Classes: The Warrior

Warriors - the tank class. Combining a powerful offense with a strong defense, warriors are best suited to slugging it out toe to toe with the monsters they face.

What is the best way to develop and play your warrior? What skills are the most useful for a warrior to develop and master? Can a warrior be soloed, and if so how? How should the warrior be played within a group? What weapons and armor whould the warrior seek out?

Post your strategies on how to best play and develop the Warrior and read, rate and comment on what others have to say.

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Help w/ being a warrior
#1 Sep 27 2004 at 10:33 PM Rating: Decent
Well I am an official noob. I have moved from EQ from a bunch of 1st person shooters and am having a blast. I chose a Dwarven Warrior and am up to lvl 20 in about a week. I have been pretty much power leveling... I have a great guild that will hook me up w/ anything needed so pp is not a problem... the problem is at lvl 20 im still a noob... there is all this talk about aggro, damage caps, and i have no idea what it is. I have been reading some about aggro but how do you tell how high yours actually is. Also what skills should i really focus on. i think i may be ahead of the curve w/ lvls and not w/ skills currently the big ones are... 1H Slash, offense and parry 105: dodge 104: def 103: taunt 96: 2x Weild 73: kick 53: bash 52: piercing 22: am i missing the big stuff? I think after reading in here im gonna go pick up another weap to get 1H Blunt up... any help/advice is appreciate.
Help w/ being a warrior
#2 Sep 28 2004 at 9:09 AM Rating: Good
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312 posts
ok
aggro - there is no way to tell how high your aggro actually is, you just know you're doing ok when the mob is only beating on you =P
As far as weapons skills go, try and practice them all, even if you are being PLed. There are a lot of good weapons and if you don't have all of your skills up, you won't be able to take advantage of them.
here a few decent weapons to raise skills with
1hs - i'm sure you're doing ok here, but razor edged shan'tok is a great ratio 1hs for dirt cheap (at least on my server) and lamentation or defiance are good as well

1hb - cane of the tranquil, centi warhammer, goranga spiked club (no drop, but you can usually find one rottng in Maiden's Eye)

2hs - blackened alloy ******* sword, war marshall's bladed staff (this is recommended level 56, so stats and ratio won't be that great, but it's pretty cheap nowadays on my server)

2hb - sarnak battlehammer

piercing - crystalline spider fang, shimmering partisan

a few weapons that are awesome and it would be terrible to miss out on =D ... Greatstaff of Thunder, Copper Hammer of Striking (GREAT aggro weapons), Gomdurig ... just to name a few mid level good ones, these aren't even the uber ones
check out the post above titled "Making a barbarian warrior" for some more warrior info
Help w/ being a warrior
#3 Oct 03 2004 at 12:23 AM Rating: Decent
If you have any say about how you're powerlevelled, go with a shaman ... the regen + stat(esp dex/agility) buffs + haste approach will help your skills a lot more than the damage shield + regen approach.
Help w/ being a warrior
#4 Oct 03 2004 at 8:47 PM Rating: Decent
In the early game from lvl 1-30 you run around and work up all your weapon skills. Getting agro is the name of the game. In short the only advantage a warrior has is to take damage better then the other classes. Everything a warrior does is about taking damage. Hitpoints, AC and resists are your friends. Any cleric knows that if you have to heal a ranger, shadow knight, paladin all will be harder to heal. Do not focus on anything other then hitpoints and damage resists.

Too many warriors are thinking about how hard they hit. Agro is about hitting often. The damage does not matter, the fact that you hit often means dexterity is important. Fast weapon with haste. But if you can not take damage, know one wants you. My brother is a time enabled wizard and he dishes out over 60% of the total damage in any LDON group. Parse the data and wizards are amazing. Your job is to grab agro.

