Classes: The Warrior

Warriors - the tank class. Combining a powerful offense with a strong defense, warriors are best suited to slugging it out toe to toe with the monsters they face.

What is the best way to develop and play your warrior? What skills are the most useful for a warrior to develop and master? Can a warrior be soloed, and if so how? How should the warrior be played within a group? What weapons and armor whould the warrior seek out?

Post your strategies on how to best play and develop the Warrior and read, rate and comment on what others have to say.

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Playing a Warrior, brief summary for newbies.Follow

Playing a Warrior, brief summary for newbies.
#1 Dec 22 2003 at 5:51 PM Rating: Decent
Playing a Warrior, brief summary for newbies.

Don't play a warrior unless you enjoy forming groups.
Don't play a warrior if you want to be able to solo after level 30.
Do play a warrior if you like constantly having to make movement adjustments and spam taunt keys, manage a battle field and prioritise Kills.
Maintaining your Cool when Killing a Mob that could wipe your 72 person raid is always a challenge.
Be willing to die when you pull to much.
Be willing to safe your money, upgrade rarely.
** You only need to upgrade if you cant perform in current environment, save until then**


Equipment/Stats:
1st HP, 2nd STA, 3rd AC, 4th STR, 5th AGI, 6th DEX.

STA : adds addition HP, allows you to fight longer with same hitting power, allows you to implement disciplines.
STR : How much you can carry unencumbered, HP adder, adds to hitting power ( minus weight ).
DEX : Crits, Processing
AGI : Hit avoidance ( this is very important )

Weapons:
Once your weapon has sufficient effects of damage to maintain Aggro, then HP and AC are the next most important things on a weapon. Don't be fooled in high damage weapons, you don't need to kill the mob, you just need to stay alive long enough for everyone else to.

This is based on a warriors job being to sustain damage, stay alive and maintain aggro.

Dolmadar 65th Warrior
Playing a Warrior, brief summary for newbies.
#2 Dec 25 2003 at 3:38 AM Rating: Decent
I agree with every bit of this except the sustain damage. We (warriors) are not there for damage. We're there to get punched in the face and enjoy it. Staying alive and Agro are the only things we need to worry about. Other than that, that's a great summary of a warrior job
Playing a Warrior, brief summary for newbies.
#3 Oct 26 2004 at 11:20 AM Rating: Default
A couple of comments to add based on my warrior experience. STR is the main attribute for a warrior. I would put most of my points in STR. Followed by STA (hit points) and DEX (procs).

At low levels - concentrate on upping your AC. If you can find high AC items with STR this is awesome. Goal should be to get STR over 200 ASAP. With high STR you hit more often and do more damage. With high AC you get hit less often and for less damage. Items that offer both hight STR and high AC should be at a premium for you. Haste is nice too - but do not sacrifice AC and STR unless it is a high end haste item. FBSS is not the great item everyone thinks it is. TBB is just as good and costs less.

Good luck.
Playing a Warrior, brief summary for newbies.
#4 Oct 26 2004 at 1:10 PM Rating: Good
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1,117 posts
Quote:
A couple of comments to add based on my warrior experience. STR is the main attribute for a warrior. I would put most of my points in STR. Followed by STA (hit points) and DEX (procs).


Sorry, but I have to strongly disagree. Your first concerns as a warrior is STA, HP, and AC. I would follow that with AGI and DEX, and then STR. Keep in mind, getting items to upgrade what is primary will usually include some STR boosts, so worry about the more important things, and STR will find a way to keep up.

Remember, contrary to what a lot of folks think, the warriors job is NOT doing damage. It is maintaining aggro and staying alive so that the mob stays off the casters. This means you want deep AC/hp reserves so you don't get dropped like a hot rock, and becoming skilled at aggro control, which has nothing to do with your stats, but how you play your toon. Leave the damage dealing to non tank melees and nukers.

