actually let this stop the group from grinding.

Another thing to note, and I'm gonna use Defensive as an example.
Quote:
Lvl 55
Defensive Dur 3 min Reuse 15 Reuse (lvl 60+) 10
The warrior takes less melee damage, but also deals less. This discipline lasts for 3 minutes, and has a base reuse time of 15 minutes. The reuse time for this discipline will decrease as the warrior gains additional levels.
At level 70, it lasts for 3 minutes and has a 7 minute refresh. The other's are pretty similar, if it says 60 minutes, at level 70, it's about 55 minutes give or take a minute or two at most. Considering that a group in an Ldon or DoN mission lasts about 1 hour, the chance of using anything more then once is pretty slim, outside of your berate line. You could probably use defensive twice though, endurance will not hold out if you push it soon as it refresh's, you will find yourself OOE (Out of Endurance) Pretty fast.

Use the discs for what the rest of us use them for, on Named mobs, Raid mobs, and even epic mob's. Save them for when you really need them (Example: Cleric hollar's OOM and mob isn't dead, hit that Furious Disc before you die, and reposte as much as you can, who knows, might be able to win if DPS In group is good enough).
Discs ?
#12 Jul 13 2005 at 7:45 AM Rating: Decent
Are you guys nutz? Is this Warrior section? Discs not USEFULL?
They are esential for any melee class. Any of you dorks played a warrior pass lvl 20? really....
Discs ?
#13 Jul 13 2005 at 9:27 AM Rating: Decent
i have a 62 vah shir warrior and discs have been very helpful in group and solo.learn what ones to use and when, it can save your butt and your group.
Discs ?
#14 Jul 14 2005 at 12:36 PM Rating: Decent
"Are you guys nutz? Is this Warrior section? Discs not USEFULL?
They are esential for any melee class. Any of you dorks played a warrior pass lvl 20? really...."

Level 67 warrior, and NO, I am not Nutz, lol.

Far as group content: Berate line is incredible for aggro help. Furious is a good lifesaver for two ticks, Defensive is of benefit for Named mobs. DPS discs and such are great against named mobs as well. You have to see that most the Discs are more beneficial for Raid type mobs though, and some Named mobs.

Most group mobs don't last 30 seconds, your defensive is not needed. YOu can hit your DPS Type discs, but considering the refresh rate, I would think you would want them for Named mobs that might pop up, unless there isn't any that will be popping. Still don't make a huge difference in group play though. By the time you get over 65, your gonna be resisting alof of fear type stuff anyways, so it's not a real big desirable disc for group content. However will come in handy against a Named Dragon or two.

Discs ?
#15 Jul 19 2005 at 2:05 PM Rating: Decent
"It is true that you will run out of endurance if you use 3 or so back to back" Be honest I never run out of endurance. I guess it depends on your gear really.
Discs ?
#16 Jul 19 2005 at 2:34 PM Rating: Decent
Oh yeah, the people use say the disc are not that good. I just had to sit back at laugh lol
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