Here is how to get and fix agro. First you want to make sure the puller does not hit the target first. You want to hit it first because it give you agro. Then you want to make sure you are at full hit points when you pull because the cleric will get agro if they heal you in the first couple of seconds of the battle. Setup a hot key that uses the /assist command to assist the puller. In that hotkey also state in group mode that you are assisting the puller against the target. Use the %T to automatically target the monster. When you hit the assist hot key you setup this is what it should look like.

Yukondave cheers at a fiend
Yukondave is assisting Drakoner against a fiend.

This is what you put into the Hot key

Line 1 - /assist nameofplayer
Line 2 - /cheer
Line 3 - Yukondave is assisting nameofplayter against %t

You do the hotkey because you will be blamed for messing up pulls or switching targets during a bad pull. This tells the group when they want to blame you that you did your job. Stay on target and make sure it you have a record. If you assist, you never get confused. Averyone should use the assist button.

Stats of importance, AC, AC and AC. Then stamina, Hitpoints second its dexterity and third is agi and forth is strength, mostly to carry all the plate armour. Agi is one that is hard to figure, but I can tell you it helps with the number of hits taken.

Use your taunt key non-stop and use your disciplines for getting more agro. The more agro you have the more damage the other members of your party can kill it faster. That means you get exp faster and no one else dies.

If a warrior is doing their job right, at the end of a fight, no one else should have taken a hit and you should have been the only one with damage.
Help w/ being a warrior
#5 Oct 12 2004 at 2:50 AM Rating: Excellent
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361 posts
Quote:
Use your taunt key non-stop and use your disciplines for getting more agro. The more agro you have the more damage the other members of your party can kill it faster. That means you get exp faster and no one else dies.


Only ONLY use taunt non-stop if you are trying to max it out.
Once your skill is capped for your level, only hit Taunt once you lose agro.

Taunt does not add hate as proc's do. Taunt will put you on top of the hate list by a very small margin. If you continue to generate less agro than others beating on the mob, you will lose agro again.

I'd also put raw HPs above STA as STA can be maxxed out fairly easily with buffs, in almost any situation. Capping STA however, will save you a buff slot for raids.

Edited, Tue Oct 12 03:52:15 2004 by Bikamar
Help w/ being a warrior
#6 Oct 12 2004 at 9:57 PM Rating: Default
First a few words on Taunt

Taunt will add to your agro. It really doesn't matter if it is putting you a few ponts above the higher agro or adding agro points the effect is the same.
You can improve your ability to hold agro by pressing the taunt key every time it pops. However this could result in you not being able to taunt when a caster draws agro. If you like or need the added agro of mashing the taunt key, consider wating until the mob is slowed before mashing it. Also if you are about to be healed hold off taunting until after the heal lands.

The belife that agro is dependent on number of touches or number of swings is wrong. This belife came out of a statment in one of the EQ books that said it was a factor (it never said it was a major factor) and misunderstanding of the primary hand damage bonus effect.

All causes of agro are converted to a number and added up. The person who has the highest number is the one the mob will attack. One of the major ways a Warrior generates more agro is doing more damage in the same amount of time. This is done by having haste cast on you, using weapons that proc, or by using weapons with a better dps.

If you dispute this please explain why a two handed weapons that have a better dps than two one hand weapons will out agro the one hand weapons. The Only advantage the two handed weapon has it dps.
Help w/ being a warrior
#7 Oct 13 2004 at 2:00 AM Rating: Excellent
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361 posts
Quote:
Taunt will add to your agro. It really doesn't matter if it is putting you a few ponts above the higher agro or adding agro points the effect is the same.


Yes, it does matter. No the effect is not the same.

ie. If your taunt adds a set amount to your agro, then a successful taunt may not gain you agro. However, a successful taunt will always gain you agro, if only briefly.

Quite distinct and quite important.