The main raid tank in my guild regularly has very low DPS (around 15 to 20). This is because his weapons are maximized to keep aggro, not do damage.
Playing a Warrior, brief summary for newbies.
#5 Oct 26 2004 at 2:16 PM Rating: Decent
Quote:
I agree with every bit of this except the sustain damage. We (warriors) are not there for damage. We're there to get punched in the face and enjoy it. Staying alive and Agro are the only things we need to worry about. Other than that, that's a great summary of a warrior job


Definition of sustain: Support, bear the wieght of, for long pierod of time; encourage, support; nourish; endure, stand. suffer (defeat or injury).

Playing a Warrior, brief summary for newbies.
#6 Oct 26 2004 at 3:41 PM Rating: Decent
you'll max out all your stats by the time you really need them anyway

Edited, Tue Oct 26 16:45:05 2004 by mokuba
Playing a Warrior, brief summary for newbies.
#7 Oct 26 2004 at 7:36 PM Rating: Default
Quote:
The main raid tank in my guild regularly has very low DPS (around 15 to 20). This is because his weapons are maximized to keep aggro, not do damage.


Short of adding procs how do you maxiimize your weapons to keep agro? Other than a proc what makes one weapon better than another weapon for agro?
Playing a Warrior, brief summary for newbies.
#8 Oct 26 2004 at 10:07 PM Rating: Good
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1,117 posts
Generally adding procs IS the way to go. Short of that, then damage(as well as attempts to do damage) and taunt/incite is what generates hate.
Playing a Warrior, brief summary for newbies.
#9 Oct 27 2004 at 6:51 PM Rating: Default
Quote:
Short of that, then damage(as well as attempts to do damage)

In your earlier post you stated that the guild main tank hand a low dps to maximize agro....here you are saying that a higher dps will give you more agro....

On another topic weather HP or Sta or AC is more important is very much dependent on your lvl, and weather you are in a group or in a raid. The current theroy that HP and sta are most important is do to the fact that in the higher game healers are using complete heals. Thus the more HPs you have the more heal you get for the same amount of mana. It is more effecent for a cleric to heal you for 6000 hps than it is to heal you for 5000 hps. The other factor is during a raid where the Tank has to have enouhg hps to stay alive long enough for the heals to be cast.

However at lower lvls (before the clerics etc are using complete heals) Having more HP has very little advantage. During these lvls the higher your ac the less damage you take. The less damage you take the less you have to be healed.
Also during these lower lvls having a high str increasses your damage out put. At lower lvl todays tanks (do to the quality of their weapons) are a significent percent of the groups dps. And the higher your str the higher your dps, and the sooner the mob dies. And the sooner the mob dies the less damage the tank take and thus the less mana is requited for healing.

For these reasons before lvl 45 or so AC and Str are the most important things.
Playing a Warrior, brief summary for newbies.
#10 Oct 28 2004 at 3:59 PM Rating: Excellent
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3,705 posts
Quote:
A couple of comments to add based on my warrior experience. STR is the main attribute for a warrior. I would put most of my points in STR. Followed by STA (hit points) and DEX (procs).

At low levels - concentrate on upping your AC. If you can find high AC items with STR this is awesome. Goal should be to get STR over 200 ASAP. With high STR you hit more often and do more damage. With high AC you get hit less often and for less damage. Items that offer both hight STR and high AC should be at a premium for you. Haste is nice too - but do not sacrifice AC and STR unless it is a high end haste item. FBSS is not the great item everyone thinks it is. TBB is just as good and costs less.


This is 100% incorrect. I almost want to shout WRONG!!!! out loud while reading it.

Strength is NOT the main attribute for a warrior. In fact, strength, IMO, is ranked even lower than where the original author put it in their guide.

#1 attribute for warrior is HITPOINTS. Then STAMINA, because thats more HP. Then Armor Class, because AC means you'll get hit for less damage. THEN Agility, because AGI raises AC. Then Dexterity, because DEX=higher proc rate, and procs will create more hate than a few extra points of melee damage. Then, maybe strength, although you could make a compelling argument that Charisma is more important, since it affects death save spells, which are more likely to affect the outcome of a raid battle.

