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Well, first see my last post. Second, CH is level 39, soooo the whole up to 45 thing is a bit off. Third, the difference between a 100 str warrior's dps and a 200 str warrior's dps, is really not that big. Upgrading weapons would have a much bigger effect on DPS. Last, it makes no sense to plan your warrior's gear, or even worse, your starting point allocation, on the 1-40 game. With the zones and gear available today, its pretty easy to get level 40 in a week or two of casual play.
How big a differance dose a str of 200 vs a str of 100 make? one point per hit? ten points per hit? The damage bonus, of which a lot is made, ranges from 1 to 13 or is is 14 now? As part of a study I'm doing using a damage 10 weapon my lvl 65 warrior hit for an avd damage of 42 (500 hits). Using weapon damage and the bonus the avg hit should of be 33. That leaves a unacounted 9 hit points of damage per swing....
You make a lot of assumctions
1. that a warrior can at will upgrade his weapons
2. That a warrior has the means to obtain gear uber enough to blow through 40 lvl in a week of casual play.
3. Any warrior who wants a haste belt or item can obtain one.
Thess assumction might be true for a uber twink, but not for an avg new warrior.
The truth is for most young warriors the armor they use pre lvl 40 is not the same armor they use post lvl 50. Therefor if I were looking for armor for the avg lower lvl warrior I would focus on AC and Str pre lvl 40 and AC, Sta, and HP post lvl 40. The placing top priority of hit points assumes that the warrior has a lvl apporitate AC. If your AC is sub par all the hit points in the world will not make you an acceptable tank.
The starting str of a human warrior is 85. If your warrior is lvl 65 or above then your maximun str should be between 305 to 355. That means you need over 200 points of str to be near max. Since you are near max with out buffs that means you have an avg of 16 str or more in every slot....
If stats are so easly upgraded to near maximun at higher lvl, why dose is matter where you spend your starting points? After all if you so easly got your str to near maximun couldn't of you just as easily gotten your sta to near maximun, if you had spent your starting points in str?
In the high end game you have AA points, aguments, and equipment with all kinds of bonuses to rase the stat of your choice, this being the case does where you place your starting points impact the high end game at all?
If it is true that you can so easily maximize any stat in the high end game, then you should use your starting points to benifit you during the lower levels.
My point is this: If starting point alocation is inportant to the end game, then it can not be easy to maximize your stats.