Incite (and that line of Combat Abilities), on the other hand, will add a set amount of hate, and a set amount every tic for a set amount of time. Incite etc. does not gaurentee you agro in the same way that taunt does.
Help w/ being a warrior
#8 Oct 13 2004 at 6:22 AM Rating: Default
The contence of my statment was building agro during a fight, not regaining agro. If you are buidlding agro there is no differance. If you are trying to gain argo then there is a differance.
Help w/ being a warrior
#9 Oct 13 2004 at 9:05 AM Rating: Decent
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1,117 posts
Quote:
Taunt will add to your agro. It really doesn't matter if it is putting you a few ponts above the higher agro or adding agro points the effect is the same.
You can improve your ability to hold agro by pressing the taunt key every time it pops. However this could result in you not being able to taunt when a caster draws agro.

No it is not the same. If you already are the one with aggro, hitting taunt is largely meaningless. Yes, you do ad one point of aggro, but that is not going to help you in any significant way in holding aggro. It will make a difference in maybe 1 out of a 1000 fights at best. As you noted yourself, mashing the button takes away the ability to use it to peel a mob off a caster, something you are FAR more likely to need it for. Unless you are skilling up taunt, save it for when you need to regain aggro. Your group will tahnk you for it (and not be happy with you if you do otherwise)
Quote:
consider wating until the mob is slowed before mashing it. Also if you are about to be healed hold off taunting until after the heal lands.

Not a good idea at all. You either should be the one with aggro, in which case you should make sure you have the mobs attention REGARDLESS of whether or not it is hasted, or someone else is the designated tank, in which case you shouldn't even think about touching your taunt key.
Help w/ being a warrior
#10 Oct 13 2004 at 4:18 PM Rating: Good
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312 posts
Quote:
Not a good idea at all. You either should be the one with aggro, in which case you should make sure you have the mobs attention REGARDLESS of whether or not it is hasted, or someone else is the designated tank, in which case you shouldn't even think about touching your taunt key.


wow ... ok
if you are the tank, you should have aggro
but you know that mob is going to be slowed and you know you're going to be healed ... Bik was saying that both these actions generate aggro and that by holding off on taunt untill after said spell is cast, you can try and avoid them gaining aggro should yours not be high enough at that point in the battle
the whole POINT of taunt is to regain aggro when you lose it ... and in those situations, there is a possibilty of losing aggro, hence holding taunt till after
seems like good advice ... it's what i do and it works rather well for me
Help w/ being a warrior
#11 Oct 13 2004 at 6:07 PM Rating: Decent
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1,117 posts
Yeah, I misread what he said on that last point (Hey I hadn't even had a cup of coffee yet ;) )

I think WJ was also talking about using the mashing technique mostly, though, which is an approach I personally believe should ONLY be used early in life when trying to get the taunt skill going. Once you have gotten into the high 20s or so, just normal usue of taunt will keep the skill up enough and you don't have to waste your time mashing that taunt button. That just ensures that taunt won't be available when you need it, especially in the end game when the time between charm break and a dead caster is VERY short.
Help w/ being a warrior
#12 Oct 13 2004 at 9:01 PM Rating: Excellent
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361 posts
Quote:
The contence of my statment was building agro during a fight, not regaining agro. If you are buidlding agro there is no differance. If you are trying to gain argo then there is a differance.


If you are trying to build agro, taunt will do nothing for you. It will simply move you to the top of the hate list. It does not add to the amount of hate you already have in the same way that proc's, incite etc do and, as such, does not contribute to the building of agro.

This being the case, it really is only useful for gaining agro either initally or once you lose it.
Help w/ being a warrior
#13 Oct 14 2004 at 6:44 AM Rating: Default
In EQ even more than in the RW people tend to accept theroy as fact.

One of the current thryoies that is being accepted as fact is "Taunt only moves you to the top of the agro list and adds maybe one or two points."

The taunt ability has a long history and as been changed more than once. As I recall the first complaint was that it didn't add enough agro to get the tank to the top of the agro list. Thereafter it was changed. The change was to have taunt move the tank to the top of the argo list. I don't recall ever reading that they took the added agro points out of the equation.