What's definitely below STR for a warrior? INT and WIS. That's about it.

Also, NEVER, EVER under any circumstances, waste starting points on strength. Strength is WAY too easy to raise, and even with a human warrior, my styrength is near maxxed, without buffs, and without once ever intentionally trying to raise strength. Also no strength augments.

Last comment; TBB is worthless for a warrior. ANY haste belt is better, even fbbs, which has no real stats except for haste. FBSS increases your swing rate by 21%, which means more dps hate, and more "touch" hate. TBB would occasionally give you a point or 2 more damage on a hit, but nowhere near a 20% increase. Of course, I'd recommend saving up for a good belt like soulscream, that has haste and sta/hp/ac.
Playing a Warrior, brief summary for newbies.
#11 Oct 28 2004 at 4:09 PM Rating: Excellent
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3,705 posts
Quote:
For these reasons before lvl 45 or so AC and Str are the most important things.


Well, first see my last post. Second, CH is level 39, soooo the whole up to 45 thing is a bit off. Third, the difference between a 100 str warrior's dps and a 200 str warrior's dps, is really not that big. Upgrading weapons would have a much bigger effect on DPS. Last, it makes no sense to plan your warrior's gear, or even worse, your starting point allocation, on the 1-40 game. With the zones and gear available today, its pretty easy to get level 40 in a week or two of casual play.
Playing a Warrior, brief summary for newbies.
#12 Oct 28 2004 at 7:33 PM Rating: Default
Quote:
Well, first see my last post. Second, CH is level 39, soooo the whole up to 45 thing is a bit off. Third, the difference between a 100 str warrior's dps and a 200 str warrior's dps, is really not that big. Upgrading weapons would have a much bigger effect on DPS. Last, it makes no sense to plan your warrior's gear, or even worse, your starting point allocation, on the 1-40 game. With the zones and gear available today, its pretty easy to get level 40 in a week or two of casual play.


How big a differance dose a str of 200 vs a str of 100 make? one point per hit? ten points per hit? The damage bonus, of which a lot is made, ranges from 1 to 13 or is is 14 now? As part of a study I'm doing using a damage 10 weapon my lvl 65 warrior hit for an avd damage of 42 (500 hits). Using weapon damage and the bonus the avg hit should of be 33. That leaves a unacounted 9 hit points of damage per swing....

You make a lot of assumctions
1. that a warrior can at will upgrade his weapons
2. That a warrior has the means to obtain gear uber enough to blow through 40 lvl in a week of casual play.
3. Any warrior who wants a haste belt or item can obtain one.
Thess assumction might be true for a uber twink, but not for an avg new warrior.
The truth is for most young warriors the armor they use pre lvl 40 is not the same armor they use post lvl 50. Therefor if I were looking for armor for the avg lower lvl warrior I would focus on AC and Str pre lvl 40 and AC, Sta, and HP post lvl 40. The placing top priority of hit points assumes that the warrior has a lvl apporitate AC. If your AC is sub par all the hit points in the world will not make you an acceptable tank.

The starting str of a human warrior is 85. If your warrior is lvl 65 or above then your maximun str should be between 305 to 355. That means you need over 200 points of str to be near max. Since you are near max with out buffs that means you have an avg of 16 str or more in every slot....
If stats are so easly upgraded to near maximun at higher lvl, why dose is matter where you spend your starting points? After all if you so easly got your str to near maximun couldn't of you just as easily gotten your sta to near maximun, if you had spent your starting points in str?
In the high end game you have AA points, aguments, and equipment with all kinds of bonuses to rase the stat of your choice, this being the case does where you place your starting points impact the high end game at all?

If it is true that you can so easily maximize any stat in the high end game, then you should use your starting points to benifit you during the lower levels.