How many of you that accept the above theroy have actualy tested it?

I have, and I'll post my test meathood and results after you post yours.
Help w/ being a warrior
#14 Oct 14 2004 at 12:29 PM Rating: Good
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1,117 posts
Actually, after doing some research, taunt does provide "hate equal to highest plus a little," what is usually refered to by most players as taunt+1. This is STRAIGHT from the developers. There are exceptions for overcoming pull hate (pulling gives a hate bonus that can cause difficulties for the taunter, hence why FD'rs and faders are preferred pullers) and the like. Here is a good post from a long thread on the subject of taunt.

http://www.thesteelwarrior.org/forum/showthread.php?postid=32130#post32130


Edited, Thu Oct 14 16:32:35 2004 by dfrnchman
Help w/ being a warrior
#15 Oct 15 2004 at 5:18 AM Rating: Default
What the developer said

The skill level associated with taunt interacts with your level to determine how likely the taunt is to be successful. It does not control the level of success. A successful taunt will always make the creature shift to you, assuming that it can be taunted (Yes, some creatures are untauntable).
Taunt makes a creature hate you just a little bit more than it hates the next guy on the list. In other words, multiple successful taunts, or taunting a creature that is already attacking you doesn't do anything extra.

I hope that clears up how Taunt works.

Taunt makes a creature hate you just a little bit more than it hates the next guy on the list. Note he didn't say the top guy but the next guy. Therefor if the next guy is near you in agro a successful taunt could rase your over all hate level. This is also consistance with observations posted about in the discussion. It is also consistang with my observations;That is Taunt can give you agro lock, when without it you end up with ping pong agro.
This is most often the case when working with Monks or Rogues.

However since the incite line of abilities has been added it is rarely necessary for a warrior to taunt to prevent ping pong agro.
Therefore like I said in my first post if you need or like to taunt do it only when you are unlikly to need to taunt to regain agro.
Help w/ being a warrior
#16 Oct 15 2004 at 11:11 AM Rating: Good
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86 posts
I think the most important messages are (straight from the dev):

Quote:
A successful taunt will always make the creature shift to you, assuming that it can be taunted (Yes, some creatures are untauntable).


Quote:
... taunting a creature that is already attacking you doesn't do anything extra.


Make your own inferences from this, but the dev is basically spelling out when you should effectively use Taunt.
Help w/ being a warrior
#17 Oct 15 2004 at 8:30 PM Rating: Good
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1,117 posts
Quote:
Taunt makes a creature hate you just a little bit more than it hates the next guy on the list. Note he didn't say the top guy but the next guy.

In this line, no he didn't. However, he states elsewhere in the passage that a successful taunt will always make the creature shift to you. I think what the developer was trying to say was that taunt moves you to the top of the hate list, and gives you just a little more hate than the person who is now number 2 on the list.
The ping pong aggro usually is a result of when a fast hitter, like a monk, takes aggro. The tank taunts to get it back and the mob turns to him. However, before the tank can raise up any more aggro, the monk (or whoever) hits the mob multiple times and does damage. As taunt has not created a huge difference in aggro, the monk easily overpowers the little bit of extra taunt the tank has the mob again switches to the monk. This is why it is IMPERITIVE that if a toon finds himself with aggro that he should have, he needs to STOP ATTACKING until the main tank has regain aggron and add a few hate points of buffer so that the mob doesn't ping pong. Other factors, such as distance to the target, can also play a factor.

A lot of the confusion that comes out of how taunt works is that while taunt is fairly straight forwards in its operation, there are SO MANY varibles involved in aggro. You could write a small book about the subject and not even be able to cover it in depth.

Edited, Fri Oct 15 21:32:01 2004 by dfrnchman
Help w/ being a warrior
#18 Oct 17 2004 at 6:51 AM Rating: Default
Personaly I don't think that developer ever played a tank. Anyone who has played a tank knows that a Sucessful Taunt dose not always result in the mob attacking you. A common example is when breaking mez and the chanter is sitting. Even with the sucessful taunt the mob will attacking the sitting chanter first.

Furthermore I and others have noted that mashing taunt will give you agro lock when with out mashing taunt you get ping pong agro. For me in game observations trump theroy.
Help w/ being a warrior
#19 Oct 17 2004 at 9:02 AM Rating: Good
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1,117 posts
Quote:
Anyone who has played a tank knows that a Sucessful Taunt dose not always result in the mob attacking you. A common example is when breaking mez and the chanter is sitting. Even with the sucessful taunt the mob will attacking the sitting chanter first.

Look back at the linked post I gave earlier. It doesn't say it sends you to the top of the aggro list, it sends you to the top of the hate list. Aggro is more than hate. Things like sitting down near the mob, being the puller, and other actions give you a "hate bonus" that taunt may or may not over come, depending on the bonus. If the bonus is small, taunt can overcome it, if the bonus is large, then maybe not.


Quote:
Furthermore I and others have noted that mashing taunt will give you agro lock when with out mashing taunt you get ping pong agro.

In actual combat, many things are going on besides taunt. There are going to be cases where ping pong aggro results from using taunt and cases where it will not. Mashing the button may or may not be making a difference in holding aggro in those cases where it has appeared it has. And at the high end game, where so much is going on, mashing the button won't make a difference at all. At the link I made above at the warrior board, as well as similar results from paladins, SKs, and rangers, as well as that post from the developer, mashing does very little to help you.
Note:Whether or not the developer who made the comment has actually played a tank, that original post by the developer was made back when SoE had decent customer service and actually talked to developers who HAVE played the class before saying things.

Quote:
For me in game observations trump theroy.

Yes it does, but you need to make complete observations, with experimentation in a controled setting, such as those who did the experiments that I posted did. There are MULTIPLE folks who have posted at steelwarrior and other places saying taunt works one way with hard data and experiements to back it up, and then there is just you supporting your version, with nothing to back up your claims. There is a reason why the most go with the "common belief" approach to taunt.

Edited, Sun Oct 17 10:13:41 2004 by dfrnchman
Help w/ being a warrior
#20 Oct 17 2004 at 7:55 PM Rating: Good
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361 posts
Quote:
Personaly I don't think that developer ever played a tank. Anyone who has played a tank knows that a Sucessful Taunt dose not always result in the mob attacking you. A common example is when breaking mez and the chanter is sitting. Even with the sucessful taunt the mob will attacking the sitting chanter first.

Furthermore I and others have noted that mashing taunt will give you agro lock when with out mashing taunt you get ping pong agro. For me in game observations trump theroy.


I would suggest you go to the Steel warrior and read up a bit on hate and agro etc. You'll find that there has been substantial testing of theories and there are a number of plausible explanations given for this behaviour which does not negate what the dev has said.

ie. there is the hate list and then there are seperate circumstances which affect agro outside of the hate list (low-health agro, sitting, initial agro etc)

Lag (or potential lag) will always mean that in-game observations are inherently more flawed than extensively parsed logs, such as has been used on TSW.
Help w/ being a warrior
#21 Oct 17 2004 at 8:09 PM Rating: Decent
The post on steel warrior agree with my clame that a sucessful taunt dose not alway give you agro. You agree with this statment. Therefore we can only conclude that the statment made by the developer was wrong.
The developer stated that a sucessful taunt will alway give agro. You, me and others have show this not to be the case. Therefore there is no reason to accept the statment made by the developer as a fact.

I did read the posts and I noticed at least one that claimed that they could obtain agro lock by mashing the taunt key.