My point is this: If starting point alocation is inportant to the end game, then it can not be easy to maximize your stats.
Playing a Warrior, brief summary for newbies.
#13 Oct 29 2004 at 9:50 PM Rating: Good
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361 posts
Quote:
My point is this: If starting point alocation is inportant to the end game, then it can not be easy to maximize your stats.


Starting point allocation isn't important at the high end game (which is why so many people say race is not important): it does have quite an effect early on however.
Playing a Warrior, brief summary for newbies.
#14 Oct 29 2004 at 10:23 PM Rating: Decent
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1,117 posts
Quote:
After all if you so easly got your str to near maximun couldn't of you just as easily gotten your sta to near maximun,


In theory yes, but not in practice unless you are in a high end raid guild that is time/tacvi flagged.

Most guilds who are not cannot get access to gear that brings STA up to high levels. STR upgrades are more common. Also, look at buffs. STR buffs can bring up your STR by over 100 easily. Not so for STA.

In your earlier post you stated that the guild main tank hand a low dps to maximize agro....here you are saying that a higher dps will give you more agro....
Quote:
In your earlier post you stated that the guild main tank hand a low dps to maximize agro....here you are saying that a higher dps will give you more agro....


I should have been clearer. Our MA sacrifices his DPS for weapons that proc hate boosts and the like. Of course at lower lvls this usually isnt practicable.

I still would not consider STR a primary at lower levels. Important, but not primary. More important would be AGI, as that effects how often you hit. You can have a STR through the roof, but if you can't hit your target, it is meaningless. Misses generate FAR less aggro than hits do.

Edited, Fri Oct 29 23:26:57 2004 by dfrnchman
Playing a Warrior, brief summary for newbies.
#15 Oct 30 2004 at 1:55 AM Rating: Decent
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I would like to say as a warrior starting out with nill to none gear and fighting up to raiding status, the original post is very true. I had not been playing long and started my warrior with PC drop armor. Not great but it had some AC. I had a couple decent delay damage weapons. I started with everything into STA and it has worked well to keep ST, STA, AGI and DEX in the higher ranges. I avoid a lot of damage and I mitigate (take less) damage due to this. My warrior does not do UBER damage, average of 60 - 150 at level 52 with Pride of the Legion and CHoS. What really helps with agro are the procs on the two weapons. The both deal a nice damage but more importantly, both procs are stuns. With two weapon stuns going off, taunt mashed till the keyboard breaks, and Bellow every time it pops I rarely loose agro, and when I do, it doesn't take much to bring me back to the top of the hate list. Haste is very important I have noticed at higher levels. The more you hit the mod, no matter the damage, the more they hate you. At lower levels damage is more important as there aren't the augs and the procs to help with the hate, I used a wurmy for a long time, but now it is worthless unless tanking a heavy reposte mob. I then couple it with a nice Furious Bash shield like Zek Crested Buckler. A warrior with a shield? Yes, the furious bash causes lots of hatred, and with wurmy and anger aug, you can hold agro, keep reposte from obliterating you and give the clerics time to keep you healed and alive while everyone destroys the mob. I know I don't know everything, but I am speaking from experience, this does work and work well. I have people that try to steal agro from me and have a hard time doing it. Can it be done, of course. If you want to steal agro it is possible, but I can take it back to, have done it. Fun game sometimes, trade the agro ;)
____________________________
Mercy is for the weak, death is your redemtion, embrace me for I am Death!
Playing a Warrior, brief summary for newbies.
#16 Oct 30 2004 at 10:17 PM Rating: Good
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361 posts
Quote:
In theory yes, but not in practice unless you are in a high end raid guild that is time/tacvi flagged.


Ummm hi, you don't even have to be elementally geared to cap out STA. I was at max just from bazaar bought gear.
Playing a Warrior, brief summary for newbies.
#17 Oct 30 2004 at 10:44 PM Rating: Default
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1,117 posts
I never said you had to be in such a guild to do it, it just is not as easy as STR if you are not.
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