I made the following test over a few weekend at the soulscream belt camp in Veksar. The group each weekend was the same except for the lats slot that was filled twice by a monk friend and once by a rogue we knew.
For both the monk and the rogue if i never taunted they would get agro. Or the agro would switch back and forth between us. However for both the monk and the rogue if I mashed the taunt key i held agro. Thus every thing being the same except me taunting or not taunting decided who held agro. Note my taunting did not result in ping pong agro but in agro lock.


In the post you linked there was a lot of talk about a number of diffrent kinds of hate and how taunt could or couldn't over come these diffrent kinds of hate. However I didn't notice any study on wheather a tank could hold agro by mashing the taunt key. In short the link didn't address the central question. Will mashing the taunt key help a tank develop agro lock under condition that he would not otherwise hold agro. My study in Veksar suggest it will.

So as far as i can see your developer quote was disproven by the post you linked. And the study reviewed in the post you linked didn't address the central question.
Help w/ being a warrior
#22 Oct 17 2004 at 8:50 PM Rating: Good
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361 posts
Were you replying to me? If so: no I don't agree with that statement. A successful taunt will always put you on top of the mob's hate list. The Dev was correct. However, there are other "factors" involved in who the mob beats on; not just who is on top of the hate list. cf rampage as an example.

Did/do you log your tests? What weapons do you/did you use? Do you have any levels of Weapon Affinity? Or are you just going by what you see on the screen?

Going simply by your own experience(s) severely limits the accuracy/validity of your conclusions.
Help w/ being a warrior
#23 Oct 18 2004 at 11:49 AM Rating: Decent
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1,117 posts
Quote:
The developer stated that a sucessful taunt will alway give agro. You, me and others have show this not to be the case. Therefore there is no reason to accept the statment made by the developer as a fact.

Smiley: banghead
No, as I have said before, the developer says you go to the top of the HATE list, not the aggro list. You keep confusing hate with aggro. Hate is only one part of aggro, not the whole of it.
Quote:
Will mashing the taunt key help a tank develop agro lock under condition that he would not otherwise hold agro. My study in Veksar suggest it will.

Yes, in a few select cases it will. These cases are VERY rare. You happened to find one. As with any general rule, there are going to be exceptions. That being said, through multiple examples that have been posted elsewhere, mashing the taunt button does not make a big difference. Some have even reported that they have seen their aggro DROP because of mashing.
Keep in mind, you are taking in the experiences of one case and saying it must be the case for all. People have conducted other experiments with taunt in many locations, and their results disagree with yours. This is why the general rule is to NOT mash the taunt button.
Given that you had a monk and rouge in the group, I suspect that they were pulling (at least the monk would have been). Puller gets an aggro BONUS, which means you have to do more than a single taunt to hold aggro if you do not have other discs or weapons that give you aggro bonuses. Specifically, it is estimated you have to taunt 4 times to overcome this pull bonus. The rogue may have also been getting bonuses from backstab. As I don't know your gear, I cannot judge what you are using to help hold aggro.
Am I quite certain, however, that most of the time mashing taunt is not that useful in holding aggro lock.
Help w/ being a warrior
#24 Oct 20 2004 at 6:27 AM Rating: Default
From your statment I assume you have never hunted in Veksar. Any camp in Veksar is very easy to break, and once broken can be pulled by anyone. Thus I was pulling to take advantage of that aggro bonus.

According to your own statments there must be two parts of taunt. One that moves you to the top of the hate list, and one that increasses your agro. So every time you hit the taunt key the following things happen. 1 You are moved to the top of the hate list. 2 You recive an agro bonus. There is no reason to believe that you only recive the agro bonus in Veksar or that reciving the agro bonus is an exception to the rule. Thus every time you hit the taunt key you recive an agro bonus.

The only question remaining is how much dose this agro bonus aid you in holding agro. As I believe I stated earlier the agro bonus doesn't help you as much as the incite ability. I've never had to mash the taunt key since the incite line of abilities was added.
However if you are having problems holding agro vs other melee classes, then mashing the taunt key might put you over the top.
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